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#1 Posted at 2012-10-04 14:56        
     
i am created a mission using the rising dead: conspiracies mod and basically what i want to do is have zombies spawn at various points once the player activates a trigger. I have tried other spawning methods but they don't seem to work with custom units


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Pirin  



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#2 Posted at 2012-10-04 15:09        
     
You'd need to check the mod to see what classnames to use.


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#3 Posted at 2012-10-04 21:55        
     
and what would i do once i got the classnames?


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#4 Posted at 2012-10-04 22:07        
     
# wormholes556 :I have tried other spawning methods
We just assumed you knew that bit from your above quote. CreateUnit is the command, "USMC_Soldier" is a classname. So for example just replace "USMC_Soldier" with the mod unit classname. If that doesn't answer your question, just let us know how you were attempting to spawn them

....that's all folks....!

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#5 Posted at 2013-03-14 05:08        
     
I have found the classname of the unit i wish to use -

gsc_eco_stalker_head_duty_z


in particular it is the zombie stalkers from the conspiracies: rising dead 3 mod. So basically i would like to spawn zombies once a trigger is activated. the mod comes with a module which spawns zombies, is the any way to trigger a module?