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Country: us
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#1 Posted at 2013-01-17 15:29        
First off, I found a few posts close to this subject, but no real solid information.

I was wondering if anyone has gotten the Safe Haven/Anti-Base-Rape script to work in DayZ.

As requested by our servers community, I have made a trading post/safe zone for the server with the map editor and would LOVE to get this script working to protect the friendly players that adventure to the trading post/safe zone from bandits camping the place.

What I really need to know is, would it be possible to change the cords from a team "base" spawn point to actual map coordinance?

A friend who knows more about scripts sent me this message, explaining what I might need to do. Would this be the correct way of going about this?

In the mission.sqm file, under class Markers he has defined those 3 points as safe zones, marked by coordinates. (his defined spawn points)

And in the anti_base_rape_hit & anti_base_rape_killed he used those markers as a base point to determine range of the circle.

Thus, if you'd edit the initial coords for the Markers he has defined, you should get a Marker (in the selected position) with this script enabled (defining the range of the Safe Haven)

This post was edited by iPirate (2013-01-17 15:37, ago)

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Posts: 4

Level: Member

Country: nl
Location: Enschede
Age: 24
In-game name: Dutchguy

#2 Posted at 2013-01-23 15:23        
I think its better ask this question on a DayZ forum or DayZ privatehive forum, because they will probably have more knowledge about this kind of topic.

Tags: Dayz, Safe, Spawn, Trade