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Posts: 34
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Country: us
Location: Wisconsin
Occupation: Graphic Artist
Age: 33
In-game name: ={ZRT}= Peter

 
#1 Posted at 2012-10-23 03:27        
     
Ok so I have this ambient battle going on as I fly over, when I make my return trip I want everything to be dead or gone. so I set up a kill zone but I need it to be activated by another trigger. In the first trigger I have "Death = true" in the Activation Box. The kill trigger I have "Death = true" in the condition and "{ _x setdamage 1} foreach thislist" in the Activation Box. So why isn't the kill box reading the first trigger?

I play DayZ quite a bit, If you happen to find me there I AM FRIENDLY!! which means No Stabby! mmmk

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Pirin  



Posts: 1547
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Location: Atlanta, GA
Occupation: IT
Age: 43
In-game name: kylania

 
#2 Posted at 2012-10-23 03:30        
     
death = true is not a condition, it's an assignment. == would be a comparison/condition. Conditions needs to be true/false

You'd use either:

death
(since it's a Boolean)
or
death == "missionDone"
(for example if you set death to be a string instead of a bool)

You could also name your first trigger and just use:

triggerActivated triggerName


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Author Message


Posts: 34
Rank:


Level: Member

Country: us
Location: Wisconsin
Occupation: Graphic Artist
Age: 33
In-game name: ={ZRT}= Peter

 
#3 Posted at 2012-10-24 22:20        
     
Ok so I said screw the tanks, Instaed I have a trigger that fires off other trigger which activate explosions so It gives the look of a fire fight. My new issue is how do you make a trigger fire repeatedly while a unti is in it/

I play DayZ quite a bit, If you happen to find me there I AM FRIENDLY!! which means No Stabby! mmmk