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In-game name: Dave D

 
#1 Posted at 2013-02-23 00:14        
     



I present to you the first PUBLIC Arma 2 Taser Mod. This mod and its components were purpose built and created from scratch. This mod is avaliable for everyone to use, and works in MP and SP with AI and humans alike.
Includes the X26 and X3 Tasers, both equipped with a flashlight and drive-stun modes. Tried and tested by the Life Project RPG. Designed with Life Missions/RP Mods in mind, so you no longer have to use those Makarov 'Stun' pistols...

Installation and mission-integration instructions included in the readme.

Addon usage and integration is subject to terms & conditions. Please see "LICENSE" section of the readme for the terms and conditions. By using this addon you automatically agree to the terms & conditions.

Features:

  • Highly detailed and accurate 3D Models, Textures and Materials, created from scratch for this mod and optimized for the Arma 2 game engine. (No ports from other games or conversions.)

  • Complete configuration. All included weapons feature native animations and most features that the stock weapons have. (Gear icons, working gunsights etc.)

  • Realistic ammo and range for each weapon. Drive-Stun option available on handheld Taser models.

  • Ability to incapacitate a player/unit for 30 seconds.

  • Each Taser is equipped with a flashlight, as an additional policing feature.

  • Red-dot cursor replacement for Tasers, to simulate aiming recticule.

  • Extra media and custom special effects features - pain screens, Taser shot sparks and sound effects.

  • Flexible Taser scripts, designed to have minimal conflict with most Life Missions. Scripts compatible and tested in Multi-Player with a full RP community server. (Comes with a userconfig file, to define your own configuration values.)

  • Scripts are designed to work in all environments, on AI and human players in both single-player and multi-player.

  • Minimal latency and load on the multiplayer dedicated-server enviroment.

  • Addon files signed with the V2 signatures and server-ready, with included .bisign and .bikey files.

Changelog:

v1.0 (22 February 2013)
- Initial public release.

Click here for video preview


Images:



X26 Taser



X3 Taser



Fully-functional Torches



Emissive CID unit



Notes:

Scripts are required for mod to function correctly.

Created and tested on Arma 2 Operation Arrowhead and Combined Operations v1.62
and over. Not intended for stock Arma 2 nor tested on it.

Mission Editors: Additional installation steps may be required for script integration into missions that utilize the "HandleDamage" event-handler.

Credits & Thanks:

This modification and its components are created from scratch by Double Doppler Modding.

- 3D Models created and UV Mapped by Double Doppler and ported to Arma 2 via O2.
- Textures created and mapped by Double Doppler.
- RVMATs created by Double Doppler (NOHQ, SMDI etc.).
- Scripts and config created by Double Doppler.
- Special effects ported over by Double Doppler.

Thanks to the Life Project RPG development team & community for MP compatibility testing.

© 2013 Double Doppler Modding

Download it @ Armaholic


Added 20 hours 17 minutes later:

*Update*


v1.1
  • Added Taser weapons/ammo box. (Editor: Empty > Ammo > Taser Box.)
  • Fixed restrain bug. (Victim seemed to "ignore" restrain and reverted to normal animation after the stun effects were over. Animation strings are CASE SENSITIVE.)

  • This post was edited by Double Doppler (2013-02-23 20:32, ago)


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    Posts: 4
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    Country: au
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    Age: 23
    In-game name: R.Parker, Daniel, Habibi R.

     
    #2 Posted at 2013-05-10 10:37        
         
    How do you get the drive stun mode to work? i'm attempting to test it on an AI but when I hit F and swap to drive stun I walk up to the AI and nothing happens. Works if I actually shoot him though just drive stun giving me issues, is there a specific key i have to hit?

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    Author Message


    Posts: 6
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    Level: Member

    Country: uk
    Location: London
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    In-game name: Dave D

     
    #3 Posted at 2013-05-18 17:50        
         
    # ReaperSF : How do you get the drive stun mode to work? i'm attempting to test it on an AI but when I hit F and swap to drive stun I walk up to the AI and nothing happens. Works if I actually shoot him though just drive stun giving me issues, is there a specific key i have to hit?

    Odd occurance, another user reported that too. All features were fully tested on a populated dedicated server running on an RPG mission enviroment.

    Usually no button has to be pressed at all. You just aim at the target and shoot (with LMB) - you must be touching them though, within a 1-2 meter radius while aiming at their body or it won't work.


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    Posts: 3
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    Country: us
    Location: Melba, ID, USA
    Occupation: Gamer
    Age: 16
    In-game name: Colton M. Jack

     
    #4 Posted at 2013-05-20 19:45        
         
    Pretty cool.





    Also my first post ever :D!

    Added 3 hours 43 minutes later:

    ANyone know class names?

    This post was edited by Colton Jack (2013-05-20 23:29, ago)


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    Age: 49
    In-game name: BeefaloBart

     
    #5 Posted at 2014-03-27 08:46        
         
    Love the Mod so far, even though when I shoot an AI for testing, it does not stun or disarm them. Im trying to add this into a map so that anyone who plays on my map gets the needed files to be able to use the tazer as a cop.

    I cannot stress how awesome this mod looks.

    Maybe Im just to old to read thru the instructions correctly but just not getting it.

    Do I copy the files directly to my map folder, then create an INIT file that says to load this mod?

    What goes in the INIT file?