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#61 Posted at 2014-08-12 10:19        
     
Thanks for the new update mate :-)
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#62 Posted at 2014-09-07 22:30        
     
Hey!

Thank you for all the hard work and to enable even the newest players like myself to enjoy this great work. I am German as well, therefor I am enjoying this tremendously.

One question, is the GLT Mod for ArmA 3 compatible with "LIFTER for ArmA 3" and "Community based Addons A3 (CBA)"? Furthermore, is the BWMod compatible with aforementioned mods?

Best greetings and Danke schön,

Kng

Edit: Another question, if you guys don't mind. Would this list work?

CBA
AGM
NATO SF and RUS Spet Weapons
BwMod (with AGM and ASDG compability files)
GLT
ASDG

Would I have to disable anything if I wanted to play a certain scenario, e.g. one that needs a mod that seems to conflict with one listed here? Do I simply disable it by removing the mod=@name_of_mod_that_is_to_be_removed from the steam launch settings while adding the one needed for said scenario? Are there any general mod-lists, that work well together and have a large number of SP/MP scenarios? Any help is greatly appreciated! Thanks in advance for reading this.

This post was edited by iKng (2014-09-08 00:44, ago)


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#63 Posted at 2014-09-08 20:35        
     
Hi there,

thanks for your feedback :) BW Mod and NATO SF & RUS Weapons are a requirement for this mod so it'll be compatible to 100 %. CBA also didn't cause any issues.

I haven't used the other but I can't imagine that there will be a conflict. The GLT mod is mostly containing some carefully done reconfigs, additional textures, 3D models, music files and missions. Every script is not triggered by default, but only in the missions itself.

Some features however might influence the gameplay of other scenarios, for example the cargo loadouts of the vehicles.

---------------------------------------------------------------------------------------------------------------------------------

GLT Mod Update to 1.23


GLT Mod 1.23 is providing some new features for the civilians. I was tired that all A3 civilians looked like tourists. Now there is the option to use the good old ArmA 2 clothes instead.
New mission features include random insignias for the GLT forces, the Friendly-Fire-Module and a new fancy mission intro text.

Changelog
  • changed: Stratis intro has a new music file now
  • changed: 3D models of carglass items
  • changed: some stringtables
  • changed: GLT mission intro video
  • fixed: wrong texture path for tropentarn offroad
  • fixed: B_Pilot_F was hidden
  • fixed: author of civilian backpacks has been added
  • fixed: wrong texture paths of GLT_fnc_Kamaz
  • fixed: wrong p3d model for GLT steerable tropentarn parachute
  • new: 4 farmer hats (black, brown, spotted, squared) (port of Arma 2)
  • new: 4 farmer civilians (port of Arma 2)
  • new: 6 jogging civilians (port of Arma 2)
  • new: 30 middle eastern clothes (port of Arma 2)
  • new: 30 middle eastern civilians (port of Arma 2)
  • new: priest clothes (port of Arma 2)
  • new: doctor clothes in 4 variants (port of Arma 2)
  • new: jogging clothes in 6 variants (port of Arma 2)
  • new: suits in 2 variants (port of Arma 2)
  • new: rocker clothes in 4 variants (port of Arma 2)
  • new: woodlander clothes in 4 variants (port of Arma 2)
  • new: middle east backpack configurations
  • new: AK-47 Gold
  • new: villian "Judas the Priest"
  • new: brown and grey spray cans
  • new: backpacks for armed middle east units
  • new: armed middle east units
  • new: composition glt_camping3
  • new: GLT 22: Crash Site
  • updated: inventory icons





PS: If you want, you can track the progress on this link! https://github.com/Legislator

The download link in the 1st post of this thread has been updated!



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#64 Posted at 2014-09-10 12:23        
     
Hey,

thank you very much!

Best greetings,

Kng


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#65 Posted at 2014-09-10 14:17        
     
Thanks for the update and sorry for the delay before posting but I was on holiday :-)
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#66 Posted at 2014-12-05 17:06        
     

GLT Mod Update to 1.24


GLT Mod 1.24 is extending the amount of A2 ports. However the most important changes are affecting the stringtables. Besides that several new missions and a lot of compositions have been included

Changelog
  • changed: weapon layouts of Nea Dimokratia and Ion Inc. units
  • changed: various stringtables
  • changed: various stringtables have been moved
  • changed: glt_objects.pbo has been splitted into different parts
  • changed: Gorgon is now called Pandur II 8x8
  • fixed: Nea Dimokratia VW Crafter texture
  • fixed: brown woolhat texture path
  • fixed: author and mapsize of GLT backpacks
  • fixed: texture path issue of GLT A10X2
  • fixed: bag bunker in composition "glt_smallbase" was badly placed
  • new: bandanna (TTKSO)
  • new: Nea Dimokratia and Ion Inc. heavy machine gunner
  • new: flag marker for Altis Bandits
  • new: flag marker for ChDkz
  • new: flag carrier for Chdkz
  • new: inventory icons for Ion Inc. uniforms and clothes
  • new: Ion Inc. uniform insignia
  • new: random headgear for some Ion Inc. units
  • new: power generators (object port Arma 2)
  • new: barricade (object port of Arma 2)
  • new: containers in nets (object port of Arma 2)
  • new: a lot of arma 2 compositions ported to A3 including the required A2 objects
  • new: GLT 23: Operation Cerberus
  • new: Showcase L159
  • new: Showcase Divers
  • new: additional camo nets with destrType = "DestructNo";
  • new: chernarus police uniform + police hat (port of Arma 2)
  • new: armed chernarus policeman
  • new: profiteer clothes (port of Arma 2)
  • new: journalist clothes
  • new: GLT Supplydrop Parachute Tropentarn
  • new: several new bandits (armed civilians)
  • updated: black and brown woolhat textures are referring to glt_items_clothes_civil
  • updated: GLT and civilian underwar author has been added
  • updated: Ion Inc. clothes and uniform textures
  • updated: GLT uniform textures
  • updated: GLT Supplydrop Parachute Flecktarn







PS: If you want, you can track the progress on this link! https://github.com/Legislator

The download link in the 1st post of this thread has been updated!



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#67 Posted at 2014-12-05 22:20        
     
Thanks for posting the update here :-)
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#68 Posted at 2015-03-05 11:08        
     

GLT Mod Update to 1.25


GLT Mod 1.25 is providing a lot of fixes and upgrades and some new content (3D objects, compositions and missions).

Changelog
  • changed: CSAT Tempest Truck is now called Kamaz 63968
  • changed: AI value aimingshake = 0.1
  • changed: AI value general = 0.4
  • changed: M107 and G82 now share the same ammunition
  • changed: texture paths in GLT_fnc_Tex for CDF and ChDkz vehicles
  • changed: old GLT mission intro video reused
  • changed: M249 has been added to A3 NATO weapon box
  • fixed: RHS mod dependency in glt_units_men_civil_bandits
  • fixed: RPT error caused by fault eventhandler in unit configs
  • fixed: GLT Merkava IV Tusk author
  • fixed: missing RVMAT file and texture of GLT_Stand_Water
  • fixed: GLT UGV were not active
  • fixed: MG5 ammo has been added to KSK weapon crates
  • fixed: GLT 18: Men in Fleck (target person did not join the player team)
  • fixed: GLT Showcase L159: hostiles planes were not spawning
  • fixed: head proxy in View Pilot LOD has been removed on civilian euro 3 model
  • new: Barracks (green + tan) (port of ArmA 2)
  • new: Silver Quadbike
  • new: compositions glt_fuelDepot_us, glt_fuelDepot_chdkz, glt_guardpost4
  • new: compositions glt_smallTentCamp, glt_smallTentCamp_tropentarn, glt_smallTentCamp_napa
  • new: compositions glt_vehicleShelter, glt_vehicleShelter_tropentarn, glt_vehicleShelter_aaf, glt_vehicleShelter_us, glt_vehicleShelter_csat
  • new: compositions glt_helipad_us
  • new: compositions glt_tankditch, glt_tankditch2, glt_tankditch_tropentarn, glt_tankditch2_tropentarn
  • new: GLT Winter Camonets
  • new: GLT Winter Tents
  • new: GLT Helipilot, Helicrew and Jet Pilot (Tropentarn)
  • new: snowman (port of Arma 2)
  • new: kiosk stand (port of Arma 2)
  • new: desert watchdower (port of Arma 2)
  • new: weapon AA-12 shotgun (port of Arma 2)
  • new: weapon M32 grenade launcher (tan and black) (port of Arma 2)
  • new: heavy grenadier unit (NATO, GLT, PMC)
  • new: Armazone Prime Air drone
  • new: object port (earthern ramp, big tent, artillery nest)
  • new: GLT Showcase: M109 PIM
  • new: prototype of new poster 2D model
  • updated: GLT_fnc_Camp now supports ChDkz faction
  • updated: GLT_fnc_Crate has been applied with AA-12 and M32 for GLT and PMC factions
  • updated: GLT Showcase: Paratroopers
  • updated: GLT Showcase: Ion Inc.
  • updated: Leopard 2A8 tracks texture
  • updated: hand sections of several civilian units (port of Arma 2)
  • updated: texture improvement of GLT_Civilian_Jeans2
  • updated: author has been added of survivor clothes
  • updated: CSAT officer now has officer icon in the editor
  • updated: rework of MH-9 (GLT + civilian) with closed door, now inherit from C_Heli_Light_01_civil_F
  • updated: G36 silencer has been added to GLT_fnc_Crate (glt_divers)
  • updated: Ion Inc. combat helmet has been added to GLT_fnc_Crate (pmc_weapons)

PS: If you want, you can track the progress on this link! https://github.com/Legislator

The download link in the 1st post of this thread has been updated!



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#69 Posted at 2015-03-05 19:28        
     
Thanks again for posting the update here :-)
News is up on the frontpage and you can find our updated mirror here:



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#70 Posted at 2015-06-21 19:15        
     

GLT Mod Update to 1.26


The main focus of GLT Mod 1.26 is a complete mission overhaul with new features and some changes. The arsenal feature has been included with whitelists of allowed weapons for each faction.

https://www.youtube.com/watch?v=8NPVGZ2iPTk

Changelog
  • changed: GLT static AT and AA launchers have been retextured
  • fixed: armed middle east units are no longer identified as civilians
  • fixed: double stringtables
  • fixed: pop up error with CZ 550 Huntingrifle
  • fixed: brightness and contrast have been reduced for GLT_Hat_AAF and GLT_Bandanna_AAF
  • fixed: static weapons could not be assembled anymore
  • fixed: random texture of MH-9 was not applied anymore
  • new: uniform insignias "Doge", "Baby Jaguar", "A man chooses"
  • new: GLT Poster Module
  • new: posters and graffitis
  • new: GLT_fnc_Sandstorm
  • new: newspaper items (ARP 2 port)
  • new: leathet jacket (Tunnel Snakes)
  • new: Suvivors (Tunnel Snakes)
  • new: icon-script by Quiksilver added to glt_core
  • new: config for civilian Infiniti Offroader repair vehicle
  • new: arsenal feature (by BTK) for all missions on Stratis and Altis (not including showcases of L-159, Leopard 2A8 and A-10X2)
  • new: T-Shirt (Vaultboy)
  • new: Civilian (Vaultboy Shirt)
  • new: Middle East Terrorist Mortar and Mortar Backpacks
  • new: Middle East Shouts (required for Takistan missions)
  • updated: hgun_Pistol_heavy_01_F has been added to GLT_fnc_Crate
  • updated: all Stratis missions (respawn points in briefing, no more corpse delete, player markers, minor mission changes, arsenal)
  • updated: all Altis missions (respawn points in briefing, no more corpse delete, player markers, minor mission changes, arsenal)

PS: If you want, you can track the progress on this link! https://github.com/Legislator

The download link in the 1st post of this thread has been updated!



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#71 Posted at 2015-06-21 21:38        
     
Thanks for the update mate :-)
News is up on the frontpage and you can find our updated mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#72 Posted at 2015-08-10 15:26        
     
GLT Mod Update to 1.26.1

The main focus of GLT Mod 1.26.1 is on bugfixes and minor changes for GLT Mod Extended 1.03.

Changelog
  • changed: several stringtables
  • changed: GLT Flecktarn backpacks texture path and scope changes
  • changed: GLT Tropentarn backpacks texture path and scope changes
  • changed: GLT KSK backpacks scope changes
  • changed: NDK backpacks texture path and scope changes
  • changed: PMC backpacks scope changes
  • changed: USA backpack scope changes
  • changed: Middle East backpacks scope changes
  • changed: various changes in the arsenal templates because of redundant backpacks
  • changed: AI values have been adjusted
  • fixed: RPT errors caused by GLT Showcase: Leopard 2A8
  • fixed: GLT 13: Operation Atlantis - divers are not throwing grenades anymore, UH-80 is now hovering over the water
  • fixed: config of Infiniti Offroader was messed up
  • new: compositions (glt_camp1_ru, glt_camp2_ru)
  • new: backpacks GLT_Fieldpack_Empty_NDK, GLT_Assaultpack_Empty_NDK, GLT_Backpack_Bergen_Empty_NDK and GLT_Kitbag_Empty_NDK
  • new: backpack GLT_Bergen_Empty_KSK
  • new: arsenal template arsenal_glt_diver_no_at
  • updated: GLT Showcase: Divers (new arsenal template)

PS: If you want, you can track the progress on this link! https://github.com/Legislator

The download link in the 1st post of this thread has been updated!

PS: GLT Mod is available for download on Steam as well!

Added 21 minutes later:

I just died a little inside ... Please wait with the download of GLT Mod 1.26.1. I have to fix and reupload first.

Update: Fixed zip file has been uploaded

This post was edited by Legislator (2015-08-10 17:28, 858 days ago)


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#73 Posted at 2015-08-10 23:15        
     
Thanks again for the update mate :-)
News is up on the frontpage and you can find our updated mirror here:



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#74 Posted at 2016-01-02 19:53        
     
GLT Mod Update to 1.27

This mod update is featuring the BFE+, a new german anti-terror unit.





Changelog
  • changed: GLT Showcase: Nea Dimokratia (player units have been moved)
  • changed: author added to bandit clothes
  • changed: BW Mod backpacks have been added to BW arsenal template
  • changed: CfgAISkill in glt_core.pbo has been disabled
  • changed: cargo layout of GLT supply crate
  • changed: cargo layout of ChDkz weapon crates
  • fixed: slow turret movement because of bad aimingSpeed array in CfgAISkill
  • fixed: inventory texture path issue of civilian bandits
  • fixed: all vests config has been reworked
  • fixed: all hemlmets config has been reworked
  • fixed: display name of Middle East civilian 25
  • fixed: icon of Ion Inc. uniform could not be found
  • fixed: GLT Showcase: Ion Inc. (task 2 was completed too early)
  • fixed: priest clothes could not be loaded anymore
  • new: mod config has been created
  • new: inventory item Explosive Charge
  • new: assaultrifle G36C (port of Arma 2)
  • new: faction BFE+
  • updated: all backpacks mod config value has been applied
  • updated: all vehicles are now available in virtual garage

PS: If you want, you can track the progress on this link! https://github.com/Legislator

The download link in the 1st post of this thread has been updated!

PS: GLT Mod is available for download on Steam as well!


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#75 Posted at 2016-01-02 21:29        
     
Thanks for the update :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.





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