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#31 Posted at 2013-10-04 11:09        
     

GLT Mod Update to 1.11
The R3F Weapons Pack is a requirement for this mod now!


Changelog
GLT Core
  • GLT_fnc_Crate has been extended to use Robert Hammers Pistole Pack http://www.armaholic.com/page.php?id=20881 (no required addon!)
  • amount of weapons and ammo in GLT_fnc_Crate has been increased
  • BTC Revive update to 0.94
  • VAS update to 2.0
  • Stringtable.xml changes

GLT Missions Stratis
  • all missions: compatibility to ArmA 3 1.02 established
  • new mission: GLT 16: Agia Marina

GLT Grenades
  • damage of HE grenades and handgrenades has been increased (optional)

GLT Objects
  • new object: GLT flagpole

GLT Units Civ Air
  • GLT_MH9_CIV_Black moved to faction CIV_F
  • new unit: Civilian Merlin HC-3 (textures by BIS)
  • new pilot type C_man_pilot_F for all choppers

GLT Units Men
  • new unit: GLT helicopter crew

GLT Units Cars
  • Karakal 1A5 moved to GLT Units Armor
  • LGS Fennek moved to GLT Units Armor

GLT Units Air
  • new units: GLT Merlin HC3, GLT RAH-66 Comanche, GLT AH-9, GLT MH-9, GLT Ka-60 (Armed + Unarmed)

GLT Items
  • new backpack: GLT mortar backpack, GLT tripod backpack, GLT HMG backpacks, GLT GMG backpacks

GLT Units Armor
  • Karakal 1A5 and LGS Fennek included
  • new units: GLT Merkava IV, GLT M109 PIM and GLT M5 Sandstorm

GLT Units Iran Cars
  • GLT support trucks (Iran) have been hidden

GLT Units GRA Cars
  • GLT support trucks (AAF) have been hidden

GLT Editor CleanUp
  • M2A1 Slammer renamed to Merkava IV
  • M4 Scorcher renamed to M109 PIM
  • some supportive olive and sage backpacks had no ammo included

GLT Units PMC Air
  • new unit: Merlin HC-3 (texutes by BIS)

GLT Map Names
  • optional: maps Altis and Stratis renamed to Lemnos and Agios Efstratios

GLT Static Weapons
  • new unit: GLT mortar, GLT Mk.30 HMG (low and high), GLT Mk.32 GMG (low and high), GLT Titan AA, GLT Titan AT


Version 1.11 is adding a few more GLT units as well as some fixes and a new mission for Stratis / Agios Efstratios.

Here's a list of the currently available amount of content:
TOTAL:
-----------
Aerial units - 30
Backpacks - 38
Balaclava - 1
Basecaps - 14
Boxes - 2
Clothes - 2
Flags - 1
Hats - 4
Helmets - 9
Infantry - 106
Inventory Items - 1
Missions - 13
Other - 1
Poloshirts - 19
Shemag - 1
Ships - 3
Static - 7
Tracked units - 3
Underwear - 7
Uniforms - 27
Vests - 12
Wheeled units - 29

The download link in the 1st post of this thread has been updated!


- -


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#32 Posted at 2013-10-05 12:42        
     
Thanks again for posting the update here mate and also sorry for the short delay, I have been a bit busy lately ;-)
News is up on the frontpage and you can find our updated mirror here:



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#33 Posted at 2013-11-10 19:29        
     

GLT Mod Update to 1.12
The NATO SF and Russian Spetsnaz Weapons are a requirement for this mod now!


Changelog
  • fixed: 1001 watches in the inventory bug in BTC Revive
  • fixed: laserdesignator and batteries have been included to GLT_fnc_Crate
  • fixed: Stratis and Altis Missions are compatible to ArmA 3 1.04
  • fixed: black UH-80 heck texture was too dark
  • fixed: faulty backpack class of Ion Inc. explosive specialist
  • changed: stringtable.xml of GLT_Core.pbo
  • changed: VAS Config
  • changed: total rework of the editor cleanup
  • changed: rework of vehicle fuel capacities (see fuel.xls for details)
  • changed: jerrycans applied to vehicle cargos
  • changed: first aid kits removed from some vehicles
  • changed: rework of the glt_items.pbo code, splitting into different pbo files
  • changed: Stratis Missions - Faction Iran has been replaced by CSAT
  • changed: Stratis Missions - GLT Jerrycan Module has been added to several missions
  • changed: total rework of the glt_units_civ_men.pbo code
  • changed: Ion Inc. and GLT units are now using the NATO SF and Russian Speznaz Weapons
  • changed: cargo loadout of Oshkosh JLTV Ambulance
  • changed: classname, stringtable and cfgGroups changes in glt_units_csat_men.pbo
  • changed: classname and stringtable changes in glt_units_csat_cars.pbo
  • new: GLT_fnc_Camp; GLT_fnc_SetTask, GLT_fnc_CreateTask
  • new: GLT loadout has been added to VAS config
  • new: briefing weapon selecting loadouts have been created (though feature has been disbabled by BIS in the meantime)
  • new: jerrycan inventory items
  • new: GLT Parachute
  • new: GLT Jerrycan Editor Module
  • new: config for grey overall (texture by BIS)
  • new: GLT ammo crates
  • new: Altis Mission: GLT 01: Men in Fleck
  • new: Stratis Mission: GLT 17: Take the Airport
  • removed: glt_grenade.pbo because of balancing issues

GLT Mod 1.12 is mostly introducing fixes and code rework. The biggest new feature however is the GLT Jerrycan Editor Module! Check out the video in the 1st post of this thread! Thanks for sxp2high for working with me on this project.

Here's a list of the currently available amount of content:
TOTAL:
-----------
Aerial units - 30
Backpacks - 38
Balaclava - 1
Basecaps - 14
Boxes - 2
Clothes - 2
Flags - 1
Hats - 4
Helmets - 9
Infantry - 107
Inventory Items - 1
Missions - 18
Other - 2
Poloshirts - 19
Shemag - 1
Ships - 3
Static - 7
Tracked units - 3
Underwear - 7
Uniforms - 27
Vests - 12
Wheeled units - 29

The download link in the 1st post of this thread has been updated!


This post was edited by Legislator (2013-11-11 06:00, ago)


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#34 Posted at 2013-11-11 08:31        
     
Thanks for the update :-)
News is up on the frontpage and you can find our mirror here:



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#35 Posted at 2013-11-11 19:19        
     
rofl @ the video, seems like he is urinating into the jerrycan^^

But seriously, a jerrycan is always a good thing to have, increases realism and atmosphere.


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#36 Posted at 2013-11-12 00:28        
     
May I ask how did you fix the BTC Revive 1001 watches?

PC Specs:
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Western Digital 1TB HDD 7200rpm

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#37 Posted at 2013-11-13 21:31        
     
Hi all!

I present you the hotfix for GLT Mod 1.12!

DOWNLOAD: GLT Mod 1.12 Hotfix


Changelog:
  • fixed: server and client crash because of broken classnames in glt_core.pbo and in glt_missions_altis.pbo
  • fixed: stringtable RPT errors of glt_items_backpacks.pbo

Installation:
1. Extract the zip file
2. Overwrite all files in the folder \ArmA 3\@GLT\Addons\


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#38 Posted at 2013-11-13 22:53        
     
Patch release frontpage, thanks a lot for helping us to stay up to date with your work *OK*



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#39 Posted at 2013-12-03 22:09        
     

GLT Mod Update to 1.13


Changelog
  • changed: amount of magazines of Oshkosh JLTV, Fennek LGS and Ifrit have been decreased
  • changed: GLT infantry is now using the black NV goggles
  • changed: GLT_fnc_Crate has been changed to use massis NATO and Russian Speznaz Weapons
  • changed: inventory picture of GLT helipilot overall
  • changed: Ion Inc. Operator is now carrying UAV drone backpack and uav terminal
  • changed: black medic backpack and GLT medic backpack now include morphine, bandages and epinephrine
  • fixed: dead classnames in VAS config
  • fixed: texture path error of wetsuit icon
  • fixed: NVGoggles_OPFOR now has a correct inventory picture with dark textures
  • fixed: error in GLT_fnc_CreateTask
  • fixed: error in GLT_fnc_Crate
  • fixed: all Stratis missions have been made compatible with ArmA 3 1.06
  • new: BTK First Aid has been included in glt_core
  • new: faction resistance group "Victoria Divina" including infantry and Offroad variants
  • new: GLT IFV-6 Namer
  • new: GLT CRV-6 Bobcat
  • new: GLT IFV-6 Namer Anti-Air
  • new: A3 objects as inventory items: tyre, battery, baked beans, antibiotic, bandage, bloodbag, defibrillator, disinfectant spray, heatpack, painkillers, vitamin bottle, water purification tablets, tin container
  • new: headgear items: gray, red and camo beret for "Victoria Divina", red shemag for "Nea Dimokratia", gray camo booniehat
  • new: overall Half-Life design
  • new: backpacks: black fieldpacks with M107 and RPG32 ammo
  • new: Victoria Divina uniforms
  • new: GLT_fnc_Comp (load custom compositions during a mission)
  • new: compositions: glt_anti-air_csat, glt_camp3, glt_helipad
  • new: GLT 02: Fog of War
  • new: version check during mission start (important for admins)
  • updated: VAS 2.0 --> VAS 2.1a
  • updated: GLT Editor Cleanup, a few more houses and debris have been unhidden
  • updated: GLT_fnc_Crate now supports VID faction, updates on other factions as well
  • updated: GLT 01: Men in Fleck (fixes, one new task, BTC revive exchanged with GLT First Aid Module and BIS Respawn Template, task code changed)

-

Known issues:
  • GLT Jerrycan Module is not working in multiplayer mode
  • the VAS configuration is causing RPT errors because of dead classnames, I need more time to identify the dead ones
  • weapon selection in the briefing is not working because BIS disabled the feature again
  • GLT 01: Men in Fleck = respawn safe-loadout is buggy after a few respawns
  • GLT 02: Fog of War = mission is too foggy, US weapons instead of german weapons are in the crates, respawn safe-loadout is buggy after a few respawns
  • Some GLT vehicles still have the wrong cargo loadout

The download link in the 1st post of this thread has been updated!



Youtube: GLT News Network

Twitter: GLT News Feed

Facebook: GLT Picdumps

Website: GLT

Author Message


Posts: 20253
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Country: nl
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#40 Posted at 2013-12-04 07:26        
     
Thanks for the update :-)
News is up on the frontpage and you can find our updated mirror here:



Visit my family webshop desteigerhoutshop.nl.

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Posts: 112
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#41 Posted at 2013-12-09 22:04        
     

GLT Mod Update to 1.14


Changelog
  • changed: Ifrit variants now have no first aid kits anymore
  • changed: editor icon of GLT_Kamaz_Civ_Base is now larger
  • changed: GLT Fennek variants now contain stuff from massis NATO and Russian Speznaz Weapons
  • changed: HEMTT repair truck cargo loadout has been changed
  • fixed: GLT weapon and ammo crates now contain stuff from massis NATO and Russian Speznaz Weapons
  • fixed: RPT error in glt_units_res_men.pbo
  • fixed: incorrect stringtable of GLT_Offroad
  • new: function - GLT_fnc_saveGear, GLT_fnc_loadGear
  • new: objects - garbage can, dirtwall, wooden crate, open tent (objects from ArmA 2)
  • new: composition - glt_anti-air, glt_smallbase, glt_weapon_store
  • updated: GLT 02: Fog of War (fog settings changed, CSAT Kamaz ambulance has been placed, weapon crate loadout at the helipad has been fixed



Known issues:
  • GLT Jerrycan Module is not working in multiplayer mode
  • the VAS configuration is causing RPT errors because of dead classnames, I need more time to identify the dead ones
  • weapon selection in the briefing is not working because BIS disabled the feature again
  • Some GLT vehicles still have the wrong cargo loadout

The download link in the 1st post of this thread has been updated!



Youtube: GLT News Network

Twitter: GLT News Feed

Facebook: GLT Picdumps

Website: GLT

Author Message


Posts: 20253
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 41
In-game name: Foxhound

 
#42 Posted at 2013-12-10 11:21        
     
Thanks for the update :-)
News is up on the frontpage and you can find our updated mirror here:





PS: I remembers a while back you released a v1.12 hotfix, I assume thats not needed anymore? If you could confirm that I will forward that page to the full version.

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#43 Posted at 2013-12-18 22:00        
     

GLT Mod Update to 1.15


Changelog
  • changed: cfgGroup of GLT_Karakal moved to glt_units_armor.pbo
  • changed: setObjectTextureGlobal applied to all random textures of the GLT armored and wheeled vehicles
  • changed: the placeholder GLT HEMTT support trucks have been removed
  • changed: 20Rnd_762x51_Mag added to factions CSAT, CIV and GLT in GLT_fnc_Crate
  • changed: cargo loadout of GLT Karakal 1A5 has been changed (fewer ammo, 7.62 ammo has been added)
  • changed: cargo loadout of GLT Merkava IV (first aid kits have been removed)
  • changed: cargo loadout of GLT UGVs (first aid kits have been removed)
  • changed: cargo loadout of GLT UH-80s (first aid kits have been removed)
  • changed: cargo loadout of GLT M109 PIM (first aid kits have been removed)
  • changed: cargo loadout of GLT Namer variants (first aid kits have been removed, different weapons and ammo has been added)
  • changed: cargo loadout of Ion Inc. Oshkosh JLTV (different weapons and ammo has been added)
  • changed: MH9 door open/close scriot has been disabled (somehow not working anymore)
  • changed: texture of GLT Karakal 1A5 has been reworked
  • changed: texture of GLT LGS Fennek has been reworked
  • changed: texture of GLT Oshkosh JLTV has been reworked
  • fixed: Stratis missions are now compatible to ArmA 3 Patch 1.08
  • fixed: texture paths of NATO HEMTT support trucks because of new hidden selections (rework of textures included)
  • fixed: GLT item epinephrine and morphine now have short descriptions
  • fixed: Ion Inc. security specialist uniform issues
  • fixed: wrong uniform classname of Victoria Divina officer
  • fixed: wrong uniform classname of GLT Rifleman Lite 2
  • new: new unit GLT Manul 1A2
  • new: new unit CSAT Ifrit Ambulance
  • new: new units GLT HEMTT Mover, GLT HEMTT Box, GLT HEMTT Ammo, GLT HEMTT Fuel, GLT HEMTT Repair
  • new: new unit GLT Offroad armed
  • new: new unit Ion Inc. Ifrit (unarmed, HMG, GMG)
  • new: cfgGroups for M109 PIM, M5 Sandstorm, Merkava IV, Karakal 1A5
  • update: GLT 01: Meet the Spartans (BTC revive replaced with BTK First Aid and BIS Respawn Template, Oshkosh JLTV ambulance at the starting point)
  • update: GLT 02: Take Girna (BTC revive replaced with BTK First Aid and BIS Respawn Template)
  • update: GLT 02: Fog of War (new task: secure the ammo depot)

- -

Known issues:
  • GLT Jerrycan Module is not working in multiplayer mode
  • the VAS configuration is causing RPT errors because of dead classnames, I need more time to identify the dead ones
  • weapon selection in the briefing is not working because BIS disabled the feature again
  • Some GLT vehicles still have the wrong cargo loadout

The download link in the 1st post of this thread has been updated!



Youtube: GLT News Network

Twitter: GLT News Feed

Facebook: GLT Picdumps

Website: GLT

Author Message


Posts: 20253
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 41
In-game name: Foxhound

 
#44 Posted at 2013-12-19 11:45        
     
The downloadlink does not work! Can you please check it?


Update:
It seems the site works again, downloading/uploading as I type ;-)


Update 2
New version frontpaged and you can find our mirror here:



This post was edited by Foxhound (2013-12-19 20:48, ago)

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#45 Posted at 2013-12-23 00:08        
     
Hi I got a question. We want to use the GLT Mod. Our Serveradmin installed it but we alway got the error that
glt_untis_aaf_cars
and
glt_untis_csat_cars
have the wrong or no keys...

what is wrong? Caus I don't really have the knowledge of setting up server...but I can speak english ;-)






Tags: Glt