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#1 Posted at 2012-10-17 17:14        
     


ArmaBattlefield 2

by
ArmanIII


Description:
Mission inspired by game Battlefield 2. You must seize all control points on map.
Before start game select your side USMC or RU. While playing game, you can't change side. If you were killed, in respawn dialog select seized control point to spawn.


Installation:
Extract the .pbo file to your Arma2\MPMissions folder.


Changelog:
v1.01
  • Fixed AI in vehicles.
  • Added MEC and SAS side.
  • Added backpacks into Equipment dialog.
  • Added dedicated server support.



  • This post was edited by Big (2012-12-01 11:12, ago)


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    #2 Posted at 2012-10-22 08:02        
         
    Nice :)

    Keep well your spirit!

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    #3 Posted at 2012-10-22 15:42        
         
    Katipo66: Thanks!


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    SavageCDN  

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    #4 Posted at 2012-10-22 15:56        
         
    Looks fun we will try this out next COOP event

    Bless you my son.

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    #5 Posted at 2012-12-02 12:15        
         
    Any chance that we could be supplied with a tutorial on how to use all of the new modules in the Editor?

    It would be great if the key essentials were spelled out, either in a .PDF file and/or a YouTube coaching video.

    Thank you for going through all of the trouble and hard work to create this, and, of course, for sharing it with us!

    The two largest tank producers in Hitler's Germany were Opel, a wholly owned subsidiary of General Motors (controlled by the J.P. Morgan firm), and the Ford A. G. subsidiary of the Ford Motor Company of Detroit.

    ~From Antony Sutton's magnum opus Wall Street and the Rise of Hitler

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    WAF3R  



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    #6 Posted at 2012-12-02 13:12        
         
    I corrected some mistakes of the Russian language in stringtable.xml. Send me a PM if interested.


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    DarkXess  

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    #7 Posted at 2012-12-02 14:02        
         
    # WAF3R : I corrected some mistakes of the Russian language in stringtable.xml. Send me a PM if interested.

    Why PM you? why you cant just release it here?

    1st - Check The Rules! 2nd - Use The Search!


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    WAF3R  



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    #8 Posted at 2012-12-02 14:20        
         
    # DarkXess : Why PM you? why you cant just release it here?
    Actually, don't know how to upload it here. :-(


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    SavageCDN  

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    #9 Posted at 2012-12-02 16:32        
         
    # Kyle_K_ski : Any chance that we could be supplied with a tutorial on how to use all of the new modules in the Editor?

    It would be great if the key essentials were spelled out, either in a .PDF file and/or a YouTube coaching video.

    Thank you for going through all of the trouble and hard work to create this, and, of course, for sharing it with us!

    +1 doc request. You can also de-PBO the missions to see how the modules work but I agree some documentation would be great (ie: why on the equip boxes do you have a 'disable' variable with a bunch of numbers 2001, 2002, 2003? Does that disable the other equip boxes so only 1 is 'active' at any time? edit: or is it to restrict the equipment classes?)

    Also what about adding custom content like weapons packs, units, vehicles? I think the equipment box pulls all weapons from the Config> (it takes about 20 seconds to load the equip screen using ACE).

    Thanks again fun mission!!

    This post was edited by SavageCDN (2012-12-02 22:00, ago)

    Bless you my son.

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    #10 Posted at 2012-12-07 11:57        
         
    WAF3R:
    I'm translating it with Google. :-D
    You can post the mistakes.

    SavageCDN:
    Now I'm working on it.
    Weap dialog is from ACE and it's modified.


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    #11 Posted at 2012-12-07 12:38        
         
    # ArmanIII : You can post the mistakes.
    Will be easier to upload already corrected stringtable, because there are so many. :-)


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    #12 Posted at 2012-12-07 15:51        
         
    WAF3R: Thanks for the fix language!
    ----------
    The changes will be reflected in the next update.


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    SavageCDN  

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    #13 Posted at 2012-12-10 18:57        
         
    # ArmanIII : WAF3R:
    I'm translating it with Google. :-D
    You can post the mistakes.

    SavageCDN:
    Now I'm working on it.
    Weap dialog is from ACE and it's modified.

    Great thanks for the reply!!

    RE: weapons dialog yes I see it is from ACE... I was just wondering if it supports custom weapons (like RH packs) - I think it does but haven't tried it yet.

    I've been fiddling around and trying to make it more coop-friendly (ie: only BLUFOR players in fireteams).. I'll let you know if I make any headway

    Bless you my son.

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    #14 Posted at 2012-12-10 20:57        
         
    SavageCDN:
    Weap dialog supports all custom weapons. It's collecting all cfgweapons list.


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    SavageCDN  

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    #15 Posted at 2012-12-13 13:22        
         
    # ArmanIII : SavageCDN:
    Weap dialog supports all custom weapons. It's collecting all cfgweapons list.

    Roger thanks

    Bless you my son.