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#1 Posted at 2013-02-04 01:54        
     
I just want to know how to make units appear crouching, not in the ground just on her knees. This is through the editor the Editor. I need more things sorry guys and sorry for my bad english im doing my best. There is any mod or something to do soldiers smoking. Mods for sounds of soldiers sneezing and coughing. Thanks this page its so amazing. i want to do tribute for the fallen in The battle of the bulge.


Thanks guys :) and sorry for my english but i do my best i just have 14 xD.


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#2 Posted at 2013-02-04 02:30        
     
unitname setunitpos "middle"

For civs it only seems to work from a trigger or script

There are also animations that can be applied to units using various commands.

If you look through the download section you should find a script that will display all the animations.

it may be called Animation viewer.

I have seen a smoking script somewhere, I don't now if it's been put in a mod, you can make your own sounds but it is a bit time consuming.


Just found a sitting down smoking animation, no smoke or cigarette, just the animation.
Also women have very few animations that can be used.

unitname playMove "amovpsitmstpsraswrfldnon_smoking";

use in trigger or script.

This post was edited by F2kSel (2013-02-04 02:39, ago)


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#3 Posted at 2013-02-04 03:29        
     
# F2kSel :
unitname setunitpos "middle"

For civs it only seems to work from a trigger or script

There are also animations that can be applied to units using various commands.

If you look through the download section you should find a script that will display all the animations.

it may be called Animation viewer.

I have seen a smoking script somewhere, I don't now if it's been put in a mod, you can make your own sounds but it is a bit time consuming.


Just found a sitting down smoking animation, no smoke or cigarette, just the animation.
Also women have very few animations that can be used.

unitname playMove "amovpsitmstpsraswrfldnon_smoking";

use in trigger or script.
You are amazing men, thank you very much. The last thing, i alredy find the sounds but they i just can hear it one time and no more. I want to hear it each 10 minutes.


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#4 Posted at 2013-02-04 09:56        
     
what are you using to play the sounds?
It will need to be in some sort of loop but it depends where your calling it from.


in a script

while {alive unitname} do {
unitname say ["alarming", 2] ;
sleep 60*10;
};

in a units init or trigger
null=[] spawn {
while {alive unitname} do {
unitname say ["alarming", 2] ;
sleep 60*10;
};
};

This post was edited by F2kSel (2013-02-04 21:02, ago)


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#5 Posted at 2013-02-04 15:52        
     
Im using the sounds with the F3 i think its the Trigger


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#6 Posted at 2013-02-04 21:04        
     
So your trying to make a trigger activate and repeat.


Place a game logic name it soundlogic
In the logics init
null=[] spawn {  while {alive soundlogic} do  { repvar = true; sleep 60*10};  };

set the trigger to repeating
condition repvar
on act repvar=false

set your sound using effects


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#7 Posted at 2013-02-04 22:40        
     
Its working perfectly :D you are amazing :D