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#1 Posted at 2013-01-07 14:18        
     


Czech modification for ArmA II OA. Contains Czechoslovakia and the German Army 1938-1939. will contain the Czechoslovak and German Technical Summer 1938 to Spring 1939:

Czech:

Tč vz.33
LT vz.34
LT vz.35
LT vz.38

German:

Pz.Bfw I Ausf. A
Pz.Bfw I Ausf. B
Pz.Kpfw I Ausf. A
Pz.Kpfw I Ausf. B
Pz.Kpfw II Ausf. B
Pz.Kpfw II Ausf. C
Pz.Kpfw III Ausf. B
Pz.Kpfw III Ausf. C
Pz.Kpfw III Ausf. D
Pz.Kpfw IV Ausf. A
Pz.Kpfw IV Ausf. B
Pz.Kpfw IV Ausf. C
Stug III (first 5 pieces of pre-production series)

the other technique will work. Apart techniques will include units and a large selection of weapons used in 1938-1939
(for example M.P.38m MP35, MP28, MP18, MG30, MG34, rifle vz.24, carabin vz.33, P-08, LP-08, P-38, G98, K98b, K98k, C96 and other weapons...). Part of the upcoming game is a map of an area in the Czech Republic at a scale of 1:1 with built fortifications and obstacles.






This post was edited by (CSA38)PetrTlach (2013-01-07 19:46, ago)



\ "O Hranice sobě nejedná, o Hranice sobě střílí."\"The boundary itself is not on the boundary itself shoots."\ TGM

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#2 Posted at 2013-01-07 16:22        
     
Thanks for posting about your project here, I have always followed it with great interest.
I noticed you posted a lot of wips the last few weeks so I guess development is in full speed :-)

Visit my family webshop desteigerhoutshop.nl.

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#3 Posted at 2013-01-07 19:35        
     
# Foxhound : Thanks for posting about your project here, I have always followed it with great interest.
I noticed you posted a lot of wips the last few weeks so I guess development is in full speed :-)

Game ArmA II: OA I started to only in August 2012 after the release of ArmA. ArmA infantry models do not apply to ArmA II: OA, so I do again and carefully. We are preparing a map for ArmA her we were going too, but we ended it. We have decided to fully focus on ArmA II: OA. Only in December, I put together a new model of a German soldier and now Czechoslovakia (still have to do equipment).By the map, so we have a greater incentive to work. First of all, I do things for the campaign, we would like to have.

Czechoslovak soldier, WIP.


Added 18 minutes later:










This post was edited by (CSA38)PetrTlach (2013-01-07 19:54, ago)



\ "O Hranice sobě nejedná, o Hranice sobě střílí."\"The boundary itself is not on the boundary itself shoots."\ TGM

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#4 Posted at 2013-02-07 07:24        
     
Health gentlemen and ladies. Work outside the MS. soldiers, which now I do, prepare for rifles with bayonets. Fugu yet so they are going to put on and take off, their use still have to figure out. If someone had already invented something and it worked, so feel free to write to us. I note that I can not and I do not have people on character animation.





http://i180.photobucket.com/albums/x104/petrtlach/arma2OA2013-02-0622-13-22-45_zps3e7b6354.jpg
http://i180.photobucket.com/albums/x104/petrtlach/arma2OA2013-02-0622-11-57-57_zps3f52cb05.jpg
http://i180.photobucket.com/albums/x104/petrtlach/arma2OA2013-02-0622-05-35-18_zpseb91003e.jpg
http://i180.photobucket.com/albums/x104/petrtlach/arma2OA2013-02-0622-03-09-34_zpsf6dedc33.jpg
http://i180.photobucket.com/albums/x104/petrtlach/arma2OA2013-02-0622-13-32-78_zpsca0b98a9.jpg

"Branzik" off the map "Marenice" you prepare another map "Hardegg". Mod will use a set of small maps from different corners of the country instead of one large with a small potencinálem use, maps 5x5 or 10x10 km will be.

This post was edited by Foxhound (2013-02-07 07:57, ago)



\ "O Hranice sobě nejedná, o Hranice sobě střílí."\"The boundary itself is not on the boundary itself shoots."\ TGM

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#5 Posted at 2013-03-03 20:33        
     
Enter text for the link here...



\ "O Hranice sobě nejedná, o Hranice sobě střílí."\"The boundary itself is not on the boundary itself shoots."\ TGM

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#6 Posted at 2013-03-06 20:55        
     
Enter text for the link here...



\ "O Hranice sobě nejedná, o Hranice sobě střílí."\"The boundary itself is not on the boundary itself shoots."\ TGM

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#7 Posted at 2013-03-16 12:43        
     
Dear players. Sse try to relieve you waiting for mod and I will give you available Cromwell tanks and T-34. This is just the alpha version of the tank, some details still have to fine tune. I hope you enjoy them "fun". If you want to use tanks or troops to their modification, do not hesitate to contact us.

DOWNLOAD TANKS CROMWELLS AND T-34/76s
http://www.sendspace.com/file/61bfu4






\ "O Hranice sobě nejedná, o Hranice sobě střílí."\"The boundary itself is not on the boundary itself shoots."\ TGM

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#8 Posted at 2013-03-16 13:50        
     
Fantastic! I am really looking forward to using some of the earlier model German armour in some missions : -) The Bunker is awesome ~ definitely an objective to build a mission around. Reminds of the later Czech Missions for Hidden and Dangerous 2...

The Devil Finds Work for Idle Hands...

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#9 Posted at 2013-03-16 21:39        
     
# Foxsch : Fantastic! I am really looking forward to using some of the earlier model German armour in some missions : -) The Bunker is awesome ~ definitely an objective to build a mission around. Reminds of the later Czech Missions for Hidden and Dangerous 2...

:-) :-) I like the HD2, unfortunately, the last mission is stupid, because in the Sumava region is not a single bunker type, which was in HD2. I played MP HD2 until in October 2012 did not switch off servers. We consider whether the possibility enbyla maps Czech4, 5 and 6 of HD2 imported into ArmA II.



\ "O Hranice sobě nejedná, o Hranice sobě střílí."\"The boundary itself is not on the boundary itself shoots."\ TGM

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#10 Posted at 2013-03-17 08:38        
     
Nice work and thank you for posting the release here :-)
News is on the frontpage and you can find our mirror here:



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#11 Posted at 2013-03-17 09:30        
     
Foxhound :

Thank you very much.


--------------










\ "O Hranice sobě nejedná, o Hranice sobě střílí."\"The boundary itself is not on the boundary itself shoots."\ TGM

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#12 Posted at 2013-03-17 13:06        
     
# (CSA38)PetrTlach I played MP HD2 until in October 2012 did not switch off servers. We consider whether the possibility enbyla maps Czech4, 5 and 6 of HD2 imported into ArmA II.
I still play. I am in a clan which provides direct access to the servers. A lot of the servers are still there, but the engine is down :( I hadn't realised the 'final' bunker was not an authentic placement. Fantastic that the mod is now available as download - I have only been modding since ARMA II OA so would have little idea how to integrate HD2 maps, but certainly inspiration from HD2 missions still drives me forward with new ideas : -)

The Devil Finds Work for Idle Hands...

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#13 Posted at 2013-03-17 15:12        
     
















Added 4 minutes later:

# Foxsch : I still play. I am in a clan which provides direct access to the servers. A lot of the servers are still there, but the engine is down :( I hadn't realised the 'final' bunker was not an authentic placement. Fantastic that the mod is now available as download - I have only been modding since ARMA II OA so would have little idea how to integrate HD2 maps, but certainly inspiration from HD2 missions still drives me forward with new ideas : -)

This week as I deal dsotat mepy of HD2, there is a map of how ojeden model. You could do the same, so use everything as one model therefore outside the field, but the original terrain in Visitor sculpt new and replace the original trees and grass for those of ArmA II.

Added 5 hours 52 minutes later:












This post was edited by (CSA38)PetrTlach (2013-03-17 21:09, ago)



\ "O Hranice sobě nejedná, o Hranice sobě střílí."\"The boundary itself is not on the boundary itself shoots."\ TGM

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#14 Posted at 2013-03-18 13:08        
     
This week as I deal dsotat mepy of HD2, there is a map of how ojeden model. You could do the same, so use everything as one model therefore outside the field, but the original terrain in Visitor sculpt new and replace the original trees and grass for those of ArmA II.
Nie Zmartwiony Rozumie ~ I don't understand - "I deal dsotat mepy" ~ "ojeden" "but the original terrain in Visitor sculpt new" ... repeat plz

The Devil Finds Work for Idle Hands...

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#15 Posted at 2013-03-18 17:09        
     
# Foxsch : Nie Zmartwiony Rozumie ~ I don't understand - "I deal dsotat mepy" ~ "ojeden" "but the original terrain in Visitor sculpt new" ... repeat plz


My bad... "get maps from HD2" :) We do custom maps, that we consider do for former players HD2, convert small map of the game HD2 ...

Added 2 hours 15 minutes later:




So here annoys AGAIN. Recently published some models for mod September 1939th To increase zábvu attach one model from my archive. It is an object of light fortifications from 1939. In the Czech Republic are still a few pieces preserved, in an area occupied by Poland in 1938.


DOWNLOAD SCHRÓN BOJOWY WZ.39

http://www.sendspace.com/file/djylwf

This post was edited by (CSA38)PetrTlach (2013-03-18 19:24, ago)



\ "O Hranice sobě nejedná, o Hranice sobě střílí."\"The boundary itself is not on the boundary itself shoots."\ TGM