Forum Jump :

Author Message


Posts: 76
Rank:


Level: Member

Country: au
Location:
Occupation: Student/DIY minor scripter
Age: 22
In-game name: Drew

 
#1 Posted at 2012-11-09 16:43        
     
Hey there. I have been trying to get this animation to work for ages now in an sqf. but it just won't go:
_unit = _this select 1;  _unit playMove "["amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon"]";]
Any help would be appreciated. Maybe I just had a mental gap, I don't know. Cheers :)
And obviously I have the script for the init of the unit : this addAction["Loot", "loot.sqf", nil, 6, True, True, "", "(_target distance _this) < 3"]
*SOLVED*

This post was edited by Dutchy (2012-11-09 18:31, ago)

=Foxhound]You can add 250.004 smileys to your post but not a proper title and proper info?[/quote]

Author Message


Posts: 67
Rank:


Level: Member

Country: ca
Location:
Occupation:
Age:
In-game name:

 
#2 Posted at 2013-08-12 04:04        
     
// call with "null = [UnitName?] execvm "ScriptName.sqf"
//Copy and past this the following
///Save the following in a SQF in your mission folder.

_unit = this select 0;
_unit playMove "amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon";

exit;


Advertisement


Author Message


Posts: 45
Rank:


Level: Member

Country: ro
Location:
Occupation:
Age:
In-game name:

 
#3 Posted at 2013-08-12 14:36        
     
Oh yeah the good old SQF files