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#1 Posted at 2012-10-30 12:27        
     
Hello, I'm currently making a sort of Last Team Standing Mission and I want to create a trigger that succeeds / ends the Mission when all Opfor are dead. I am using MCC Mission Editor and I can't figure out how to make a trigger with it to end when there aren't any Opfor present in a zone.

I searched the forums / Internet and found a few triggers to use but they're all explained on how to use with the Default editor and not MCC. I haven't made a trigger with MCC yet and couldn't seem to figure it out. I wasn't sure exactly where to put the trigger.

Any insight is greatly appreciated.


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Pirin  



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#2 Posted at 2012-10-30 15:06        
     
You'd want to ask questions about specific mods in the thread for that specific mod. MCC is not a mission editor it's a mission with a scripted dialog that lets you do a bunch of stuff so it's method of "creating a trigger" is not at all the same as it is with the ArmA2 OA mission editor. You might also see if there's a readme or something with that mission.


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#3 Posted at 2012-10-30 18:59        
     
*Moved to correct section as stated above^^ :-)

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#4 Posted at 2012-10-30 19:21        
     
# DarkXess : *Moved to correct section as stated above^^ :-

I apologize, I honestly thought it was an editing tool. Man, I have the worst luck with getting in the right section lol. Anyways, oh well I guess i'll try to re-do the mission with the Regular in-game editor because I can't find anything on how to create this trigger with MCC. I like using it because for the most part it's quick and easy but I don't know how to make a trigger to end the game with it.


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Pirin  



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#5 Posted at 2012-10-30 19:44        
     
MCC is usually used as a "game master tool". As in you either start with a mission scenario already or you whip one up using MCC then start the game. MCC then allows you, as the game master or "controller of OPFOR", to react to players and spawn new things or create new challenges on the fly. You wouldn't really need an "end trigger" since it's designed for players to be controlling everything and if the good guys win, or lose!, you just say "Good job!" no trigger needed.

I'm fairly certain that there is some kind of trigger creation thing in there, I just haven't used it in months. Downloading it now though. heh


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#6 Posted at 2012-10-30 20:31        
     
On page 4 of the MCC, you have the possibility to 'End Mission' either failed or succeded. Together with the 'mark' tool on page 4 you can mark all units, check the map for any alive OPFOR, and then simply klick End succeded when the mission should be over. It doesn't get any easyer. I know that mcc cna also create trggers but im not fmailiar on how this works to enda game.


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#7 Posted at 2012-10-31 01:00        
     
# Elena : On page 4 of the MCC, you have the possibility to 'End Mission' either failed or succeded. Together with the 'mark' tool on page 4 you can mark all units, check the map for any alive OPFOR, and then simply klick End succeded when the mission should be over. It doesn't get any easyer. I know that mcc cna also create trggers but im not fmailiar on how this works to enda game.

Thanks Pirin and Elena for the info. I am just going to do what you said Elena if I'm just playing it, but I did want to make it so others could play in which case I would have to make a trigger or something to end it when they win. Rather than just trying to rack up kills and respawning in Deathmatch, I like Last Man/Team Standing with only one life. Because then you're trying to stay alive and eliminate all enemies. Makes it a little more tactical and fun for me than just respawning and killing... gotta have a harsh penalty to dying which is losing :). Always been a last man standing fan of any game.

This post was edited by Twinturbo4486 (2012-10-31 01:33, ago)