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#31 Posted at 2012-11-16 09:30        
     
Armaholic news and mirror updated, thanks for the headsup :-)

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#32 Posted at 2012-11-16 10:36        
     
Great! Thanks Foxhound!


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#33 Posted at 2012-11-16 18:37        
     
# Fuiba : Hi Variable! After a little war with Steam I managed to get get Arma up and running again. I checked the failure trigger in Operation Manus Dei and noticed that it was indeed broken. I've fixed that in version 3.02 - download link is in the first post. Thank you again!
What a great timing Fuiba! We are playing it tonight! :)
Thank you :)

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#34 Posted at 2012-11-18 08:17        
     
We have finally completed Operation Manus Dei!

and the mission was completed after so many attempts :)

Few issues were observed. However none had impact on the mission flow.

1. Only the leader saw the message "we were detected! Let's finish this fast".
2. We got the confirmation message and the objective completed green check-box about the reported being killed long after we actually shot him.
3. On a previous attempt, we believe the reporter got killed not from our fire, when he was on the way to the airplane. Maybe the chopper's back rotor indeed...



We moved forward to episode 9 - Ira Iovis which played smoothly up to the extraction part. The chopper didn't land, just kept buzzing the LZ back and forth.

A side question - where can we find translation for your mission names? It's Latin, right?
Thanks again for your work, these are some great missions.

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#35 Posted at 2012-11-18 08:52        
     
Hi Variable and thanks again for feedback! I'm glad you guys liked the missions and it's especially informative that you descripe the way you played the mission. I do some testing on my own but extensively testing everything just takes too much time.

I agree that some of the triggers activate way too slowly and I'm going to check them all for the next patch. The problems with choppers not landing is something I've encountered in almost all of my missions and I'm not sure what's causing it. Sometimes the choppers just don't land and next time everything goes smoothly :)

I've tried selecting the mission names so that they tell something about the mission or the story so far. As for Latin goes there are multiple meanings but here's what I've intended:

01. Coeptus = Beginning
02. Soter Avidus = Greedy Savior
03. Augescimus = We Grow Strong
04. Umbrae = Shadows
05. Aversus = Hostile
06. Abyssus Invocat = Abyss Calls
07. Merces Letifer = Deadly Trade
08. Manus Dei = Hand of God
09. Ira Iovis = Jupiter's Wrath
10. Somnia Aestatis = Summer Dreams
11. Neco Ergo Emereo = I Kill Therefore I Earn
12. Terminum Salvate = Save Terminus
13. Axis Mundi = Axis of the World
14. Fultus = Supported
15. Erga Omnes = Against All
16. Fistulae Panos = Pipes of Pan
17. Leviathan Subridet = Leviathan Smiles
18. Lucifer = Light Bringing
19. Caedes Et Instructus = Slaughter and Apparatus
20. Regnum Aeternum = Eternal Kingdom
21. Ebulus = Danewort
22. Iconoclastae = Iconoclasts
23. De Immortalibus = Of Immortals
24. Trivium = Three Ways (also the first group of seven liberal arts)
25. Frangentur = They Will Shatter
26. Hic Sunt Dracones = Here Are Dragons
27. Sinister Et Dexter = Left and Right
28. Erratum Millesimum = 1 000th Error
29. Sanabilis = Curable
30. Corona Martyris = Martyr's Crown

This post was edited by Fuiba (2012-11-18 15:53, ago)


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#36 Posted at 2012-12-07 23:09        
     
Just played Terminum Salvate,
It was rather easy, because two of the little-birds that brought the QRF kept on hovering above their LZ and didn't land.
If you are considering a new version for this great pack, it will be nice if you implement the default medical aids as you did with the Thirsk campaign! :)

Added 47 minutes later:

Also the extraction chopper on Axis Mundi doesn't want to take off (all team members were alive and aboard. Awesome mission man... That's how Arma 2 missions should look like!

This post was edited by Variable (2012-12-07 23:57, ago)

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#37 Posted at 2012-12-27 20:25        
     
On "Fultus" the extraction chopper crashes to the trees. I recommend setting slow speed when the chopper approaches the LZ. It came in too fast and didn't manage to slow down in time.

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#38 Posted at 2012-12-31 17:17        
     
Hi Fuiba,

Got a Video for you where CiA played your mission "versus erga omnes". Very great mission. Thx!

http://www.youtube.com/watch?v=LS7ZRmXXkOI


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#39 Posted at 2013-01-25 06:13        
     
Hey Fuiba I just had to let you know how awesome your missions are and how much fun I've gotten out of them. Me and my friends found this pack and played nothing else for about a month straight afterwards. The missions are brilliantly done; the weapon selection is always interesting, the difficulty level is just right to keep us coming back to try to perfect our performance without being too punishing, even the narrative is interesting and at times hilarious. The same goes for your Thirsk pack; simply put you are a fantastic mission maker and we hope you put out more soon.


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#40 Posted at 2013-01-25 07:13        
     
# Fasdaff : Hey Fuiba I just had to let you know how awesome your missions are and how much fun I've gotten out of them. Me and my friends found this pack and played nothing else for about a month straight afterwards. The missions are brilliantly done; the weapon selection is always interesting, the difficulty level is just right to keep us coming back to try to perfect our performance without being too punishing, even the narrative is interesting and at times hilarious. The same goes for your Thirsk pack; simply put you are a fantastic mission maker and we hope you put out more soon.
That's the second guy who creates a forum profile just to thank Fuiba for his great work! :)

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#41 Posted at 2013-04-03 12:12        
     
Fuiba, are you still around? Been a while since we heard of you. Are you still in the game? Are you planning to get into Arma 3?

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#42 Posted at 2013-07-07 14:00        
     
We have reached mission 29 :) Thanks for the wonderful ride Fuiba. These are probably the best coop missions I have ever played since starting to play OFP.

I wrote a recommendation for ACE to include the campaign in their official ACE version. Here it is.

I hope you are still around to read this...

This post was edited by Variable (2013-07-09 08:50, ago)

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#43 Posted at 2013-08-30 21:44        
     
Hi Fuiba

I have to say that this campaign/mission pack was among the best I ever played on any shooter. All missions are well done, perfectly balanced and engaging. Anyone who likes Arma should have played these missions, they put many a commercial product to shame!


- V


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#44 Posted at 2014-01-02 03:01        
     
Hi Fuiba,

I'm playing some missions from your PMC Versus pack in SP, and I'm getting this error whenever I start the co05_versus_augescimus mission. I see error on map briefing screen:



I'm playing A2CO with current OA beta, and what I think are the current versions of ACE2 and CBA_CO:

=====================================================================
== C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe
== "C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion -nosplash -world=empty -maxmem=2047
=====================================================================
Exe timestamp: 2013/11/19 06:09:12
Current time: 2013/12/30 14:01:05

Version 1.63.112555
Updating base class ->SoldierGB, by x\ace\addons\sys_recognize\config.bin/CfgVehicles/Soldier_Base_PMC/
Updating base class ->M16_base, by ca\weapons_e\config.bin/cfgWeapons/M4A3_CCO_EP1/
Updating base class ->Rifle, by ca\weapons_e\grenadelauncher\config.bin/CfgWeapons/GrenadeLauncher_EP1/
Updating base class ->SCAR_Base, by ca\weapons_e\scar\config.bin/CfgWeapons/SCAR_H_Base/
Updating base class ->SoldierWB, by ca\characters_d_baf\config.bin/CfgVehicles/BAF_Soldier_base_EP1/
Updating base class CommanderOptics->CommanderOptics, by ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2groundvehicles\config.bin/CfgVehicles/BMP3/Turrets/MainTurret/Turrets/CommanderOptics/
Bad DXT2-5 mipmap size
Bad DXT2-5 mipmap size
Bad DXT2-5 mipmap size
Warning Message: No entry 'bin\config.bin/CfgMagazines.'.

...

[4905,98.909,0,"XEH: PreInit Started. v1.0.1.196. MISSINIT: missionName=pmc_versus_pack1_v303\co05_versus_augescimus, worldName=chernarus, isMultiplayer=false, isServer=true, isDedicated=false"]
[4905,106.052,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
23d48800# 1055257: wf_hq_brdm2.p3d is not soldier nor transport.
No transport
Warning Message: No entry 'bin\config.bin/CfgWeapons.ACE_M4A1_ACOG_PVS14'.

...

[5078,116.305,0,"CBA_VERSIONING: cba=1.0.1.196, ace=1.13.0.522, acex=1.13.0.353, acex_ru=1.13.0.64, acex_usnavy=1.13.0.67, "]

Do you (or anyone else) get the "No entry 'bin\config.bin/CfgMagazines" error when you first start the mission? I do not get the error starting other Versus missions. The mission appears to play OK despite the error.

Thanks in advance,
OMAC

This post was edited by OMAC (2014-01-02 03:32, ago)


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#45 Posted at 2014-01-02 10:32        
     
OMAC I don't remember if we encountered that when we played the Versus campaign, but this error comes up every now and then in different missions and doesn't seem to have any visible effect on the mission. However we didn't play the campaign with the beta running.

I hope Fuiba returns... One of the best mission makers out there.

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