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#46 Posted at 2014-01-13 23:20        
     
Oops really? Never heard of such an issue before. I better create new keys for 1.16 which will be released shortly after the next ArmA 3 patch. :) Sorry for the trouble.


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#47 Posted at 2014-01-26 20:46        
     

GLT Mod Update to 1.16


Changelog
  • changed: a2 object code of glt_objects.pbo has been moved to glt_objects_a2.pbo
  • changed: composition glt_smallbase now contains GLT weapon and ammo crates
  • cargo capacity of launcher crates has been increased
  • changed: cargo loadout of NATO Oshkosh JLTV ambulance
  • changed: amount of medic items in medic backpacks has been decreased
  • changed: most vehicles now have at least 1 first aid kit instead of 0 or more than 1 in the trunk
  • changed: GLT infantry is now using some equipment from BW Mod
  • changed: GLT backpacks are now using some equipment from BW Mod
  • changed: GLT overall capacity decreased
  • changed: goggles have been added to GLT_fnc_Crate, some new items for civilian part
  • changed: classname change from GLT_UAV_Backpack to GLT_Backpack_Flecktarn_UAV
  • changed: classname change from GLT_UAV_Backpack_Dirty to GLT_Backpack_Flecktarn_UAV_Dirty
  • changed: cargo capacity of B_supplyCrate_F has been increased
  • fixed: GLT UGV (RCWS) now has old turret texture again
  • fixed: GLT engineer now uses the correct magazines
  • fixed: GLT Jerrycan Module (not working in MP mode)
  • fixed: wrong classname in GLT_fnc_Crate in civilian part
  • fixed: GLT UAV Operator is not equipped with MX anymore
  • fixed: GLT pilot overall had wrong rvmat reference
  • fixed: Gordon Freeman overall had a wrong container class
  • fixed: all missions have been made compatible with ArmA 3 1.10
  • fixed: new bisign keys for all PBO files
  • fixed: wrong rvmat of GLT_Uniform_Ion
  • new: inventory items: plastic bottle, canteen, cereals box, powdered milk, rice box
  • new: objects: civil help goods crate
  • new: compositions: glt_weapon_store_csat, glt_smallbase_usa
  • new: GLT Sky Lynx
  • new: GLT paratroopers
  • new: cfgGroup GLT_Support_MG, GLT_ParaSquad_Weapons
  • new: mission GLT 03: Winter is coming
  • new: edited Puma of BWA3 (only crew changes)
  • new: GLT L159 Albatross
  • new: headgear: GLT Baret
  • updated: A2 to A3 objects: sandbag (corner), bargate2, mash, black barrel, green barrel, red barrel, barrels on pallet, sandbag corner, sandbag round corner, barrack
  • updated: compositions have been equipped with some A2 objects
  • updated: glt_version_check.pbo applied to new pbo file glt_objects_a2
  • updated: GLT Core stringtable.xml
  • updated: stratis missions GLT 01: Meet the Spartans, GLT 02: Take Girna, GLT 03: Airstation Mike, GLT 04: Operation Delphi
  • updated: altis missions GLT 01: Men in Fleck, GLT 02: Fog of War
  • updated: Victoria Divina camo beret texture has been reworked
  • updated: GLT headgear textures have been reworked
  • updated: GLT backpack textures have been reworked
  • updated: GLT uniform textures have been reworked
  • updated: GLT underwear textures have been reworked
  • updated: GLT vest textures have been reworked
  • updated: GLT vests have been set up with new armor values

- -

Known issues:
  • Error message popup while opening vehicle cargo space (occuring since A3 1.10)
  • the VAS configuration is causing RPT errors because of dead classnames, I need more time to identify the dead ones
  • weapon selection in the briefing is not working because BIS disabled the feature again

The download link in the 1st post of this thread has been updated!


This post was edited by Legislator (2014-06-04 16:55, ago)


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#48 Posted at 2014-01-26 21:27        
     
Thanks for the update :-)
News is up on the frontpage and you can find our mirror here:



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#49 Posted at 2014-03-26 20:16        
     

GLT Mod Update to 1.17


GLT Mod 1.17 will introduce the new faction Nea Dimokratia. It's a pro-CSAT militia which claims the capital of Altis for themselves. Technically a lot of classnames and textures have been removed or reworked. Lots of bugs have been fixed, some sadly only by taking out VAS and BTC revive. All missions are now equipped with BTKs first aid and cargo loadout script, as well as with Bohemia Interactives respawn template.

Changelog
  • changed: altis missions: missions have been renamed
  • changed: classes of "dirty vests" have been removed, textures have been merged with "clean vests"
  • changed: GLT teamleader, squadleader, marksman and teamleader are now equipped with a rangemaster
  • changed: GLT backpack "dirty" config has been removed
  • disabled: RPT error File glt_units_men\scripts\random_uniform_combat.sqf, line 87 (feature has been disabled)
  • fixed: missing MG4 magazine in GLT_fnc_Crate
  • fixed: error messages in BTKs cargo loadout and first aid scripts
  • new: GLT headgear: GLT Helmet MICH (black & flecktarn)
  • new: faction Nea Dimokratia
  • new: Nea Dimokratia combat uniform
  • new: Nea Dimokratia vest
  • new: Nea Dimokratia backpacks
  • new: Nea Dimokratia infantry
  • new: GLT Leopard 2A6
  • new: blue GLT beret
  • new: blue Victoria Divina beret
  • new: Dirty Ion Inc. Offfroader texture
  • new: GLT 21: Back in Fleck
  • new: GLT Showcase: Leopard 2A6
  • new: GLT Jet Pilot Helmet
  • new: composition glt_helipad_csat
  • new: texture for map board \glt_objects.pbo\Data\glt_sign_paper_co.paa
  • new: GLT helmet with grass
  • new: GLT A-10 X2
  • new: Ion. Inc SUV
  • updated: altis missions: all of them
  • updated: stratis missions: all of them
  • updated: Victoria Divina combat uniform texture has been reworked
  • updated: Victoria Divina booniehat texture has been reworked
  • updated: Victoria Divina berets have been reworked
  • updated: GLT Infantry Showcase
  • updated: GLT Fennek texture has been reworked
  • updated: GLT IFV-6 Namer textures have been reworked
  • updated: GLT Merkava IV texture has been reworked
  • updated: GLT M109 PIM texture has been reworked
  • updated: GLT M5 Sandstorm texture has been reworked
  • updated: GLT Manul 1A2 texture has been reworked
  • updated: GLT Offroader texture has been reworked
  • updated: GLT HEMTT textures have been reworked
  • updated: GLT Oshkosh JLTV textures have been reworked
  • updated: GLT Merlin HC3 textures have been reworked
  • updated: GLT AH9/MH9 textures have been reworked
  • updated: Ka-60 "Harpeia" texture has been reworked
  • updated: black Ion Inc. Offroader now has a config
  • updated: Victoria Divina Offroader texture has been reworked





Known issues:
  • weapon selection in the briefing is not working because BIS disabled the feature again

The plans for GLT Mod 1.18 include more Nea Dimokratia units and more showcases.

The download link in the 1st post of this thread has been updated!



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#50 Posted at 2014-03-26 20:48        
     
Thanks for the update mate :-)
News and mirror here on Armaholic have been updated.

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#51 Posted at 2014-04-11 08:29        
     
I have a problem with the modem.
In the first commander of the mission is about 700 meters in front of the enemy positions, whether this be so?
No possibility to load a saved mission, and most importantly it lacks some files (screenshots)
I have installed
http://www.armaholic.com/page.php?id=19763
http://www.armaholic.com/page.php?id=24147
http://www.armaholic.com/page.php?id=18767
http://www.armaholic.com/page.php?id=21912
http://www.armaholic.com/page.php?id=20393
http://www.armaholic.com/page.php?id=23242
http://steamcommunity.com/sharedfiles/filedetails/?id=247838060
http://steamcommunity.com/sharedfile.../?id=247838083
http://steamcommunity.com/sharedfile.../?id=247838098


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#52 Posted at 2014-04-21 21:28        
     

GLT Mod Update to 1.18


GLT Mod 1.18 will introduce a fix for the respawn template of BIS that had been introduced with the latest A3 patch. However it will also feature a lot of Tropentarn units of the German Liberation Taskforce, some vehicles for the Nea Dimokratia militia and a lot of other stuff.,

Changelog
  • changed: Leopard 2A6 now is called Leopard 2A8
  • changed: GLT Oshkosh JLTV driver is a medic now
  • fixed: several issues in Leopard 2A8 showcase
  • fixed: old texture on one of the GLT HEMTT trucks
  • fixed: config error of GLT supply box
  • fixed: missing stringtable of GLT_Backpack_HMG_Support
  • fixed: rangefinder and binocular were lost after respawn
  • new: Nea Dimokratia VW Crafter (red + black)
  • new: Nea Dimokratia red beret
  • new: Nea Dimokratia red and black SUV
  • new: GLT Tropentarn uniforms
  • new: GLT Tropentarn helmets
  • new: GLT Tropentarn backpacks
  • new: GLT Tropentarn vests
  • new: GLT Tropentarn infantry
  • new: GLT Tropentarn static weapons
  • new: GLT KSK backpacks
  • new: GLT KSK uniform
  • new: GLT KSK units
  • new: civilian with black overall
  • new: black overall
  • new: GLT Respawn Template Fix
  • new: GLT Showcase: A-10 X2
  • new: loadout "glt_weapons_tropentarn" and "glt_weapons_ksk" for GLT_fnc_Crate
  • new: GLT Editor CleanUp - new vehicle class "Structures_Sports"
  • new: Dynamic Civilian Life v 1.1 (DCL) by Nicolas BOITEUX has been integrated
  • updated: all Stratis and Altis missions with respawnOnStart = 0 parameter







Known issues:
  • weapon selection in the briefing is not working because BIS disabled the feature again
  • there might be a conflict when using AiA with GLT Mod


The download link in the 1st post of this thread has been updated!



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#53 Posted at 2014-04-21 22:26        
     
Thanks again for the update :-)
News is on the frontpage and you can find our updated mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#54 Posted at 2014-05-20 21:48        
     

]GLT Mod Update to 1.19


GLT Mod 1.19 includes some bugfixes. In a radical move I changed a lot of file paths and splitted things into different PBO files. Anyone who used GLT stuff before has to adapt the previously created missions for it now. This update also includes some new units, two new showcases and a lot of new inventory items.

Changelog
  • changed: reworked inventory items of glt_items.pbo
  • changed: complete change of content handling with changes in file paths and cfgPatches classnames
  • changed: most config.cpp have been binarized
  • changed: special weapon boxes can now contain more weapons and ammunition
  • fixed: RPT errors with missing sounds / reworked config of BTKs first aid script
  • new: Nea Dimokratia MH-9
  • new: Nea Dimokratia flag marker
  • new: GLT Showcase: Nea Dimokratia
  • new: GLT Showcase: KSK
  • new: unlocked ArmA 3 poor clothes
  • new: CSAT scientist
  • new: LGS Fennek ambulance
  • new: lots of new inventory items
  • new: survivor and bandit civilians
  • new: civilian backpacks
  • updated: various new stringtable entries
  • updated: GLT Showcase A-10X2
  • updated: GLT Editor Cleanup: a few vehicle class changes
  • updated: lots of new vehicles have been added to BTKs cargo script
  • updated: AK-47 and AKM have been added to "ndk_weapons" of GLT_fnc_Crate











Known issues:
  • weapon selection in the briefing is not working because BIS disabled the feature again
  • there might be a conflict when using AiA with GLT Mod

Now I'm reworking my composition files in order to address to trouble with AiA. Basicly I will put my A2 ports on the scrap heap and introduce the optional GLT Mod Extended which will focus on content from AiA as a requirement.

The download link in the 1st post of this thread has been updated!



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#55 Posted at 2014-05-20 22:10        
     
Thanks again for posting the update here :-)
News is on the frontpage and you can find our updated mirror here:



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#56 Posted at 2014-05-21 09:29        
     
Mod cool, I have a request for more missions in the new version. Alternatively, if you are planning a missionspack?


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#57 Posted at 2014-05-31 22:52        
     

GLT Mod Update to 1.20


GLT Mod 1.20 includes a lot of bugfixes and introduces the compatibility to All in Arma! I also took advantage on the BW Mod update and included the new content in my missions. This update includes one new showcase featuring the GLT Paratroopers!

Changelog
  • changed: cfgMagazines of food and mechanical items has been removed
  • changed: jerrycans are now available in cfgVehicles and cfgWeapons as well
  • changed: medic items have been moved from TransportMagazines to TransportItems on the medic backpacks
  • changed: composition versions in missions will be loaded according to All in Arma being loaded or not
  • changed: CSAT Ghilie soldiers now use their own ghilie suit
  • fixed: rvmat path issue with GLT_Vest_Light1_Tropentarn
  • fixed: GLT Karakal 1A5 Tropentarn displayname
  • fixed: A3 and All in Arma compatible compositions have been created
  • fixed: issue with random GLT Overall texture
  • fixed: wrong signature file for glt_items_backpacks_glt_ksk.pbo
  • new: many new inventory items
  • new: edited Leopard of BWA3
  • new: GLT Showcase Paratroopers
  • removed: all Arma 2 object ports (glt_objects_a2.pbo and ca.pbo)
  • update: BTK First Aid small script changes
  • update: new BW mod weapons are available in GLT_fnc_Crate;
  • update: new civilians have been added to Nicolas BOITEUX civilian spawn script
  • update: GLT 04: Operation Delphi
  • update: GLT 12: Kill Farm
  • update: GLT 18: Men in Fleck
  • update: GLT 19: Fog of War
  • update: GLT 20: Winter is coming
  • update: GLT 21: Back in Fleck
  • update: GLT Showcase A-10X2
  • update: GLT Showcase Leopard 2A8
  • update: many new vehicles have been added to BTKs cargo loadout script







Known issues:
  • weapon selection in the briefing is not working because BIS disabled the feature again

PS: If you want, you can track the progress on this link: https://github.com/Legislator

The download link in the 1st post of this thread has been updated!


This post was edited by Legislator (2014-06-04 16:54, ago)


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#58 Posted at 2014-06-01 08:49        
     
Thanks again :-)
News is on the frontpage and you can find our updated mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#59 Posted at 2014-07-01 17:54        
     

GLT Mod Update to 1.21


GLT Mod 1.21 is upgrading all missions with a new AI skill array. The goal is to optimize the AI to be clever without having instant headshot-kills. This version also includes new content, bugfixes and some improvements.

Changelog
  • changed: author of Puma and Leopard 2A6M
  • changed: various priorities in cfgFactionClasses
  • changed: GLT_Item_Map_Assault is now a real inventory item, not a magazine anymore
  • fixed: stringtable issue with LGS Fennek ambulance (Tropentarn)
  • fixed: GLT Mini UAV could not be disassembled when using a tropentarn backpack
  • fixed: Ion Inc. teamleader is equipped with M203 grenades now
  • fixed: US and CSAT Ghillie appear without clothes
  • new: bandit overall
  • new: bandit basecaps
  • new: survivor clothes
  • new: tools inventory items
  • new: GLT Medibox by [GLT]Turrican
  • new: GLT AI Skill Array has been defined in the glt_core.pbo
  • new: Civilian Merlin HC3 ambulance
  • new: hats (brown, brown bandit, black, AAF)
  • new: damaged basecaps (black, blue)
  • new: bandannas (AAF, blue, green, pink, red, yellow)
  • new: basecap (Doctor)
  • new: medical pilot overall
  • new: Infiniti Offroader (Police and Ambulance)
  • new: burning tyre heap
  • new: composition glt_barricade
  • new: Altis Police Units
  • new: Altis Ambulance Units
  • new: GLT Showcase Police
  • new: GLT Showcase Namer
  • reworked: textures of basecaps (GLT, ACE, Major League Infidel)
  • reworked: jerrycan script code by [MAD SIN] BTK aka sxp2high
  • updated: new cfgGroups GLT_A10X2_Squad
  • updated: more objects in the editor have been unlocked
  • updated: IR grenade has been added to GLT_fnc_Crate
  • updated: all Stratis and Altis missions (trigger and AI skill updates, various bugfixes)









Known issues:
  • The new GLT Showcases of GLT Mod 1.21 need a small rework
  • Some inventory items have some config errors (already fixed for GLT Mod 1.22)

PS: If you want, you can track the progress on this link! https://github.com/Legislator

The download link in the 1st post of this thread has been updated!



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#60 Posted at 2014-08-11 16:38        
     

GLT Mod Update to 1.22


GLT Mod 1.22 is containing some ports from Arma 2 now, mostly small stuff. The biggest credit goes to TheDog88, author of the ARP 2 objects mod, who provided me his 3D files and textures. I upgraded them with new textures and an item config for the inventory. My original goal was to port over some A2 vehicles as well (starting with the Dingo), but I ran into lots of problems and I'm not skilled enough to solve it. Besides there are more talented modders out there who are currently taking care of it.

Changelog
  • changed: some config tweaks of air units
  • changed: modelsides[] = {3, 2, 1, 0} for all men units
  • changed: GLT based fun civilians have been moved to vehicleclass MenFun
  • changed: GLT Paratroopers now use the new GLT parachutes
  • changed: GLT_fnc_Crate now uses the new GLT parachutes and Massis nightvision goggles
  • changed: GLT civilians now use a camouflage value of 1.2
  • changed: GLT soldiers now use a camouflage value of 0.9, snipers 0.6 and lite soldiers 1.0
  • changed: GLT KSK soldiers now use a camouflage value of 0.8
  • changed: Neo Dimokratia soldiers now use a camouflage value of 1.0 and guards 1.1
  • changed: Ion Inc. units now use a camouflage value of 1.0 and 1.1
  • changed: Victoria Divina units now use a camouflage value of 0.9
  • changed: arma 3 medic backpacks now contain GLT medic items
  • changed: some stringtables
  • fixed: 3D model path of GLT_Item_Shovel
  • fixed: no 3D models applied for cans
  • fixed: tactical bacon picture path
  • fixed: can opener picture path
  • fixed: desinfectant spray (50 % empty) stringtable
  • fixed: heatpack stringtable
  • fixed: glass item had no stringtable and picture
  • fixed: wrong stringtable in NDK uniform config
  • fixed: GLT Showcase KSK: task 3 text was not visible
  • fixed: GLT 04 Operation Delphi: target person did not join the team
  • fixed: GLT 08 Insurrection: quadbikes were changed to Oshkosh JLTV
  • fixed: GLT 12 Kill Farm: player respawned with default gear
  • fixed: underwear had no inventory item
  • fixed: GLT tool items author has been applied
  • fixed: GLT medic items author has been applied
  • fixed: GLT food items author has been applied
  • fixed: GLT camping items author has been applied
  • fixed: Ion Inc. Offroader texture path was wrong
  • fixed: some wrong stringtables of the tropentarn backpacks
  • new: stash note items
  • new: tool items: bloody knife, clean knife
  • new: food items - apples (green, red, yellow), sardine cans
  • new: military items - dog tags (port of Arma 2)
  • new: cfgGroups GLT_MechInfSquad and GLT_MechInfSquad_T
  • new: GLT parachutes (Flecktarn, Tropentarn, KSK)
  • new: C-130J wreck (port of Arma 2)
  • new: Huntingrifle (port of Arma 2)
  • new: hanged civilian and doctor (port of Arma 2)
  • new: guerilla weapon and ammo boxes (port of Arma 2, filled with Massis weapons)
  • new: Altis Police Officer
  • new: civilian headgear items (turbans, cowboy hats, woolhats, police hat)
  • new: uniform insignias
  • new: object mass grave (port of Arma 2)
  • new: eyepatches (black, smiley)
  • new: cfgGroups GLT_Comanche_Squad_USA
  • new: police basecap (old A3 texture reintroduced)
  • new: random uniform insignias for all playable GLT units (mission updates)
  • new: Sparta insignia for all US units (mission updates)
  • new: GLT Showcase - Ion Inc.
  • new: leather jacket (port of Arma 2)
  • new: office items - binders (ARP 2)
  • new: drug items - cocaine 8ball (ARP 2)
  • new: security card items (ARP 2)
  • new: blackbox item (ARP 2)
  • new: MRE box with food item content (ARP 2)
  • new: Suitcases defined as ammboxes (ARP 2)
  • removed: treasure map items
  • updated: GLT Showcase: IFV-6 Namer
  • updated: unit insignia check has been added to GLT_fnc_SaveGear and GLT_fnc_LoadGear
  • updated: GLT Showcase: Paratroopers
  • updated: author has been added to civilian headgear
  • updated: Altis police has random headgear now







Known issues:
none

PS: If you want, you can track the progress on this link! https://github.com/Legislator

The download link in the 1st post of this thread has been updated!



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