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#1 Posted at 2013-03-05 19:19        
     
Right I have just started ripping all the class names to use in scripts from the .bin files.
Managed to get the backpacks so far but they don't all work so effectively we are getting class names for objects they have not put into the alpha yet. Will keep you updated with lists as and when completed.

GUN ATTATCHMENTS

These are all the gun accessories use the command additemcargo to put these in a box, not all of them work for example the ACOG does not but the holosight does so just trial and error them see which ones you can get. These use the additemcargo command.

"Zasleh2", 
"muzzle_mzls_H", 
"muzzle_mzls_L", 
"muzzle_mzls_B", 
"muzzle_mzls_vector", 
"muzzle_snds_H", 
"muzzle_snds_L", 
"muzzle_snds_B", 
"muzzle_snds_H_MG", 
"optic_COWS", 
"optic_Arco", 
"optic_Hamr", 
"optic_ACOG", 
"optic_Aco", 
"optic_ACO_grn",
"optic_srs",
"optic_Holosight", 
"optic_dcl", 
"optic_NVS", 
"optic_Nightstalker", 
"optic_SOS", 
"optic_Valdada", 
"optic_marksman", 
"optic_tws", 
"optic_tws_mg", 
"optic_tws_sniper", 
"acc_flashlight", 
"acc_flashlight_IR", 
"acc_pointer_IR", 
"acc_pointer_GreenLaser"


Backpacks

Again not all of these work, I know the assaultpack ones do so just check through have a look. These use the addbackpackcargo command

"B_AssaultPack_khk",
"B_AssaultPack_khk_holder",
"B_AssaultPack_khk_Ammo",
"B_AssaultPack_khk_Medic",
"B_AssaultPack_khk_Repair",
"B_AssaultPack_dgtl",
"B_AssaultPack_dgtl_AAR",
"B_AssaultPack_dgtl_Spotter",
"B_AssaultPack_rgr",
"B_AssaultPack_rgr_AT",
"B_AssaultPack_rgr_Medic",
"B_AssaultPack_rgr_ReconMedic",
"B_AssaultPack_rgr_Repair",
"B_AssaultPack_sgg",
"B_AssaultPack_sgg_ReconExp",
"B_AssaultPack_sgg_ReconLAT",
"B_AssaultPack_sgg_Spotter",
"B_AssaultPack_blk",
"B_AssaultPack_blk_DiverExp",
"B_AssaultPack_blk_DiverTL",
"B_AssaultPack_cbr",
"B_AssaultPack_mcamo",
"B_AssaultPack_mcamo_AA",
"B_AssaultPack_mcamo_AAR",
"B_AssaultPack_mcamo_Ammo",
"B_AssaultPack_ocamo",
"B_Kitbag_mcamo",
"B_Kitbag_mcamo_Eng",
"B_Kitbag_sgg",
"B_Kitbag_cbr",
"B_Bergen_mcamo",
"B_Bergen_mcamo_AAA",
"B_Bergen_dgtl",
"B_Bergen_dgtl_AAT",
"B_Bergen_dgtl_Exp",
"B_Bergen_khk",
"B_Bergen_khk_AAA",
"B_Bergen_khk_Eng",
"B_Bergen_rgr",
"B_Bergen_rgr_AAT",
"B_Bergen_sgg",
"B_Bergen_sgg_Exp",
"B_Bergen_blk",
"B_FieldPack_khk",
"B_FieldPack_blk",
"B_FieldPack_blk_DiverExp",
"B_FieldPack_blk_DiverTL",
"B_FieldPack_ocamo",
"B_FieldPack_ocamo_AA",
"B_FieldPack_ocamo_AAR",
"B_FieldPack_ocamo_Medic",
"B_FieldPack_ocamo_ReconMedic",
"B_FieldPack_oucamo",
"B_FieldPack_oucamo_AAR",
"B_FieldPack_oucamo_ReconExp",
"B_FieldPack_oucamo_Spotter",
"B_FieldPack_cbr",
"B_FieldPack_cbr_AAT",
"B_FieldPack_cbr_Ammo",
"B_FieldPack_cbr_AT",
"B_FieldPack_cbr_Repair",
"B_Carryall_ocamo",
"B_Carryall_ocamo_AAA",
"B_Carryall_ocamo_Eng",
"B_Carryall_oucamo",
"B_Carryall_oucamo_Exp",
"B_Carryall_khk",
"B_Carryall_cbr",
"B_Carryall_cbr_AAT",
"B_OutdoorPack_blk",
"B_OutdoorPack_tan",
"B_OutdoorPack_blu",
"B_HuntingBackpack",
"B_AssaultPackG",
"B_AssaultPackG_AAR",
"B_AssaultPackG_Eng",
"B_BergenG",
"B_BergenG_Medic",
"B_BergenC_red",
"B_BergenC_grn",
"B_BergenC_blu",
"Bag_Base",
"B_AssaultPack_Base",
"B_Kitbag_Base",
"B_Bergen_Base",
"B_FieldPack_Base",
"B_Carryall_Base",
"B_OutdoorPack_Base",
"B_BergenC_Base"

Clothes Clothes and more Clothes

Over 230 different items of uniforms, hats, and vests. Use the additemcargo for these.

"U_BasicBody", 
"U_FemBasicBody", 
"U_B_CombatUniform_mcam", 
"U_B_CombatUniform_mcam_worn", 
"U_B_CombatUniform_mcam_tshirt", 
"U_B_CombatUniform_mcam_vest", 
"U_B_SpecopsUniform_sgg", 
"U_B_GhillieSuit", 
"U_B_HeliPilotCoveralls", 
"U_B_PilotCoveralls", 
"U_B_Wetsuit", 
"U_OI_CombatUniform_ocamo",
"U_OI_CombatUniform_oucamo", 
"U_OI_SpecopsUniform_ocamo", 
"U_OI_SpecopsUniform_blk", 
"U_OI_OfficerUniform_ocamo", 
"U_OI_GhillieSuit", 
"U_OI_PilotCoveralls", 
"U_OI_Wetsuit", 
"U_C_Poor_1", 
"U_C_Poor_2", 
"U_C_Scavenger_1", 
"U_C_Scavenger_2", 
"U_C_Farmer", 
"U_C_Fisherman", 
"U_C_WorkerOveralls", 
"U_C_FishermanOveralls", 
"U_C_WorkerCoveralls", 
"U_C_HunterBody_grn", 
"U_C_HunterBody_brn", 
"U_C_Poloshirt_blue", 
"U_C_Poloshirt_burgundy", 
"U_C_Poloshirt_stripped", 
"U_C_Poloshirt_tricolour", 
"U_C_Poloshirt_salmon", 
"U_C_Poloshirt_redwhite", 
"U_C_Commoner1_1", 
"U_C_Commoner1_2", 
"U_C_Commoner1_3", 
"U_C_Commoner2_1", 
"U_C_Commoner2_2", 
"U_C_Commoner2_3", 
"U_C_Commoner3_1", 
"U_C_Commoner3_2", 
"U_C_Commoner3_3", 
"U_C_Commoner4_1", 
"U_C_Commoner4_2", 
"U_C_Commoner4_3", 
"U_C_PriestBody", 
"U_C_Poor_shorts_1", 
"U_C_Poor_shorts_2", 
"U_C_Commoner_shorts", 
"U_C_ShirtSurfer_shorts", 
"U_C_TeeSurfer_shorts_1", 
"U_C_TeeSurfer_shorts_2", 
"U_I_CombatUniform", 
"U_I_CombatUniform_tshirt", 
"U_I_CombatUniform_shortsleeve", 
"U_I_PilotCoveralls", 
"U_I_GhillieSuit", 
"U_I_Wetsuit", 
"U_IG_Guerilla1_1", 
"U_IG_Guerilla2_1", 
"U_IG_Guerilla2_2", 
"U_IG_Guerilla3_1", 
"U_IG_Guerilla3_2", 
"U_IG_Guerilla4_1", 
"U_IG_Guerilla4_2", 
"U_IG_Guerilla5_1",
"U_IG_Guerilla6_1", 
"U_IG_Guerilla6_2", 
"U_IG_GhillieSuit", 
"U_NikosBody", 
"U_MillerBody", 
"U_KerryBody", 
"U_OrestesBody", 
"U_AttisBody", 
"U_AntigonaBody", 
"U_IG_Menelaos", 
"U_C_Novak", 
"U_OI_Scientist", 
"U_Rangemaster", 
"V_Rangemaster_belt", 
"V_BandollierB_khk", 
"V_BandollierB_rgr", 
"V_BandollierB_cbr", 
"V_PlateCarrier1_rgr", 
"V_PlateCarrier1_cbr", 
"V_PlateCarrier1_blk", 
"V_PlateCarrier2_rgr", 
"V_PlateCarrier2_cbr", 
"V_PlateCarrier2_blk", 
"V_PlateCarrierGL_rgr", 
"V_PlateCarrierGL_cbr", 
"V_PlateCarrierGL_blk", 
"V_PlateCarrierSpec_rgr", 
"V_PlateCarrierSpec_cbr", 
"V_Chestrig_khk", 
"V_ChestrigB_rgr", 
"V_ChestrigB_blk", 
"V_ChestrigB_khk", 
"V_Chestrig_blk", 
"V_Chestrig_camo", 
"V_TacVest_khk", 
"V_TacVest_brn", 
"V_TacVest_blk", 
"V_TacVest_camo", 
"V_TacVest_oli", 
"V_TacVest_blk_POLICE", 
"V_TacVestIR_blk",
"V_HarnessO_brn", 
"V_HarnessO_gry", 
"V_HarnessOGL_brn", 
"V_HarnessOGL_gry", 
"V_HarnessOSpec_brn", 
"V_HarnessOSpec_gry", 
"V_TacVestCamo_khk", 
"V_PlateCarrierIA1_khk", 
"V_PlateCarrierIA2_khk", 
"V_PlateCarrierIAGL_khk",
"V_RebreatherB", 
"V_RebreatherIR", 
"V_RebreatherIA", 
"H_HelmetB", 
"H_Booniehat_khk", 
"H_Booniehat_mcamo", 
"H_Booniehat_grn", 
"H_Booniehat_tan", 
"H_Booniehat_ocamo", 
"H_Booniehat_dirty", 
"H_Booniehat_dgtl", 
"H_HelmetB_paint", 
"H_HelmetB_light", 
"H_HelmetB_plain_mcamo", 
"H_HelmetB_plain_blk", 
"H_HelmetCrew_B", 
"H_HelmetCrew_O", 
"H_HelmetCrew_I", 
"H_HelmetSpecB", 
"H_HelmetSpecB_paint1", 
"H_HelmetSpecB_paint2", 
"H_HelmetSpecB_blk", 
"H_HelmetIA", 
"H_HelmetI_net", 
"H_HelmetI_camo", 
"H_Cap_red", 
"H_Cap_tan", 
"H_Cap_blk", 
"H_Cap_blk_CMMG", 
"H_Cap_brn_SPECOPS", 
"H_Cap_brn_SERO", 
"H_Cap_blu_POLICE", 
"H_Cap_tan_specops_US", 
"H_Cap_khaki_specops_UK", 
"H_Cap_grn", 
"H_Cap_grn_BI", 
"H_Cap_blu", 
"H_Cap_blk_Raven", 
"H_Cap_blk_ION", 
"H_Cap_surfer", 
"H_Cap_headphones",
"H_PilotHelmetFighter_B", 
"H_PilotHelmetFighter_O", 
"H_PilotHelmetFighter_I", 
"H_PilotHelmetHeli_B", 
"H_PilotHelmetHeli_O", 
"H_PilotHelmetHeli_I", 
"H_CrewHelmetHeli_B", 
"H_CrewHelmetHeli_O", 
"H_CrewHelmetHeli_I", 
"H_BandMask_blk", 
"H_BandMask_khk", 
"H_BandMask_reaper", 
"H_BandMask_demon", 
"H_HelmetO_ocamo", 
"H_HelmetO_oucamo", 
"H_HelmetSpecO_ocamo", 
"H_HelmetSpecO_blk", 
"H_MilCap_ocamo", 
"H_MilCap_oucamo", 
"H_MilCap_rucamo", 
"H_MilCap_mcamo", 
"H_MilCap_gry", 
"H_MilCap_dgtl", 
"H_MilCap_blue", 
"H_MilCap_chck1", 
"H_MilCap_chck2", 
"H_MilCap_chck3", 
"H_Bandanna_surfer", 
"H_Bandanna_khk", 
"H_Bandanna_cbr", 
"H_Bandanna_sgg", 
"H_Bandanna_gry", 
"H_Bandanna_camo", 
"H_Bandanna_mcamo", 
"H_Shemag_khk", 
"H_Shemag_tan", 
"H_ShemagOpen_khk", 
"H_ShemagOpen_tan", 
"H_Beret_blk", 
"H_Beret_blk_POLICE", 
"H_Beret_red", 
"H_Beret_grn", 
"H_Beret_grn_SF", 
"H_Beret_brn_SF", 
"H_Watchcap_blk", 
"H_Watchcap_khk", 
"H_Watchcap_camo", 
"H_Watchcap_sgg", 
"H_TurbanO_blk", 
"H_StrawHat", 
"H_StrawHat_dark", 
"H_Hat_blue", 
"H_Hat_brown", 
"H_Hat_camo", 
"H_Hat_grey", 
"H_Hat_checker", 
"H_Hat_tan", 
"U_C_FemSwimsuit1", 
"U_C_FemSwimsuit2", 
"U_C_FemSwimsuit3", 
"U_C_FemSwimsuit4", 
"U_C_FemSwimsuit5", 
"U_C_FemFarmer1", 
"U_C_FemCommoner1_1", 
"U_C_FemCommoner1_2", 
"U_C_FemFarmer2", 
"U_C_FemCommoner2_1", 
"U_C_FemCommoner2_2", 
"U_C_FemHag1", 
"U_C_FemHag2", 
"U_C_FemHag3"

Modedit:
Edited and Codes fixed :-)

This post was edited by DarkXess (2013-03-06 07:53, 558 days ago)


Author Message


Posts: 156
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#2 Posted at 2013-03-05 21:40        
     
Set it up for you guys. Just change ctt1 to what ever you ammo box name is.
crt1 additemcargo ["Zasleh2",3];
crt1 additemcargo ["muzzle_mzls_H",3];
crt1 additemCargo ["muzzle_mzls_L",3];
crt1 additemCargo ["muzzle_mzls_B",3];
crt1 additemCargo ["muzzle_mzls_vector",3];
crt1 additemCargo ["muzzle_snds_H",3];
crt1 additemCargo ["muzzle_snds_L",3];
crt1 additemCargo ["muzzle_snds_B",3];
crt1 additemCargo ["muzzle_snds_H_MG",3];
crt1 additemCargo ["optic_COWS",3];
crt1 additemCargo ["optic_Arco",3];
crt1 additemCargo ["optic_Hamr",3];
crt1 additemCargo ["optic_ACOG",3];
crt1 additemCargo ["optic_Aco",3];
crt1 additemCargo ["optic_ACO_grn",3];
crt1 additemCargo ["optic_srs",3];
crt1 additemCargo ["optic_Holosight",3];
crt1 additemCargo ["optic_dcl",3];
crt1 additemCargo ["optic_NVS",3];
crt1 additemCargo ["optic_Nightstalker",3];
crt1 additemCargo ["optic_SOS",3];
crt1 additemCargo ["optic_Valdada",3];
crt1 additemCargo ["optic_marksman",3];
crt1 additemCargo ["optic_tws",3];
crt1 additemCargo ["optic_tws_mg",3];
crt1 additemCargo ["optic_tws_sniper",3];
crt1 additemCargo ["acc_flashlight",3];
crt1 additemCargo ["acc_flashlight_IR",3];
crt1 additemCargo ["acc_pointer_IR",3];
crt1 additemCargo ["acc_pointer_GreenLaser",3];
crt1 addbackpackcargo ["B_AssaultPack_khk",3];
crt1 addbackpackcargo ["B_AssaultPack_khk_holder",3];
crt1 addbackpackcargo ["B_AssaultPack_khk_Ammo",3];
crt1 addbackpackcargo ["B_AssaultPack_khk_Medic",3];
crt1 addbackpackcargo ["B_AssaultPack_khk_Repair",3];
crt1 addbackpackcargo ["B_AssaultPack_dgtl",3];
crt1 addbackpackcargo ["B_AssaultPack_dgtl_AAR",3];
crt1 addbackpackcargo ["B_AssaultPack_dgtl_Spotter",3];
crt1 addbackpackcargo ["B_AssaultPack_rgr",3];
crt1 addbackpackcargo ["B_AssaultPack_rgr_AT",3];
crt1 addbackpackcargo ["B_AssaultPack_rgr_Medic",3];
crt1 addbackpackcargo ["B_AssaultPack_rgr_ReconMedic",3];
crt1 addbackpackcargo ["B_AssaultPack_rgr_Repair",3];
crt1 addbackpackcargo ["B_AssaultPack_sgg",3];
crt1 addbackpackcargo ["B_AssaultPack_sgg_ReconExp",3];
crt1 addbackpackcargo ["B_AssaultPack_sgg_ReconLAT",3];
crt1 addbackpackcargo ["B_AssaultPack_blk",3];
crt1 addbackpackcargo ["B_AssaultPack_blk_DiverExp",3];
crt1 addbackpackcargo ["B_AssaultPack_blk_DiverTL",3];
crt1 addbackpackcargo ["B_AssaultPack_cbr",3];
crt1 addbackpackcargo ["B_AssaultPack_mcamo",3];
crt1 addbackpackcargo ["B_AssaultPack_mcamo_AA",3];
crt1 addbackpackcargo ["B_AssaultPack_mcamo_AAR",3];
crt1 addbackpackcargo ["B_AssaultPack_mcamo_Ammo",3];
crt1 addbackpackcargo ["B_AssaultPack_ocamo",3];
crt1 addbackpackcargo ["B_Kitbag_mcamo",3];
crt1 addbackpackcargo ["B_Kitbag_mcamo_Eng",3];
crt1 addbackpackcargo ["B_Kitbag_sgg",3];
crt1 addbackpackcargo ["B_Kitbag_cbr",3];
crt1 addbackpackcargo ["B_Bergen_mcamo",3];
crt1 addbackpackcargo ["B_FieldPack_khk",3];
crt1 addbackpackcargo ["B_FieldPack_blk",3];
crt1 addbackpackcargo ["B_FieldPack_blk_DiverExp",3];
crt1 addbackpackcargo ["B_FieldPack_blk_DiverTL",3];
crt1 addbackpackcargo ["B_FieldPack_ocamo",3];
crt1 addbackpackcargo ["B_FieldPack_ocamo_AA",3];
crt1 addbackpackcargo ["B_FieldPack_ocamo_AAR",3];
crt1 addbackpackcargo ["B_FieldPack_oucamo_ReconExp",3];
crt1 addbackpackcargo ["B_FieldPack_oucamo_Spotter",3];
crt1 addbackpackcargo ["B_FieldPack_cbr",3];
crt1 addbackpackcargo ["B_FieldPack_cbr_Ammo",3];
crt1 addbackpackcargo ["B_FieldPack_cbr_AAT",3];
crt1 addbackpackcargo ["B_FieldPack_cbr_AT",3];
crt1 addbackpackcargo ["B_FieldPack_cbr_Repair",3];
crt1 addbackpackcargo ["B_Carryall_ocamo",3];
crt1 addbackpackcargo ["B_Carryall_ocamo_Eng",3];
crt1 addbackpackcargo ["B_Carryall_oucamo",3];
crt1 addbackpackcargo ["B_Carryall_oucamo_Exp",3];
crt1 addbackpackcargo ["B_Carryall_khk",3];
crt1 addbackpackcargo ["B_Carryall_cbr",3];
crt1 addbackpackcargo ["B_Carryall_cbr_AAT",3];
crt1 addbackpackcargo ["B_OutdoorPack_blk",3];
crt1 addbackpackcargo ["B_OutdoorPack_tan",3];
crt1 addbackpackcargo ["B_OutdoorPack_blu",3];
crt1 addbackpackcargo ["B_HuntingBackpack",3];
crt1 addbackpackcargo ["B_AssaultPackG",3];
crt1 addbackpackcargo ["B_AssaultPackG_AAR",3];
crt1 addbackpackcargo ["B_AssaultPackG_Eng",3];
crt1 addbackpackcargo ["Bag_Base",3];
crt1 addbackpackcargo ["B_AssaultPack_Base",3];
crt1 addbackpackcargo ["B_Kitbag_Base",3];
crt1 addbackpackcargo ["B_FieldPack_Base",3];
crt1 addbackpackcargo ["B_Bergen_Base",3];
crt1 addbackpackcargo ["B_Carryall_Base",3];
crt1 addbackpackcargo ["B_OutdoorPack_Base",3];
crt1 addbackpackcargo ["B_BergenC_Base",3];
crt1 addbackpackcargo ["B_BergenG",3];
crt1 addbackpackcargo ["B_BergenG_Medic",3];
crt1 addbackpackcargo ["B_BergenC_blu",3];


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Country: se
Location: Gothenburg
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#3 Posted at 2013-03-05 22:24        
     
These are the weapon attachments that work:

this additemcargo ["Zasleh2",2]; 
this additemcargo ["muzzle_snds_H", 2];  
this additemcargo ["muzzle_snds_L", 2];  
this additemcargo ["muzzle_snds_B", 2];  
this additemcargo ["muzzle_snds_H_MG", 2];  
this additemcargo ["optic_Arco", 2];  
this additemcargo ["optic_Hamr", 2];  
this additemcargo ["optic_Aco", 2];  
this additemcargo ["optic_ACO_grn",2];  
this additemcargo ["optic_Holosight", 2]; 
this additemcargo ["acc_flashlight", 2];  
this additemcargo ["acc_pointer_IR", 2];

And here are a few of the vests I've tried that work
this addItemCargo ["V_BandollierB_khk", 3]; 
this addItemCargo ["V_PlateCarrier1_rgr", 3]; 
this addItemCargo ["V_PlateCarrier2_rgr", 3];
this addItemCargo ["V_PlateCarrierGL_rgr", 3]; 
this addItemCargo ["V_ChestrigB_rgr" ,3];
this addItemCargo ["V_HarnessO_brn" ,3];
this addItemCargo ["H_HelmetB" ,3];
this addItemCargo ["H_HelmetB_paint" ,3];
this addItemCargo ["H_HelmetB_light" ,3];
this addItemCargo ["H_Cap_red" ,3];
this addItemCargo ["H_HelmetO_ocamo" ,3];
this addItemCargo ["H_MilCap_ocamo" ,3];
this addItemCargo ["U_Rangemaster" ,3];
this addItemCargo ["V_TacVest_khk" ,3];
this addItemCargo ["V_TacVest_brn" ,3];
this addItemCargo ["H_PilotHelmetHeli_B" ,3];

Boonie hats work, but have no textures.


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#4 Posted at 2013-03-05 22:46        
     
Some Weapons:
this addweaponcargo ["arifle_khaybar_f", 1];
this addweaponcargo ["arifle_MX_f", 1];
this addweaponcargo ["arifle_sdar_f", 1];
this addweaponcargo ["arifle_trg20_f", 1];

This post was edited by Foxhound (2013-03-09 22:02, 554 days ago)


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Posts: 156
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Country: us
Location: NY
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Age:
In-game name: A Hamburgler

 
#5 Posted at 2013-03-05 22:49        
     
Here are the backpacks and attatchments that work
crt1 additemCargo ["muzzle_snds_H",3];
crt1 additemCargo ["muzzle_snds_L",3];
crt1 additemCargo ["muzzle_snds_B",3];
crt1 additemCargo ["muzzle_snds_H_MG",3];
crt1 additemCargo ["optic_Arco",3]; 
crt1 additemCargo ["optic_Hamr",3];  
crt1 additemCargo ["optic_Aco",3];  
crt1 additemCargo ["optic_Holosight",3]; 
crt1 additemCargo ["acc_flashlight",3]; 
crt1 additemCargo ["acc_pointer_IR",3]; 
crt1 addbackpackcargo ["B_AssaultPack_khk",3];  
crt1 addbackpackcargo ["B_AssaultPack_khk_holder",3]; 
crt1 addbackpackcargo ["B_AssaultPack_dgtl",3];  
crt1 addbackpackcargo ["B_AssaultPack_rgr",3]; 
crt1 addbackpackcargo ["B_AssaultPack_rgr_Medic",3]; 
crt1 addbackpackcargo ["B_AssaultPack_rgr_Repair",3];  
crt1 addbackpackcargo ["B_AssaultPack_sgg",3]; 
crt1 addbackpackcargo ["B_AssaultPack_blk",3];  
crt1 addbackpackcargo ["B_AssaultPack_blk_DiverExp",3];  
crt1 addbackpackcargo ["B_AssaultPack_blk_DiverTL",3];  
crt1 addbackpackcargo ["B_AssaultPack_cbr",3];  
crt1 addbackpackcargo ["B_AssaultPack_mcamo",3]; 
crt1 addbackpackcargo ["B_AssaultPack_ocamo",3];  
crt1 addbackpackcargo ["B_Kitbag_mcamo",3]; 
crt1 addbackpackcargo ["B_Kitbag_sgg",3];  
crt1 addbackpackcargo ["B_Kitbag_cbr",3];  
crt1 addbackpackcargo ["B_FieldPack_blk",3];  
crt1 addbackpackcargo ["B_FieldPack_blk_DiverExp",3];  
crt1 addbackpackcargo ["B_FieldPack_blk_DiverTL",3];  
crt1 addbackpackcargo ["B_FieldPack_ocamo",3]; 
crt1 addbackpackcargo ["B_FieldPack_cbr",3];  
crt1 addbackpackcargo ["B_FieldPack_cbr_AT",3];  
crt1 addbackpackcargo ["B_FieldPack_cbr_Repair",3];  
crt1 addbackpackcargo ["B_Carryall_ocamo",3]; 
crt1 addbackpackcargo ["B_Carryall_oucamo",3];  
crt1 addbackpackcargo ["B_Carryall_oucamo_Exp",3]; 
crt1 addbackpackcargo ["Bag_Base",3];  
crt1 addbackpackcargo ["B_AssaultPack_Base",3];  
crt1 addbackpackcargo ["B_Kitbag_Base",3];  
crt1 addbackpackcargo ["B_FieldPack_Base",3];  
crt1 addbackpackcargo ["B_Bergen_Base",3];  
crt1 addbackpackcargo ["B_Carryall_Base",3];


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#6 Posted at 2013-03-06 00:02        
     
Complied the stuff written in the comments quickly, might be need adjusting.
Add this to the init of the ammo box

_Handle = this execVM "FillAmmoBox.sqf";

Create "FillAmmoBox.sqf" and add the following code:

//................................
// Fill Ammo Box Script by Lzryde (v0.2)
//................................

// Settings
_amountclothing = 20;
_amountAmmo = 50;
_amountitem = 20;
_refreshTime = 360; // refill every 5 minutes

_this allowDamage false;

// Loop forever
while {true} do
{

// Clear box
clearWeaponCargo _this;
clearMagazineCargo _this;

// Fill box

// Arma 3 Alpha Cargo

_this additemcargo ["Zasleh2", _amountitem];
_this additemcargo ["muzzle_snds_H", _amountitem];
_this additemcargo ["muzzle_snds_L", _amountitem];
_this additemcargo ["muzzle_snds_B", _amountitem];
_this additemcargo ["muzzle_snds_H_MG", _amountitem];
_this additemcargo ["optic_Arco", _amountitem];
_this additemcargo ["optic_Hamr", _amountitem];
_this additemcargo ["optic_Aco", _amountitem];
_this additemcargo ["optic_ACO_grn", _amountitem];
_this additemcargo ["optic_Holosight", _amountitem];
_this additemcargo ["acc_flashlight", _amountitem];
_this additemcargo ["acc_pointer_IR", _amountitem];

_this addItemCargo ["V_BandollierB_khk", _amountclothing];
_this addItemCargo ["V_PlateCarrier1_rgr", _amountclothing];
_this addItemCargo ["V_PlateCarrier2_rgr", _amountclothing];
_this addItemCargo ["V_PlateCarrierGL_rgr", _amountclothing];
_this addItemCargo ["V_ChestrigB_rgr" , _amountclothing];
_this addItemCargo ["V_HarnessO_brn" , _amountclothing];
_this addItemCargo ["H_HelmetB" , _amountclothing];
_this addItemCargo ["H_HelmetB_paint" , _amountclothing];
_this addItemCargo ["H_HelmetB_light" , _amountclothing];
_this addItemCargo ["H_Cap_red" , _amountclothing];
_this addItemCargo ["H_HelmetO_ocamo" , _amountclothing];
_this addItemCargo ["H_MilCap_ocamo" , _amountclothing];
_this addItemCargo ["U_Rangemaster" , _amountclothing];
_this addItemCargo ["V_TacVest_khk" , _amountclothing];
_this addItemCargo ["V_TacVest_brn" , _amountclothing];
_this addItemCargo ["H_PilotHelmetHeli_B" , _amountclothing];

_this addweaponcargo ["arifle_khaybar_f", _amountitem];
_this addweaponcargo ["arifle_MX_f", _amountitem];
_this addweaponcargo ["arifle_sdar_f", _amountitem];
_this addweaponcargo ["arifle_trg20_f", _amountitem];

_this addbackpackcargo ["B_AssaultPack_khk", _amountitem];
_this addbackpackcargo ["B_AssaultPack_khk_holder", _amountitem];
_this addbackpackcargo ["B_AssaultPack_dgtl", _amountitem];
_this addbackpackcargo ["B_AssaultPack_rgr", _amountitem];
_this addbackpackcargo ["B_AssaultPack_rgr_Medic", _amountitem];
_this addbackpackcargo ["B_AssaultPack_rgr_Repair", _amountitem];
_this addbackpackcargo ["B_AssaultPack_sgg", _amountitem];
_this addbackpackcargo ["B_AssaultPack_blk", _amountitem];
_this addbackpackcargo ["B_AssaultPack_blk_DiverExp", _amountitem];
_this addbackpackcargo ["B_AssaultPack_blk_DiverTL", _amountitem];
_this addbackpackcargo ["B_AssaultPack_cbr", _amountitem];
_this addbackpackcargo ["B_AssaultPack_mcamo", _amountitem];
_this addbackpackcargo ["B_AssaultPack_ocamo", _amountitem];
_this addbackpackcargo ["B_Kitbag_mcamo", _amountitem];
_this addbackpackcargo ["B_Kitbag_sgg", _amountitem];
_this addbackpackcargo ["B_Kitbag_cbr", _amountitem];
_this addbackpackcargo ["B_FieldPack_blk", _amountitem];
_this addbackpackcargo ["B_FieldPack_blk_DiverExp", _amountitem];
_this addbackpackcargo ["B_FieldPack_blk_DiverTL", _amountitem];
_this addbackpackcargo ["B_FieldPack_ocamo", _amountitem];
_this addbackpackcargo ["B_FieldPack_cbr", _amountitem];
_this addbackpackcargo ["B_FieldPack_cbr_AT", _amountitem];
_this addbackpackcargo ["B_FieldPack_cbr_Repair", _amountitem];
_this addbackpackcargo ["B_Carryall_ocamo", _amountitem];
_this addbackpackcargo ["B_Carryall_oucamo", _amountitem];
_this addbackpackcargo ["B_Carryall_oucamo_Exp", _amountitem];
_this addbackpackcargo ["Bag_Base", _amountitem];
_this addbackpackcargo ["B_AssaultPack_Base", _amountitem];
_this addbackpackcargo ["B_Kitbag_Base", _amountitem];
_this addbackpackcargo ["B_FieldPack_Base", _amountitem];
_this addbackpackcargo ["B_Bergen_Base", _amountitem];
_this addbackpackcargo ["B_Carryall_Base", _amountitem];

// Wait the duration of _refreshTime
sleep _refreshTime;
};
I take no credit for this im just a lazy copy + paster :P


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#7 Posted at 2013-03-06 00:37        
     
Had a go at weapons + Mags will update with the various grenades but as a first pass here are all the guns + Mags available.

//Mags
30Rnd_65x39_caseless_mag
100Rnd_65x39_caseless_mag
30Rnd_65x39_caseless_mag_Tracer
100Rnd_65x39_caseless_mag_Tracer
30rnd_556x45_stanag
20rnd_556x45_UW_mag
30Rnd_65x39_case_mag
16rnd_9x21_mag
30rnd_9x21_mag
20rnd_762x45_mag
30Rnd_65x39_caseless_mag_green
200RND_65x39_Cased_box_Tracer

NLAW_AT_F
RPG32_F

//Weapons

arifle_MX_Hamr_point_grip_F
arifle_MXC_F
arifle_MX_F
arifle_MX_GL_F
arifle_MX_SW_F
arifle_MXM_F

arifle_SDAR_F

arifle_TRG20_F
arifle_TRG20_GL_F

M_NLAW_AT_F

M_RPG32_F

hgun_PO7_F
hgun_rook40_f

srifle_EBR_F

arifle_khaybar_f
arifle_khaybar_C_f
arifle_khaybar_GL_f

LMG_MK200_F


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#8 Posted at 2013-03-06 00:38        
     
Here are Uniforms that work:
this additemcargo ["U_BasicBody", 4];
this additemcargo ["U_B_CombatUniform_mcam", 4];
this additemcargo ["U_B_CombatUniform_mcam_tshirt", 4];
this additemcargo ["U_B_CombatUniform_mcam_vest", 4];
this additemcargo ["U_B_HeliPilotCoveralls", 4];
this additemcargo ["U_B_Wetsuit", 4];
this additemcargo ["U_OI_CombatUniform_ocamo", 4];
this additemcargo ["U_OI_PilotCoveralls", 4];
this additemcargo ["U_OI_Wetsuit", 4];
this additemcargo ["U_C_Poloshirt_blue", 4];
this additemcargo ["U_C_Poloshirt_burgundy", 4];
this additemcargo ["U_C_Poloshirt_stripped", 4];
this additemcargo ["U_C_Poloshirt_tricolour", 4];
this additemcargo ["U_C_Poloshirt_salmon", 4];
this additemcargo ["U_C_Poloshirt_redwhite", 4];
this additemcargo ["U_C_Commoner1_1", 4];
this additemcargo ["U_C_Commoner1_2", 4];
this additemcargo ["U_C_Commoner1_3", 4];
this additemcargo ["U_Rangemaster", 4];

All vests that work
this additemcargo ["V_Rangemaster_belt", 4];
this additemcargo ["V_BandollierB_khk", 4];
this additemcargo ["V_BandollierB_rgr", 4];
this additemcargo ["V_BandollierB_cbr", 4];
this additemcargo ["V_PlateCarrier1_rgr", 4];
this additemcargo ["V_PlateCarrier1_cbr", 4];
this additemcargo ["V_PlateCarrier2_rgr", 4];
this additemcargo ["V_PlateCarrierGL_rgr", 4];
this additemcargo ["V_Chestrig_khk", 4];
this additemcargo ["V_ChestrigB_rgr", 4];
this additemcargo ["V_TacVest_khk", 4];
this additemcargo ["V_TacVest_brn", 4];
this additemcargo ["V_TacVest_oli", 4];
this additemcargo ["V_HarnessO_brn", 4];
this additemcargo ["V_HarnessOGL_brn", 4];
this additemcargo ["V_RebreatherB", 4];
this additemcargo ["V_RebreatherIR", 4];

All helmets that work
this additemcargo ["H_HelmetB", 4];
this additemcargo ["H_Booniehat_khk", 4];
this additemcargo ["H_Booniehat_mcamo", 4];
this additemcargo ["H_Booniehat_ocamo", 4];
this additemcargo ["H_HelmetB_paint", 4];
this additemcargo ["H_HelmetB_light", 4];
this additemcargo ["H_Cap_red", 4];
this additemcargo ["H_Cap_brn_SERO", 4];
this additemcargo ["H_Cap_blu", 4];
this additemcargo ["H_Cap_headphones", 4];
this additemcargo ["H_PilotHelmetHeli_B", 4];
this additemcargo ["H_PilotHelmetHeli_O", 4];
this additemcargo ["H_HelmetO_ocamo", 4];
this additemcargo ["H_MilCap_ocamo", 4];
this additemcargo ["H_MilCap_mcamo", 4];

All the base (without already attachet attachements) Rifles that work.
The first one (I think this is a M14 EBR A1) seems to be the only Long Range Rifle for now.
this addweaponcargo ["srifle_EBR_F", 3];
this addweaponcargo ["LMG_Mk200_F", 3];

this addweaponcargo ["arifle_Khaybar_F", 3];
this addweaponcargo ["arifle_Khaybar_C_F", 3];
this addweaponcargo ["arifle_Khaybar_GL_F", 3];

this addweaponcargo ["arifle_MXC_F", 3];
this addweaponcargo ["arifle_MX_F", 3];
this addweaponcargo ["arifle_MX_GL_F", 3];
this addweaponcargo ["arifle_MX_SW_F", 3];
this addweaponcargo ["arifle_MXM_F", 3];

this addweaponcargo ["arifle_SDAR_F", 3];
this addweaponcargo ["arifle_TRG21_F", 3];
this addweaponcargo ["arifle_TRG20_F", 3];
this addweaponcargo ["arifle_TRG21_GL_F", 3];


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#9 Posted at 2013-03-06 03:34        
     
The "Master List"
!!!!!!!!!!!!!!!!ARMA III Classnames/Scripts!!!!!!!!!!!!!!!!
NOTE: This is a list of confirmed working items.

///NATO Weapons///
this addweaponcargo ["arifle_MX_F", 20];
this addweaponcargo ["arifle_MX_GL_F", 20];
this addweaponcargo ["arifle_MXC_F", 20];
this addweaponcargo ["arifle_TRG20_F", 20];
this addweaponcargo ["arifle_TRG21_F", 20];
this addweaponcargo ["arifle_TRG21_GL_F", 20];
this addweaponcargo ["arifle_MXM_F", 20];
this addweaponcargo ["srifle_EBR_F", 20];
this addweaponcargo ["LMG_Mk200_F", 20];
this addweaponcargo ["hgun_P07_F", 20];

///OPFOR Weapons////
this addweaponcargo ["arifle_Khaybar_F", 20];
this addweaponcargo ["arifle_Khaybar_C_F", 20];
this addweaponcargo ["arifle_Khaybar_GL_F", 20];
this addweaponcargo ["hgun_rook40_F", 20]

///AMMO///
this addMagazinecargo ["30Rnd_65x39_Caseless_mag", 100];
this addMagazinecargo ["100Rnd_65x39_Caseless_mag", 100];
this addMagazinecargo ["30Rnd_65x39_caseless_mag_Tracer", 100];
this addMagazinecargo ["100Rnd_65x39_caseless_mag_Tracer", 100];
this addMagazinecargo ["30Rnd_65x39_caseless_mag_green", 100];
this addMagazinecargo ["30Rnd_65x39_case_mag", 100];
this addMagazinecargo ["20Rnd_762x45_Mag", 100];!
this addMagazinecargo ["16Rnd_9x21_Mag", 100];
this addMagazinecargo ["30Rnd_9x21_Mag", 100];
this addMagazinecargo ["20Rnd_556x45_UW_Mag", 100];
this addMagazinecargo ["30RND_556x45_Stanag", 100];
this addMagazinecargo ["200RND_65x39_Cased_box_Tracer", 100];

////Launchers////
this addweaponcargo ["M_NLAW_AT_F", 20];
this addweaponcargo ["M_RPG32_F", 20];

////Launcher Ammo////
this addmagazinecargo ["RPG32_F", 20];
this addmagazinecargo ["NLAW_AT_F", 20];

/////Explosives////
this addmagazinecargo ["ATMine_Range_Mag", 20];
this addmagazinecargo ["APERSMine_Range_Mag", 20];
this addmagazinecargo ["ClaymoreDirectionalMine_Remote_Mag", 20];
this addmagazinecargo ["DemoCharge_Remote_Mag", 20];
this addmagazinecargo ["APERSBoundingMine_Range_Mag", 20];
this addmagazinecargo ["SLAMDirectionalMine_Wire_Mag", 20];
this addmagazinecargo ["APERSTripMine_Wire_Mag", 20];
this addmagazinecargo ["ToolKit", 20];
this addmagazinecargo ["MineDetector", 20];

/////Grenades////
this addmagazinecargo ["1Rnd_HE_Grenade_shell", 20];
this addmagazinecargo ["1Rnd_Smoke_Grenade_shell", 20];
this addmagazinecargo ["1Rnd_SmokeGreen_Grenade_shell", 20];
this addmagazinecargo ["1Rnd_SmokeYellow_Grenade_shell", 20];
this addmagazinecargo ["1Rnd_SmokePurple_Grenade_shell", 20];
this addmagazinecargo ["1Rnd_SmokeBlue_Grenade_shell", 20];
this addmagazinecargo ["1Rnd_SmokeOrange_Grenade_shell", 20];
this addmagazinecargo ["SmokeShellRed", 20];
this addmagazinecargo ["SmokeShell", 20];
this addmagazinecargo ["SmokeShellGreen", 20];
this addmagazinecargo ["SmokeShellYellow", 20];
this addmagazinecargo ["SmokeShellPurple", 20];
this addmagazinecargo ["SmokeShellBlue", 20]
this addmagazinecargo ["SmokeShellOrange", 20]

///Attachments///
this additemcargo ["Zasleh2",20]; 
this additemcargo ["muzzle_snds_H", 20];  
this additemcargo ["muzzle_snds_L", 20];  
this additemcargo ["muzzle_snds_B", 20];  
this additemcargo ["muzzle_snds_H_MG", 20];  
this additemcargo ["optic_Arco", 20];  
this additemcargo ["optic_Hamr", 20];  
this additemcargo ["optic_Aco", 20];  
this additemcargo ["optic_ACO_grn",20];  
this additemcargo ["optic_Holosight", 20]; 
this additemcargo ["acc_flashlight", 20];  
this additemcargo ["acc_pointer_IR", 20];

////Items///
this additemcargo ["FirstAidKit", 20];
this additemcargo ["Toolkit", 20];

////Uniforms(working)////
this additemcargo ["U_BasicBody", 20];
this additemcargo ["U_B_CombatUniform_mcam", 20];
this additemcargo ["U_B_CombatUniform_mcam_tshirt", 20];
this additemcargo ["U_B_CombatUniform_mcam_vest", 20];
this additemcargo ["U_B_HeliPilotCoveralls", 20];
this additemcargo ["U_B_Wetsuit", 20];
this additemcargo ["U_OI_CombatUniform_ocamo", 20];
this additemcargo ["U_OI_PilotCoveralls", 20];
this additemcargo ["U_OI_Wetsuit", 20];
this additemcargo ["U_C_Poloshirt_blue", 20];
this additemcargo ["U_C_Poloshirt_burgundy", 20];
this additemcargo ["U_C_Poloshirt_stripped", 20];
this additemcargo ["U_C_Poloshirt_tricolour", 20];
this additemcargo ["U_C_Poloshirt_salmon", 20];
this additemcargo ["U_C_Poloshirt_redwhite", 20];
this additemcargo ["U_C_Commoner1_1", 20];
this additemcargo ["U_C_Commoner1_2", 20];
this additemcargo ["U_C_Commoner1_3", 20];
this additemcargo ["U_Rangemaster", 20];

////Vests(working)////
this additemcargo ["V_Rangemaster_belt", 20];
this additemcargo ["V_BandollierB_khk", 20];
this additemcargo ["V_BandollierB_rgr", 20];
this additemcargo ["V_BandollierB_cbr", 20];
this additemcargo ["V_PlateCarrier1_rgr", 20];
this additemcargo ["V_PlateCarrier1_cbr", 20];
this additemcargo ["V_PlateCarrier2_rgr", 20];
this additemcargo ["V_PlateCarrierGL_rgr", 20];
this additemcargo ["V_Chestrig_khk", 20];
this additemcargo ["V_ChestrigB_rgr", 20];
this additemcargo ["V_TacVest_khk", 20];
this additemcargo ["V_TacVest_brn", 20];
this additemcargo ["V_TacVest_oli", 20];
this additemcargo ["V_HarnessO_brn", 20];
this additemcargo ["V_HarnessOGL_brn", 20];
this additemcargo ["V_RebreatherB", 20];
this additemcargo ["V_RebreatherIR", 20];

////Helmets(working)////
this additemcargo ["H_HelmetB", 20];
this additemcargo ["H_Booniehat_khk", 20];
this additemcargo ["H_Booniehat_mcamo", 20];
this additemcargo ["H_Booniehat_ocamo", 20];
this additemcargo ["H_HelmetB_paint", 20];
this additemcargo ["H_HelmetB_light", 20];
this additemcargo ["H_Cap_red", 20];
this additemcargo ["H_Cap_brn_SERO", 20];
this additemcargo ["H_Cap_blu", 20];
this additemcargo ["H_Cap_headphones", 20];
this additemcargo ["H_PilotHelmetHeli_B", 20];
this additemcargo ["H_PilotHelmetHeli_O", 20];
this additemcargo ["H_HelmetO_ocamo", 20];
this additemcargo ["H_MilCap_ocamo", 20];
this additemcargo ["H_MilCap_mcamo", 20];

Sorry, I can not figure out how to make it into a scrolling box... my bad. Hope it helps

Modedit:
Edited and codes fixed :-)

This post was edited by Foxhound (2013-03-09 22:05, 554 days ago)


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#10 Posted at 2013-03-06 07:20        
     
# carlos2912 : by the way, where can i see the list on the game config? is it too complicated?

As of the uniforms, vests and helmets you have to extract the Arma 3\Addons\characters_f.pbo. There you'll find a config.bin, which has to be decoded (for both .pbo and .bin files are various tools exiting). On the top of that file you'll find a list of ClassNames, but not all of them are working. Only the once that are defined further in this file are working. If you have a Linux or Mac System you can easiely extract the defined ones using the following terminal command:

cat config.cpp | grep class\ V_ | awk '{print $2}' | sed 's/://'

This command will extract all defined vests. To get the uniforms or helmets simply replace V_ with U_ or H_.


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#11 Posted at 2013-03-06 09:04        
     
These are the ones I got to work last night: (Grouping them like rob for simplicity, and to allow people to see what's different, there's a few extra, I'm just too lazy to go through the whole list and work out which is extra =P)

Nato Weapons:
_this addWeaponCargo ["arifle_MX_F", _numWeapon];
_this addWeaponCargo ["arifle_MX_GL_F", _numWeapon];
_this addWeaponCargo ["arifle_MX_SW_F", _numWeapon];
_this addWeaponCargo ["arifle_MXC_F", _numWeapon];
_this addWeaponCargo ["arifle_MXM_F", _numWeapon];
_this addWeaponCargo ["arifle_SDAR_F", _numWeapon];
_this addWeaponCargo ["arifle_TRG20_F", _numWeapon];
_this addWeaponCargo ["arifle_TRG21_F", _numWeapon];
_this addWeaponCargo ["arifle_TRG21_GL_F", _numWeapon];
_this addWeaponCargo ["hgun_P07_F", _numWeapon];
_this addWeaponCargo ["LMG_Mk200_F", _numWeapon];
_this addWeaponCargo ["srifle_EBR_F", _numWeapon];
(previous list was missing MX_SW and SDAR)

Opfor Weapons:
_this addWeaponCargo ["arifle_Khaybar_C_F", _numWeapon];
_this addWeaponCargo ["arifle_Khaybar_F", _numWeapon];
_this addWeaponCargo ["arifle_Khaybar_GL_F", _numWeapon];
_this addWeaponCargo ["hgun_Rook40_F", _numWeapon];

Ammo:
_this addMagazineCargo ["30Rnd_65x39_caseless_green", _numAmmo];
_this addMagazineCargo ["30Rnd_65x39_caseless_green_mag_Tracer", _numAmmo];
_this addMagazineCargo ["30Rnd_65x39_caseless_mag", _numAmmo];
_this addMagazineCargo ["30Rnd_65x39_caseless_mag_Tracer", _numAmmo];
_this addMagazineCargo ["100Rnd_65x39_caseless_mag", _numAmmo];
_this addMagazineCargo ["100Rnd_65x39_caseless_mag_Tracer", _numAmmo];
_this addMagazineCargo ["20Rnd_762x45_mag", _numAmmo];
_this addMagazineCargo ["20Rnd_556x45_UW_mag", _numAmmo];
_this addMagazineCargo ["30Rnd_556x45_Stanag", _numAmmo];
_this addMagazineCargo ["30Rnd_65x39_case_mag", _numAmmo];
_this addMagazineCargo ["30Rnd_65x39_case_mag_Tracer", _numAmmo];
_this addMagazineCargo ["16Rnd_9x21_Mag", _numAmmo];
_this addMagazineCargo ["30Rnd_9x21_Mag", _numAmmo];
_this addMagazineCargo ["200Rnd_65x39_cased_Box", _numAmmo];
_this addMagazineCargo ["200Rnd_65x39_cased_Box_Tracer", _numAmmo];
(there's a couple extra there)

Launchers:
_this addWeaponCargo ["launch_NLAW_F", _numWeapon];
_this addWeaponCargo ["launch_RPG32_F", _numWeapon];

Launcher Ammo:
_this addMagazineCargo ["NLAW_F", _numAmmo];
_this addMagazineCargo ["RPG32_F", _numAmmo];
_this addMagazineCargo ["RPG32_AA_F", _numAmmo];
(other list has NLAW ammo as NLAW_AT_F, which I don't see in the config file, also added RPG32 AA rockets (they track!))

Grenade Launcher Ammo:
_this addMagazineCargo ["1Rnd_HE_Grenade_shell", _numAmmo];
_this addMagazineCargo ["UGL_FlareWhite_F", _numAmmo];
_this addMagazineCargo ["UGL_FlareGreen_F", _numAmmo];
_this addMagazineCargo ["UGL_FlareRed_F", _numAmmo];
_this addMagazineCargo ["UGL_FlareYellow_F", _numAmmo];
_this addMagazineCargo ["UGL_FlareCIR_F", _numAmmo];
_this addMagazineCargo ["1Rnd_Smoke_Grenade_shell", _numAmmo];
_this addMagazineCargo ["1Rnd_SmokeRed_Grenade_shell", _numAmmo];
_this addMagazineCargo ["1Rnd_SmokeGreen_Grenade_shell", _numAmmo];
_this addMagazineCargo ["1Rnd_SmokeYellow_Grenade_shell", _numAmmo];
_this addMagazineCargo ["1Rnd_SmokePurple_Grenade_shell", _numAmmo];
_this addMagazineCargo ["1Rnd_SmokeBlue_Grenade_shell", _numAmmo];
_this addMagazineCargo ["1Rnd_SmokeOrange_Grenade_shell", _numAmmo];
_this addMagazineCargo ["3Rnd_HE_Grenade_shell", _numAmmo];
_this addMagazineCargo ["3Rnd_UGL_FlareWhite_F", _numAmmo];
_this addMagazineCargo ["3Rnd_UGL_FlareGreen_F", _numAmmo];
_this addMagazineCargo ["3Rnd_UGL_FlareRed_F", _numAmmo];
_this addMagazineCargo ["3Rnd_UGL_FlareYellow_F", _numAmmo];
_this addMagazineCargo ["3Rnd_UGL_FlareCIR_F", _numAmmo];
_this addMagazineCargo ["3Rnd_Smoke_Grenade_shell", _numAmmo];
_this addMagazineCargo ["3Rnd_SmokeRed_Grenade_shell", _numAmmo];
_this addMagazineCargo ["3Rnd_SmokeGreen_Grenade_shell", _numAmmo];
_this addMagazineCargo ["3Rnd_SmokeYellow_Grenade_shell", _numAmmo];
_this addMagazineCargo ["3Rnd_SmokePurple_Grenade_shell", _numAmmo];
_this addMagazineCargo ["3Rnd_SmokeBlue_Grenade_shell", _numAmmo];
_this addMagazineCargo ["3Rnd_SmokeOrange_Grenade_shell", _numAmmo];
(Few new ones there =P, most notably the triple shot ones for the 3gl, much fun to be had)
Omitted FlareGreen_F, FlareRed_F, FlareWhite_F, FlareYellow_F, because while they -do- work and load up, I was unable to find a launcher for these ones yet.

Attachments:
_this addItemCargo ["acc_flashlight", _numMod];
_this addItemCargo ["acc_pointer_IR", _numMod];
_this addItemCargo ["muzzle_snds_B", _numMod];
_this addItemCargo ["muzzle_snds_H", _numMod];
_this addItemCargo ["muzzle_snds_H_MG", _numMod];
_this addItemCargo ["muzzle_snds_L", _numMod];
_this addItemCargo ["optic_Aco", _numMod];
_this addItemCargo ["optic_ACO_grn", _numMod];
_this addItemCargo ["optic_Arco", _numMod];
_this addItemCargo ["optic_Hamr", _numMod];
_this addItemCargo ["optic_Holosight", _numMod];
(I omitted Zasleh2 because it comes up as a blank box for me)

Throw and plant these:
_this addMagazineCargo ["APERSBoundingMine_Range_Mag", _numAmmo];
_this addMagazineCargo ["APERSMine_Range_Mag", _numAmmo];
_this addMagazineCargo ["ATMine_Range_Mag", _numAmmo];
_this addMagazineCargo ["Chemlight_blue", _numAmmo];
_this addMagazineCargo ["Chemlight_green", _numAmmo];
_this addMagazineCargo ["Chemlight_red", _numAmmo];
_this addMagazineCargo ["Chemlight_yellow", _numAmmo];
_this addMagazineCargo ["ClaymoreDirectionalMine_Remote_Mag", _numAmmo];
_this addMagazineCargo ["DemoCharge_Remote_Mag", _numAmmo];
_this addMagazineCargo ["HandGrenade", _numAmmo];
_this addMagazineCargo ["HandGrenade_Stone", _numAmmo];
_this addMagazineCargo ["MiniGrenade", _numAmmo];
_this addMagazineCargo ["SatchelCharge_Remote_Mag", _numAmmo];
_this addMagazineCargo ["SLAMDirectionalMine_Wire_Mag", _numAmmo];
_this addMagazineCargo ["SmokeShell", _numAmmo];
_this addMagazineCargo ["SmokeShellBlue", _numAmmo];
_this addMagazineCargo ["SmokeShellGreen", _numAmmo];
_this addMagazineCargo ["SmokeShellOrange", _numAmmo];
_this addMagazineCargo ["SmokeShellPurple", _numAmmo];
_this addMagazineCargo ["SmokeShellRed", _numAmmo];
_this addMagazineCargo ["SmokeShellYellow", _numAmmo];
(with added chemlights for all the ravers out there, and as for the stone....)

Items:
_this addWeaponCargo ["Binocular", _numItem];
_this addItemCargo ["FirstAidKit", _numItem];
_this addItemCargo ["ItemCompass", _numItem];
_this addItemCargo ["ItemGPS", _numItem];
_this addItemCargo ["ItemMap", _numItem];
_this addItemCargo ["ItemRadio", _numItem];
_this addItemCargo ["ItemWatch", _numItem];
_this addItemCargo ["Medikit", _numItem];
_this addItemCargo ["MineDetector", _numItem];
_this addItemCargo ["NVGoggles", _numItem];
_this addItemCargo ["ToolKit", _numItem];
(note that the binoculars need to be added as a weapon)

And for all the TF2 fans out there, hats:
_this addItemCargo ["H_Cap_blu", _numItem];
_this addItemCargo ["H_Cap_brn_SERO", _numItem];
_this addItemCargo ["H_Cap_headphones", _numItem];
_this addItemCargo ["H_Cap_red", _numItem];
_this addItemCargo ["H_HelmetB", _numItem];
_this addItemCargo ["H_HelmetB_light", _numItem];
_this addItemCargo ["H_HelmetB_paint", _numItem];
_this addItemCargo ["H_HelmetO_ocamo", _numItem];
_this addItemCargo ["H_MilCap_mcamo", _numItem];
_this addItemCargo ["H_MilCap_ocamo", _numItem];
_this addItemCargo ["H_PilotHelmetHeli_B", _numItem];
_this addItemCargo ["H_PilotHelmetHeli_O", _numItem];
(left the booniehats out due to no textures)

And to help you dress for the occasion:
_this addItemCargo ["U_B_CombatUniform_mcam", _numItem];
_this addItemCargo ["U_B_CombatUniform_mcam_tshirt", _numItem];
_this addItemCargo ["U_B_CombatUniform_mcam_vest", _numItem];
_this addItemCargo ["U_B_HeliPilotCoveralls", _numItem];
_this addItemCargo ["U_B_Wetsuit", _numItem];
_this addItemCargo ["U_BasicBody", _numItem];
_this addItemCargo ["U_C_Commoner1_1", _numItem];
_this addItemCargo ["U_C_Commoner1_2", _numItem];
_this addItemCargo ["U_C_Commoner1_3", _numItem];
_this addItemCargo ["U_C_Poloshirt_blue", _numItem];
_this addItemCargo ["U_C_Poloshirt_burgundy", _numItem];
_this addItemCargo ["U_C_Poloshirt_redwhite", _numItem];
_this addItemCargo ["U_C_Poloshirt_salmon", _numItem];
_this addItemCargo ["U_C_Poloshirt_stripped", _numItem];
_this addItemCargo ["U_C_Poloshirt_tricolour", _numItem];
_this addItemCargo ["U_OI_CombatUniform_ocamo", _numItem];
_this addItemCargo ["U_OI_PilotCoveralls", _numItem];
_this addItemCargo ["U_OI_Wetsuit", _numItem];
_this addItemCargo ["U_Rangemaster", _numItem];
(Note you can only wear your faction's clothing, and I'm not sure who can even wear rangemaster, so I really should cut it, but meh)

Chest stuffs:
_this addItemCargo ["V_BandollierB_cbr", _numItem];
_this addItemCargo ["V_BandollierB_khk", _numItem];
_this addItemCargo ["V_BandollierB_rgr", _numItem];
_this addItemCargo ["V_Chestrig_khk", _numItem];
_this addItemCargo ["V_ChestrigB_rgr", _numItem];
_this addItemCargo ["V_HarnessO_brn", _numItem];
_this addItemCargo ["V_HarnessOGL_brn", _numItem];
_this addItemCargo ["V_PlateCarrier1_cbr", _numItem];
_this addItemCargo ["V_PlateCarrier1_rgr", _numItem];
_this addItemCargo ["V_PlateCarrier2_rgr", _numItem];
_this addItemCargo ["V_PlateCarrierGL_rgr", _numItem];
_this addItemCargo ["V_Rangemaster_belt", _numItem];
_this addItemCargo ["V_RebreatherB", _numItem];
_this addItemCargo ["V_RebreatherIR", _numItem];
_this addItemCargo ["V_TacVest_brn", _numItem];
_this addItemCargo ["V_TacVest_khk", _numItem];
_this addItemCargo ["V_TacVest_oli", _numItem];

Backpacks:
_this addBackpackCargo ["B_AssaultPack_Base", _numBag];
_this addBackpackCargo ["B_AssaultPack_blk", _numBag];
_this addBackpackCargo ["B_AssaultPack_blk_DiverExp", _numBag];
_this addBackpackCargo ["B_AssaultPack_blk_DiverTL", _numBag];
_this addBackpackCargo ["B_AssaultPack_cbr", _numBag];
_this addBackpackCargo ["B_AssaultPack_dgtl", _numBag];
_this addBackpackCargo ["B_AssaultPack_khk", _numBag];
_this addBackpackCargo ["B_AssaultPack_khk_holder", _numBag];
_this addBackpackCargo ["B_AssaultPack_mcamo", _numBag];
_this addBackpackCargo ["B_AssaultPack_ocamo", _numBag];
_this addBackpackCargo ["B_AssaultPack_rgr", _numBag];
_this addBackpackCargo ["B_AssaultPack_rgr_Medic", _numBag];
_this addBackpackCargo ["B_AssaultPack_rgr_Repair", _numBag];
_this addBackpackCargo ["B_AssaultPack_sgg", _numBag];
_this addBackpackCargo ["B_Bergen_Base", _numBag];
_this addBackpackCargo ["B_Bergen_sgg", _numBag];
_this addBackpackCargo ["B_Bergen_sgg_Exp", _numBag];
_this addBackpackCargo ["B_Carryall_Base", _numBag];
_this addBackpackCargo ["B_Carryall_ocamo", _numBag];
_this addBackpackCargo ["B_Carryall_oucamo", _numBag];
_this addBackpackCargo ["B_Carryall_oucamo_Exp", _numBag];
_this addBackpackCargo ["B_FieldPack_Base", _numBag];
_this addBackpackCargo ["B_FieldPack_blk", _numBag];
_this addBackpackCargo ["B_FieldPack_blk_DiverExp", _numBag];
_this addBackpackCargo ["B_FieldPack_blk_DiverTL", _numBag];
_this addBackpackCargo ["B_FieldPack_cbr", _numBag];
_this addBackpackCargo ["B_FieldPack_cbr_AT", _numBag];
_this addBackpackCargo ["B_FieldPack_cbr_Repair", _numBag];
_this addBackpackCargo ["B_FieldPack_ocamo", _numBag];
_this addBackpackCargo ["B_FieldPack_ocamo_Medic", _numBag];
_this addBackpackCargo ["B_FieldPack_oucamo", _numBag];
_this addBackpackCargo ["B_Kitbag_Base", _numBag];
_this addBackpackCargo ["B_Kitbag_cbr", _numBag];
_this addBackpackCargo ["B_Kitbag_mcamo", _numBag];
_this addBackpackCargo ["B_Kitbag_sgg", _numBag];
_this addBackpackCargo ["Bag_Base", _numBag];
(B_Mk6, B_Mk6Mortar_Support, B_Mk6Mortar_Wpn, and Weapon_Bag_Base omitted due to acting funny, also note that the *_Medic *_AT etc bags come with stuff in them, and who doesn't like free stuff. Also, *_Base just comes up as a generic bag, but it does work)

Also Glasses, I could not get these into a box, so you have to set them on something (or more correctly, someone!) with a glasses/goggles slot, this also overrides any they have set in preferences, and interestingly enough, none is implemented as an object, instead of just deleting them:
this addGoggles "G_Diving";
this addGoggles "G_Shades_Black";
this addGoggles "G_Shades_Blue";
this addGoggles "G_Sport_Blackred";
this addGoggles "G_Tatical_Clear";
this addGoggles "None";

Heres hoping I got the code tags right >.>

Also, I hope it's obvious, but I did it in a sqf file, you'll either need to add the variables I used, or change them to numbers.

This post was edited by Pzar (2013-03-06 09:10, 558 days ago)


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#12 Posted at 2013-03-06 20:36        
     
Check out this thread I just created for if you need help how to use all these classnames in your own mission:
Usage of classnames

This post was edited by Foxhound (2013-03-09 22:13, 554 days ago)


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#13 Posted at 2013-03-09 22:14        
     

Here's a WIP classlist of all A3 weapons/ammo/vehicles, etc.


# brumisator : I'm posting this here because it took me a long while to find and I dind't find it on armaholic.
Very useful lists indeed.


It does not contain the backpacks.

# Tajin : FYI: Backpacks are found under CfgVehicles. Superclass "Bag_Base".

This post was edited by Foxhound (2013-03-11 09:11, 553 days ago)

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#14 Posted at 2013-03-13 18:53        
     
what about vehicles

Makaveli Kill

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#15 Posted at 2013-03-17 04:33        
     
# Makaveli Killuminati : what about vehicles

On the "vehicles" list go the the selection drop-down that says vehicles class. Then choose your class. I was wondering the same thing for a bit there, but then I noticed it in front of my face.