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Tong  



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#1 Posted at 2013-03-03 03:32        
     
FILE
http://nwd.servegame.com/arma/@RSP.rar

SS
http://nwd.servegame.com/arma/ss/Screenshot11792.jpg
http://nwd.servegame.com/arma/ss/Screenshot13034.jpg
http://nwd.servegame.com/arma/ss/Screenshot13686.jpg
http://nwd.servegame.com/arma/ss/Screenshot14802.jpg
http://nwd.servegame.com/arma/ss/Screenshot15783.jpg
http://nwd.servegame.com/arma/ss/Screenshot9575.jpg
http://nwd.servegame.com/arma/ss/Screenshot10615.jpg

README
Addon Name: Real Survive Pack
Version: 1.0
By: Tong
Contact: BI Forums

Included:
==============
asp.pbo = Realistic survival kit

Info on Addon:
==============
I decided to make this little addon to make the game play more realistic, and also work a realistic logistics.


Known Bugs and issues:
==============
shouldnt be any


Installation
============

Simply extract the .pbo you want into your Arma\Addons or other mod folder.

or use the mod folders method


Weapons class
=============
ItemKabarKnife -> USMC Knife
ItemKnifeCiv01 -> Civilian Knife
ItemKnifeCiv02 -> Civilian Knife
ItemAxe -> Ax used for chopping wood and making fire
ItemCanteen -> Canteen
ItemCanteenEmpty -> Can be refilled with water


Magazines class:
================
ItemLog -> Log of wood to create fire
ItemYorkieBar -> Chocolate bar
ItemMeat -> Meat can be cooked
ItemWhiteMeat -> Meat can be cooked
ItemBanana -> Banana
ItemApple -> Apple
ItemMeal5 -> Ration Pack ready to eat
ItemWaterBottle -> Mineral Water bottle
ItemTinCanFull -> Tin with cooked food ready to eat
ItemTinCanEmpty -> Empty can used to store cooked food
ItemIvBag -> Intravenous solution for anyone who is suffering of dehydration

Vehicles class:
===============
WaterBottleBox -> Box with 24 bottles of mineral water

Public vars
============
ASP_Food_Delay = 2880; //minutes
publicVariable "ASP_Food_Delay";

ASP_Water_Delay = 1440; //minutes
publicVariable "ASP_Water_Delay";

ASP_Animal_Delay = 30; // seconds
publicVariable "ASP_Animal_Delay";

ASP_Garbage_Delay = 60; //seconds
publicVariable "ASP_Garbage_Delay";

ASP_Debug = true; // On|Off Debug mode
publicVariable "ASP_Debug ";

ASP_Enabled = false; // Disable|Enable Survive pack
publicVariable = "ASP_Enabled";

How to use
============
is simple!
Right windows key = Interaction menu
Left windows key = interaction self menu

EULA:
==============

By downloading this content you agree to the following End User License Agreement:


This content is provided for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes.

Distribution.
You may distribute the .pbo files within this download freely, so long as the .pbo files are unmodified, and the Readme File, including this EULA, is attached.

This post was edited by Tong (2013-03-03 14:07, ago)


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#2 Posted at 2013-03-03 06:15        
     
i like where this is going. talk to global, he has plenty of rendered items that you could cross reference. how long does it take for one to become hungry, thirsty and dehydrated? also, what happens when you are too hungry,thirsty or dehydrated?


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#3 Posted at 2013-03-03 09:24        
     
Release frontpaged and you can find our mirror here:




PS:, I am not sure wether this is an Arma 2, and Arma 2: OA or Arma 2: CO release.
You posted this in the OA section but the page you submitted was in the Arma 2 section. Please let me know!

Thanks for confirming it is an Arma 2: OA release.

This post was edited by Foxhound (2013-03-03 15:21, ago)

Visit my family webshop desteigerhoutshop.nl.

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Elena  



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#4 Posted at 2013-03-03 10:03        
     
Really nice, and so lightweight, adds a lot of immersion to Survival Missions without beeing overloaded with other features.

BTW, it seems to be CBA-Dependant, which might should be added to the Download page. Doesn't bring me an error when it's loaded without CBA, but the Menus don't work without it either.

A suggestion, maybe for an update, would be to perhaps include a tent-bag as item or ruck, which could be used to build a tent to hide or store stuff inside.


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Tong  



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#5 Posted at 2013-03-03 14:15        
     
Fox, thank you for your help and patience!
Sorry, I forgot to post that requires CBA and Arma 2 OA and is also compatible with ACE MOD.

Added 5 minutes later:

thedog, You get more hungry or thirsty depending on whether it is day or night, you run or walk, lie down or stands.
When he arrives at the critical level, your vision is blurred and you may faint becoming unable to fight.
Another soldier can use the IV bag to rehydrate you if necessary.

This post was edited by Tong (2013-03-03 14:24, ago)


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#6 Posted at 2013-03-03 16:54        
     
This would go good with theDog's ARP mod.


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#7 Posted at 2013-03-03 17:01        
     
love this mod but i have a few questions.
1. How do i add WaterBottleBox. I tried addWeaponCargo and addMagazineCargo but they dont work.
2. When ever i kill an animal i cant cut it up to get meat. I will be hitting the Interaction menu but nothing comes up. I am using ACE and CBA.
3. I also cant cook the meat after i make a fire.
4. is there a class name for the meat already cooked?


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Tong  



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#8 Posted at 2013-03-03 18:21        
     
Hello A Hamburgler!
WaterBottleBox is a vehicle class, add as a vehicle or go in Editor -> "Empty/Ammo/24 water bottle"

To cut meat you need a knife.
To cook you need an empty can to save the cooked food.
The class for food already cooked is "ItemTinCanFull".

This post was edited by Tong (2013-03-03 18:44, ago)


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#9 Posted at 2013-03-03 18:28        
     
Ok thanks every thing worked except for i still cant cut meat even tho i have a knife


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Tong  



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#10 Posted at 2013-03-03 18:47        
     
# A Hamburgler : Ok thanks every thing worked except for i still cant cut meat even tho i have a knife

I do not know, I'm testing here and even worked with ACE.
Nothing appears when you use the right key of windows looking to the dead animal?


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#11 Posted at 2013-03-03 18:53        
     
yes that is correct. I can cut wood tho


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Tong  



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#12 Posted at 2013-03-03 19:00        
     
# A Hamburgler : yes that is correct. I can cut wood tho

Ok, If you are using a "init.sqf" in your mission, then remove all code, save and try it again.
I hope that solves!


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#13 Posted at 2013-03-03 19:55        
     
thanks for your help but it still does not work. Also is there a way to get my hunger. So i can start the mission already hungary.


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#14 Posted at 2013-03-03 21:05        
     
My keyboard does not have a windows key on the right only on the left is it possible that you could tell me a way to change the keybinding of the right windows key?
Thanks


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#15 Posted at 2013-03-03 22:23        
     
# starsky396 : This would go good with theDog's ARP mod.

yeah actually now that you say it. tong, you should add something that would simulate fatigue. a well rested soldier fights better than a tired one. add a "rest/sleep" function to where the player goes into the sleep animation (actually in arma). he should be able to abort at anytime and once complete be fully rested. if he is tired he has a decrease in stamina, nothing more. he can also gain energy for short periods of time if he is on the go from caffeine pills, energy drinks (rip it) and energy shots. make it so it takes a few hours for the soldier to be fatigued. maybe even have it charge back up a bit if the player stops moving.

would be cool to have something that takes environment into account. i.e. a wet soldier feels discomfort (shaking aim), wet gear weighs more (less stamina), wet soldier might get sick. i know this is a lot but if you are going all out realism i think it should be accounted for. imagine you are out there in the dirt, it starts raining and you get soaked. your uncomfortable and cold. next thing you know, you caught a cold (occasional caughing), you are shaking and your stamina is fucked. check in with the medic and he gives you some cold medicine and you are good. maybe you brought a change of clothes and you get out of your wet clothes to prevent illness. or imagine you have rain gear, a poncho or rain jacket/pants. would be cool imo. it would cause for more detailed gear selection.

scenario, 4 man team has to patrol an area (MSO) for 2 days, the team leader gives his team a packing list. what to bring? check the forecast, its gonna rain, bring rain gear and medicine, bring a change of socks, underwear and t shirts. bring ammo and recon equipment. 2 day patrol? we will need 3 rations a day, so bring 6 rations per soldier unless we buddy share. how much water will we need? 2 canteens a day? bring 2 canteens and/or a camelback, dont forget water purification tabs in case we run low, so we can get water from the lake and clean it. bring ponchos and bungie cords so we can construct improvised tents for our observation point (http://t0.gstatic.com/images?q=tbn:ANd9GcRUge5s1aTO-zFJz7rGPep1uIQFTWD-end9JzCseODg0NmTotit). imagine how much more immersive things would be if all this was a factor.

right now we run around with 30-50kg of gear and done even take into account what soldiers really carry on patrol besides combat equipment. i know some will say "thats too much, its just a game bro" but honestly, some of the realism communities would probably appreciate it.