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#1 Posted at 2013-03-06 19:16        
     
I hope this isn't in the wrong section, I'm not technically requesting a mod and this definitely hasn't been attempted yet but please feel free to move if I'm in the wrong section of the forums.

I've been thinking about a type of mod I'd like to see developed either now or in the future. I don't entirely know if ARMA 3 has the technical capacity to fulfill this mod, but the engine is of the sort I'd like to see develop it.

My idea at its most broad point is a geopolitical military simulator over a persistent multiplayer map. There are multiple connected servers representing each of the major maps and gameplay experience is persistent. Let me give you a small example.

Player joins server and is asked to create his avatar. He designs the personal characteristics and is granted 20 lives. He spawns at a random point in the map.
Player has an option to create a faction or join an existing one. He has civilian clothes on up until this point, but once he joins a player created faction or creates one he is assigned a uniform or asked to create one, respectively.
Faction leaders control entire sections of a map, demonstrated by a translucent picture of their flag occupying various parts of the map and towns they control.
Faction leaders can assign teams and squads to everyone in their faction. They also create vehicles (which are rare) and promote within. Factions can be structured as a democracy voting on the leader every month or so.
Factions can declare war or peace upon one another, become allies or enemies. Thousands of players are on each server.

In order to develop enough money to fund an army or a town, jobs must be done (ore mined or trees chopped down for wood/gold what have you) and a faction leader is generally responsible for overseeing this process. They can take towns or even make them with the object editor - creating entire cities or outposts for their faction.

Almost all communication or data sharing must be done in person, making logistics and a chain of command essential. Training recruits can take place, diplomacy would need to be a huge part of the game. Civilian populations from each town contribute to the war chest of a faction, giving incentive to either police or extermination raids.


I'm just pitching around some ideas but has anyone else ever thought of anything remotely close to this?


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#2 Posted at 2013-03-06 19:51        
     
That would be a huge mod, but a very good one. Perhaps a good starting point to look at would be the Takistan Life Revolution mission from ArmA II?

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#3 Posted at 2013-03-06 19:59        
     
Has the RPG smell all over it. I like my mil-sims to remain mil-sims.


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#4 Posted at 2013-03-06 20:41        
     
See I was thinking the exact opposite. Rather than being some trite "team 1 vs team 2" repetitive gameplay, this would take the same core game (which is all that is necessary to call it a military simulator btw) and add elements to it which make it more engaging. Instead of fighting "opfor", I'm fighting 'Nordreich', a fascist gaming community that controls the upper peninsula of Stratlis and has raided our outposts for the past 2 days.


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#5 Posted at 2013-03-06 22:14        
     
That does indeed sound good, but what I was referring to was your cash system and working/farming the land etc.

I haven't played this gamemode but maybe wasteland is something you'll enjoy playing.


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#6 Posted at 2013-03-07 03:43        
     
Perhaps the income could come from taxes, paid by the civilian population in your sector?

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#7 Posted at 2013-03-07 05:38        
     
Sounds like the kind of thing I'd like to play. Now if someone who is talented in modding would step up and make this dream more of a WIP then I think everyone would be interested.


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#8 Posted at 2013-03-08 13:56        
     
I have whanted something like this for years.

And instead of playing on a map/maps with pre built cities the maps are at first non exiting. They then choop down trees and when enugh is made they build a building they can then move into this building and when they do they clame a sett amount of land around it (remember this wold be the beggining of the mod).

If they then keep chooping down trees, they culd then build more buildings but only in the area they have claimed. With these new buildings you can choos to rent them out to other players who dont whant to control there own terretory or you choos to rent it out to an AI. Every area wold have a sett number when no more buildings can be built and after that you can expand with new areas, unless you declare war and win). Now wether you rent it to an AI or a player you will gett different results. If it is rented out to an AI you will then have 2 AI men per home to come and hellp you during war(why 2 whell just figured it wold be most balanced) and they will also do work(simulated) that human players wont whant or can do in the game(more on this later). Now If you choos to rent to a player he will just be a subject to you and he will be free to choos if he whant to work in your army or not but you will also gett more taxes from a player than an AI home. Also if you have a democracy all human players in your terretory will be able to run for president when the term runs out. Human players living within your clamed lands will not be able to kill or harm anyone also living within the same land.

Now letts talk about WAR. If you whant war you wold have to send a war declaration to the faction your declaring war on and then wait for 7 days or untill they answer before the war can beggin. Now whatever there answer may be it will still be war unless you might gett a message saying they will give you one of there regions to you for peace or something like that and you choos to accept the trade. Now you might remember me saying you can not kill anyone within the same faction as you wold not be possible. Whell this wold not be true in a newly conquered terretory but instead the players in that terretory may choos to stay and be friendly, move to its own factions other regions(if they have any) or they may choos to become rebbels fighting "talliban style" with the new faction(only for a sett period of time a month for example). This wold make them able to caous trubble or even assasinate the new leader over them. Depending on the aggresion of players AI wold/could then be spawned randomly and do random rebbel missions. They can also plead for help from other factions to hellp them gett independance. Independance war wold only be able if you have the support of an existing faction that declare war and reclaims the land by victory it can then be given back to there former faction if they dont gett greedy and keeps it for themselfes!

Now in peacetime players wold be able to do varius jobbs(not to boring cous no one wold play then xD), they culd work in a building built for constructing armored vehicles or in a gun shoop or as a hunter mabe a fisherman or someone who choops down trees to make room for new buildings, being a politician, medic fireman. If religion wold be simulated in the mod there culd be a holy man job. Police wold be one, where seen as you cant kill peaple from the same faction. It culd be simulated by randomly timed spawned AI that does stupid things or mabe even shoots another AI or player. The ideas are endless here.

Whit this said trade betwen factions culd go on and they culd sell/buy millitary vehicles, weapons, boats etc. from echother or why not whole regions. There culd be deffensive alliances that wold call them in the war even tho the assulting nation dont whant war with them. The nation called to war culd just choos noot to help its allie but make an agreement with the agressor if it whanted to. Factions culd choos to come together creating something like EU, nato or even a country with many states like the US for ex.


Whell that was all I had on my mind now!

Thanks for reading!
Best wishes ///me