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#1 Posted at 2012-11-07 21:59        
     
Star Citizens is a FPS Space Simulator.

The game is being made by Robert Space Industries, the creator of the Wing Commander series.


- What is Star Citizens?

Let’s put high-end PC gaming and Space Sims back on the map! Star Citizen brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen. At its core Star Citizen is a destination, not a one-off story. It’s a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlist as a pilot, protecting the borders from outside threats. I’ve always wanted to create one cohesive universe that encompasses everything that made Wing Commander and Privateer / Freelancer special. A huge sandbox with a complex and deep lore allowing players to explore or play in whatever capacity they wish.

Why you should try it
The universe will change based on the players’ actions and adventures allowing them to become part of the history of the universe. As an example, players can scan for gravitational anomalies while out in space. If one is discovered and the player manages to successfully navigate this uncharted jump point, they’ll be able to sell their Nav- Computers recording of their jump flight path for a great profit to a space company for other users to download. But the real prize is getting the system or jump-point named after them!

Space is empty but you’re never really alone If caught alone in an online ambush, send a distress broadcast to your friends and if they’re nearby they can jump in-system to save your bacon. In each combat instance player slots are reserved for your friends so you can rally forces to join you in combat! Bigger ships offer bigger multi-player action On larger ships, friends can join you to man turrets, repair systems, or switch with you on the pilot’s chair. Think the Millennium Falcon with Han-Solo piloting and Luke on the turret.


Full rigid body simulation of all spaceships You wanted proper Newtonian mechanics. You got it! Spaceships adjust their trajectory and orientation just like the real thing. Intelligent Flight Control System (IFCS) Like a modern day F-35, the ships have fly by wire systems which take the player’s inputs and then translate them into the commands for the ship’s engine and thrusters to articulate and deliver the required thrust to achieve the pilot’s request. Dynamic Ship Maneuverability Ship’s performance is calculated dynamically based on various physical variables and the ability of your jet maneuvering to deliver thrust towards a requested vector. What does this mean? Infinite customization with component damage, mass or energy changes affecting maneuverability on the fly – allowing for endless combat strategies and results. Ship Components matter! Because we are fully simulating the physics and flight dynamics, the actual components matter. If a port thruster is damaged, it will affect your maneuverability organically. If you upgrade your thruster package with enhanced thrusters that gimbal faster and deliver more thrust it will affect your performance. Dump cargo, you may be able to get the edge in turning in a dogfight.

These are just some of the things I find interesting you can read more here

http://www.robertsspaceindustries.com/
http://www.kickstarter.com/projects/cig/star-citizen

They are currently running a competetion, with a reward to the person who recruits the most new pledgers.
So if you are thinking of Supporting / Pledging <=> Buying this game, please use this link. https://www.robertsspaceindustries.com/star-citizen/?rid=44093]


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#2 Posted at 2012-11-08 08:24        
     
This game looks really great and I am very interested to see what is going to happen to it and wether all they say it will be will really happen.
Its already on my watch list :-)

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