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Tong  



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#16 Posted at 2013-03-03 23:33        
     
# thedog : yeah actually now that you say it. tong, you should add something that would simulate fatigue. a well rested soldier fights better than a tired one. add a "rest/sleep" function to where the player goes into the sleep animation (actually in arma). he should be able to abort at anytime and once complete be fully rested. if he is tired he has a decrease in stamina, nothing more. he can also gain energy for short periods of time if he is on the go from caffeine pills, energy drinks (rip it) and energy shots. make it so it takes a few hours for the soldier to be fatigued. maybe even have it charge back up a bit if the player stops moving.

would be cool to have something that takes environment into account. i.e. a wet soldier feels discomfort (shaking aim), wet gear weighs more (less stamina), wet soldier might get sick. i know this is a lot but if you are going all out realism i think it should be accounted for. imagine you are out there in the dirt, it starts raining and you get soaked. your uncomfortable and cold. next thing you know, you caught a cold (occasional caughing), you are shaking and your stamina is fucked. check in with the medic and he gives you some cold medicine and you are good. maybe you brought a change of clothes and you get out of your wet clothes to prevent illness. or imagine you have rain gear, a poncho or rain jacket/pants. would be cool imo. it would cause for more detailed gear selection.

scenario, 4 man team has to patrol an area (MSO) for 2 days, the team leader gives his team a packing list. what to bring? check the forecast, its gonna rain, bring rain gear and medicine, bring a change of socks, underwear and t shirts. bring ammo and recon equipment. 2 day patrol? we will need 3 rations a day, so bring 6 rations per soldier unless we buddy share. how much water will we need? 2 canteens a day? bring 2 canteens and/or a camelback, dont forget water purification tabs in case we run low, so we can get water from the lake and clean it. bring ponchos and bungie cords so we can construct improvised tents for our observation point (http://t0.gstatic.com/images?q=tbn:ANd9GcRUge5s1aTO-zFJz7rGPep1uIQFTWD-end9JzCseODg0NmTotit). imagine how much more immersive things would be if all this was a factor.

right now we run around with 30-50kg of gear and done even take into account what soldiers really carry on patrol besides combat equipment. i know some will say "thats too much, its just a game bro" but honestly, some of the realism communities would probably appreciate it.

I'm still learning, and my time is short. This mod was a small contribution on my part.
Yes, the ideas are great and I think many have thought of it too!
The problem is that to create certain things, depend of limiti of the engine.


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#17 Posted at 2013-03-04 00:00        
     
:-D :-D :-D Hi Tong i cant get it to work can you make a lil missions for this mod and Tutorial how to set it up and use it with cba and ace think you for the good mod

TopGun=RichardMetzdorf

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Author Message

Tong  



Posts: 10
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Level: Member

Country: br
Location: Paraná
Occupation: Developer JAVA/C++/PHP
Age: 38
In-game name: Tong

 
#18 Posted at 2013-03-04 00:29        
     
# richardmetzdorf : :-D :-D :-D Hi Tong i cant get it to work can you make a lil missions for this mod and Tutorial how to set it up and use it with cba and ace think you for the good mod

Hello richardmetzdorf !
I'm working on an update, but if you need I can take your questions.


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#19 Posted at 2013-03-04 00:39        
     
# Tong : Hello richardmetzdorf !
I'm working on an update, but if you need I can take your questions.
have YOU think of use dayz stuff i got it to work now ty HERE IS A LINK TO GBL ADDON http://www.armaholic.com/page.php?id=17925

This post was edited by richardmetzdorf (2013-03-04 01:24, ago)

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#20 Posted at 2013-03-04 02:45        
     
# Tong : I'm still learning, and my time is short. This mod was a small contribution on my part.
Yes, the ideas are great and I think many have thought of it too!
The problem is that to create certain things, depend of limiti of the engine.

i hear ya, when i was working on that items mod i barely got the basics down. worked out but i didnt know enough to make the 3d models as well. if you want, i can make 3d models in 3ds max for you and then you can port them to arma and use them.

heres an example of what i can do. i've made several objects like plants, furniture, buildings. let me know if you need anything modeled and textured. like said, all you would have to do is port it and use it ;)
http://imageshack.us/a/img835/1724/pbj.png


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#21 Posted at 2013-03-04 03:19        
     
# thedog : i hear ya, when i was working on that items mod i barely got the basics down. worked out but i didnt know enough to make the 3d models as well. if you want, i can make 3d models in 3ds max for you and then you can port them to arma and use them.

heres an example of what i can do. i've made several objects like plants, furniture, buildings. let me know if you need anything modeled and textured. like said, all you would have to do is port it and use it ;)
http://imageshack.us/a/img835/1724/pbj.png
hi thedog and tong any one is welcome come over talk on my ts for and mod or addons i can help to on this too here is ts info 75.187.251.226:9987 i be happy for yall soon

Added 12 minutes later:

Hi Tong here classname you need get meat from Cow04
Cow03
Cow02
Cow01
//////
Hen
Rabbit
Cock
Sheep
WildBoar
Goat
if you need any more classnames let me know and that was from arma2 co

This post was edited by richardmetzdorf (2013-03-04 03:57, ago)

TopGun=RichardMetzdorf

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Tong  



Posts: 10
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#22 Posted at 2013-03-04 04:25        
     
# richardmetzdorf : hi thedog and tong any one is welcome come over talk on my ts for and mod or addons i can help to on this too here is ts info 75.187.251.226:9987 i be happy for yall soon

Added 12 minutes later:

Hi Tong here classname you need get meat from Cow04
Cow03
Cow02
Cow01
//////
Hen
Rabbit
Cock
Sheep
WildBoar
Goat
if you need any more classnames let me know and that was from arma2 co

Ok, tks!


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#23 Posted at 2013-03-04 04:30        
     
# Tong : Ok, tks!
you are welcome if you need any thing let me know and i forgot this classnames too
Cow01_EP1
Goat01_EP1
Goat02_EP1
Sheep01_EP1

Added 1 hour 30 minutes later:

i Have not try this but it should work now here it is
ASP_Food_Delay = 2880; //minutes
this setVariable "ASP_Food_Delay";

ASP_Water_Delay = 1440; //minutes
this setVariable "ASP_Water_Delay";

ASP_Animal_Delay = 30; // seconds
this setVariable "ASP_Animal_Delay";

ASP_Garbage_Delay = 60; //seconds
this setVariable "ASP_Garbage_Delay";

ASP_Debug = true; // On|Off Debug mode
this setVariable "ASP_Debug ";

ASP_Enabled = false; // Disable|Enable Survive pack
this setVariable "ASP_Enabled";
you need put it in init.sqf .

This post was edited by richardmetzdorf (2013-03-04 18:10, ago)

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#24 Posted at 2013-03-05 16:44        
     
Thanks for updating the mod now I can try it out properly!


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#25 Posted at 2013-03-05 17:32        
     
i cant get any meat from cow or the hen i do have a knife and clear can nothing happens i am use ace i did kill them too

Added 1 minute later:

i think you need look the code what dayz did that will help you out bro

TopGun=RichardMetzdorf

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Tong  



Posts: 10
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Country: br
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Age: 38
In-game name: Tong

 
#26 Posted at 2013-03-05 18:01        
     
# richardmetzdorf : i cant get any meat from cow or the hen i do have a knife and clear can nothing happens i am use ace i did kill them too

Added 1 minute later:

i think you need look the code what dayz did that will help you out bro

This has been tested and is working perfectly.
Test without ACE and Try removing your init.sqf.


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#27 Posted at 2013-03-05 18:55        
     
# Tong : This has been tested and is working perfectly.
Test without ACE and Try removing your init.sqf.
i am try make mission with your addon i have to have init.sgf in my mission you can remove you init.sqf in the addon we have to add code in the missions init.sqf that could work some ppl like useing ace just make addon we have too have ace too.and you can rename your init.sgf to some like asp.sqf in addon

This post was edited by richardmetzdorf (2013-03-05 19:30, ago)

TopGun=RichardMetzdorf

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Tong  



Posts: 10
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Level: Member

Country: br
Location: Paraná
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Age: 38
In-game name: Tong

 
#28 Posted at 2013-03-05 19:39        
     
# richardmetzdorf : i am try make mission with your addon i have to have init.sgf in my mission you can remove you init.sqf in the addon we have to add code in the missions init.sqf that could work some ppl like useing ace just make addon we have too have ace too.and you can rename your init.sgf to some like asp.sqf in addon

May have conflicting codes giving the keys.
Soon I will post a mission using this addon.
Tks for try it!


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#29 Posted at 2013-03-05 19:48        
     
# Tong : May have conflicting codes giving the keys.
Soon I will post a mission using this addon.
Tks for try it!
alot of ppl use ace its work fine without ace and init.sqf alot ppl use init in there missions thou but just cow and hen dont give out meat dont work with ace but ever thing elsy does work with ace and init.sqf in missions folder

This post was edited by richardmetzdorf (2013-03-06 15:34, ago)

TopGun=RichardMetzdorf

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#30 Posted at 2013-03-20 16:25        
     
did you manage to update and make a mission for people to see how this works it be nice as am using no addons other then scripts and cant get this working?


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