Forum Jump :

Author Message


Posts: 1
Rank:


Level: Member

Country: us
Location:
Occupation:
Age:
In-game name:

 
#1 Posted at 2013-01-17 15:29        
     
First off, I found a few posts close to this subject, but no real solid information.

I was wondering if anyone has gotten the Safe Haven/Anti-Base-Rape script to work in DayZ.

As requested by our servers community, I have made a trading post/safe zone for the server with the map editor and would LOVE to get this script working to protect the friendly players that adventure to the trading post/safe zone from bandits camping the place.

What I really need to know is, would it be possible to change the cords from a team "base" spawn point to actual map coordinance?

A friend who knows more about scripts sent me this message, explaining what I might need to do. Would this be the correct way of going about this?

Quote:
In the mission.sqm file, under class Markers he has defined those 3 points as safe zones, marked by coordinates. (his defined spawn points)

And in the anti_base_rape_hit & anti_base_rape_killed he used those markers as a base point to determine range of the circle.

Thus, if you'd edit the initial coords for the Markers he has defined, you should get a Marker (in the selected position) with this script enabled (defining the range of the Safe Haven)

This post was edited by iPirate (2013-01-17 15:37, ago)


Author Message


Posts: 4
Rank:


Level: Member

Country: nl
Location: Enschede
Occupation:
Age: 23
In-game name: Dutchguy

 
#2 Posted at 2013-01-23 15:23        
     
I think its better ask this question on a DayZ forum or DayZ privatehive forum, because they will probably have more knowledge about this kind of topic.






Tags: Dayz, Safe, Spawn, Trade