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#46 Posted at 2014-09-08 22:19        
     
Hey, no t that much friend!

Let´s keep improving the mod

Dagger Scopes for A3:https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/
Dagger Scopes: http://www.armaholic.com/page.php?id=19844
Dagger Ballistics: http://www.armaholic.com/page.php?id=24600
Dagger Weapons: http://www.armaholic.com/page.php?id=25486

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#47 Posted at 2014-10-03 15:23        
     
Hello friends,

I´m just passing by to say I´ve added a donate link on front page.

If you like the mods, please help us to keep the motor running and to add new 3D models to the pack.

Cheers!

Dagger Scopes for A3:https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/
Dagger Scopes: http://www.armaholic.com/page.php?id=19844
Dagger Ballistics: http://www.armaholic.com/page.php?id=24600
Dagger Weapons: http://www.armaholic.com/page.php?id=25486

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#48 Posted at 2014-10-22 00:24        
     
The Horus H37 I´m working on, at 25 power:


Dagger Scopes for A3:https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/
Dagger Scopes: http://www.armaholic.com/page.php?id=19844
Dagger Ballistics: http://www.armaholic.com/page.php?id=24600
Dagger Weapons: http://www.armaholic.com/page.php?id=25486

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#49 Posted at 2014-10-30 12:59        
     
Here´s a proof of concept.

The PIP scopes can be ported to Arma 3 as you see here with this Horus H59.

Dagger Scopes for A3:https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/
Dagger Scopes: http://www.armaholic.com/page.php?id=19844
Dagger Ballistics: http://www.armaholic.com/page.php?id=24600
Dagger Weapons: http://www.armaholic.com/page.php?id=25486

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#50 Posted at 2014-10-31 05:36        
     
Hello,

thanks a lot for your work, a nice addition for ArmA2 and ArmA3 Ruthberg mods (Advanced Ballistics, ATragMX and Kestrel 4500).

Have you planned a official port of your great mod on ArmA3 ?


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#51 Posted at 2014-10-31 08:04        
     
Thanks for informing us of your updated release :-)
News is up on the frontpage and you can find our updated mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#52 Posted at 2014-10-31 11:10        
     
Hey Dagger, first off: I love your reticles, they are so much cooler than the original ones.

I know you must have been asked this a thousand times before, but: Could you somehow explain how to zero in on a target and adjust the sights so that I hit what I aim for? I'm used to ACE Rangetables but they are useless now, even though they have been changed for some reason. I've read the FAQ and the Manual and maybe I'm just too dumb to get it but is there any way to adjust the scope without having to do math while in combat? Any form of simple rangetable like ACE?

I'm playing with a small comunity and I really want us to use this mod but without us understanding how to hit where we aim, this is pretty hard to do.


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#53 Posted at 2014-10-31 13:00        
     
Hey Dar,

It´s quite easy, almost like using ACE tables. The only difference is that you need to make the tables yourself.

Go to the range and take notes on a sheet of paper what sight adjustment does it take to hit targets at 100, 200, 300, etc.. meters and that´s all. Then use your notes to play the game.

My zero ranges differ from ACE because my zeros are accurate at 300 m for 5.56 and 7.62, 400 m for .300 and .338, etc. And ACE zeros are not accurate at these distances, they are zeroed for 3 hundred and something, 2 hundred and something meters, and so on.

If you set in the configs the zero for say 300 m, it will not be 300 m in game, it will be 270 or 340 m, or something, but not 300 m exactly. Easy to understand, since the weapons have different sight height memory points.

Just let me know if you´ve made it Dar.

Good luck!

Dagger Scopes for A3:https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/
Dagger Scopes: http://www.armaholic.com/page.php?id=19844
Dagger Ballistics: http://www.armaholic.com/page.php?id=24600
Dagger Weapons: http://www.armaholic.com/page.php?id=25486

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#54 Posted at 2014-10-31 17:31        
     
Thanks for the reply, man.

Does that mean I have to do a custom rangetable for each WEAPON or for each CALIBER or for each SCOPE?

I've done this with the M110 now and yes, it is a way but wouldn't it be a lot more user-friendly if you'd alter the ACE rangetables with your mod so that they display the correct values? I now have a sheet of paper with the numbers here but in fact everybody on the team would need this list and not all of them have the time train with each weapon.

EDIT: I've done it with Mk17 Sniper and M110 now and it is definitly NOT defined by caliber...

EDIT 2: I also noticed that many markings on the reticles, for example the markings above 300 on the ACOG or SpectreDR are incorrect. Srsly, your new scopes look awesome but they are unfortunatly of little actual use if the just don't hit where you aim. I've noticed you released a ballistics mod recently. Will it work with ACE? Will this make the markings accurate again?

EDIT 3: I just tried, and YES :), the markings are correct again with your ballistics mod enabled! Just one bug I noticed when using both these mods: When you are not running it with RH-Mods enabled, you get an error that the 20rnd 7.62 mag of the RH M14s I think is missing - and this results in M110s not taking the 20rnd Mk17 Mag. So if you spawn a US marksman he will have plenty of ammo but can't load it because it doesn't fit the rifle.

EDIT 4: I fixed it. You forgot (?) to add the Mk17 magazine types, both vanilla and ACE
"ACE_20Rnd_762x51_S_SCAR",
"ACE_20Rnd_762x51_T_SCAR",
"ACE_20Rnd_762x51_SB_SCAR",
"ACE_20Rnd_762x51_SB_S_SCAR",
"20Rnd_762x51_SB_SCAR",
"20rnd_762x51_B_SCAR"
to the magazines of all M110 types and added RH Mags to the code, that the game will attemp to load even if RH mods are not loaded. This will result in an error message that the rh mag is missing and units spawning with the old loadouts that can no longer use their magazines (check out the US Marksman as example, he has a M110_NVG_EP1 and spawns with MK17 mags by default).

This post was edited by Dar (2014-11-01 12:14, 1085 days ago)


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#55 Posted at 2014-11-01 14:07        
     
Dar:
Does that mean I have to do a custom rangetable for each WEAPON or for each CALIBER or for each SCOPE?
YES! That´s why I consider ACE range tables a cheat :-) . It is too much for someone who does not know that specific sniper system to start sniping with it.

Dar:
everybody on the team would need this list and not all of them have the time train with each weapon
Sniping is not for everyone. If you want it, work to achieve it.

Dar:
EDIT: I've done it with Mk17 Sniper and M110 now and it is definitly NOT defined by caliber...
Sure, now you know why we say "sniper system".

Dar:
the markings above 300 on the ACOG or SpectreDR are incorrect
They ARE 100% accurate. You are probably using the wrong ammo. The reticles stadia lines were made for Dagger Ballistics ammo, and not just any ammo, you must use only Dagger m855 or Mk262 I don´t remember. And even though there must be differences from rifle to rifle. Remember the "weapon system" thing?

Thank you for the fix on the M110, I will include that on the next release *DRINK*

Dagger Scopes for A3:https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/
Dagger Scopes: http://www.armaholic.com/page.php?id=19844
Dagger Ballistics: http://www.armaholic.com/page.php?id=24600
Dagger Weapons: http://www.armaholic.com/page.php?id=25486

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#56 Posted at 2014-11-01 16:57        
     
As much as I love your scopes, I think without individual range tables or some kind of overall orientation you overcomplicate things a little :) Lots of trial and error and aiming by shooting now. I know, sniping is a skill to be achieved but some people just want to take a rifle once in a while and have fun with it. But I get thats not the scope of this mod.

I was using normal ACE ammo, the one that comes with the rifle once selected from an ace ammo crate.
But as I said, it works fine with your ballistics mod.

Thanks for your work, keep it up! You definitly made ArmA a little prettier by getting rid of the old scopes.

EDIT: Another thing I noticed and fixed for me: In the magazine list of all 5.56 Rifles and Carbines, you set the BetaC mag "100Rnd_556x45_BetaCMag" as first one after your own mag types. This means, the gun will take BetaCs as priority from any box or cargo. If you take an M4 from an ACE crate now, the game will fill your inventory with BetaCs automatically because it thinks these are the standard mags for the gun. Lowering the entry a few lines below the 30rnd Mags will resolve this.

This post was edited by Dar (2014-11-01 20:21, 1085 days ago)


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#57 Posted at 2014-11-01 23:51        
     
Oh nice, I didn´t know that.

But man, I´ll keep the way as it is since I´m focusing on A3. And you can always pick the mags you want inside the boxes, and even better, you can use LEA for the perfect layout in less than 2 seconds. Much better than ammo crates.

So, if LEA is better than ammo boxes, then it makes no sense for me to fix the sequence in the configs. Right?

Dagger Scopes for A3:https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/
Dagger Scopes: http://www.armaholic.com/page.php?id=19844
Dagger Ballistics: http://www.armaholic.com/page.php?id=24600
Dagger Weapons: http://www.armaholic.com/page.php?id=25486

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#58 Posted at 2014-11-02 00:16        
     
Probably. Not much a fan of LEA though. I like it when people can pick their own stuff as they wish. But I get your point. It sure takes some time. I did it anyway.

I'm sorry if this conversation evolves into some kind of bugtracker but I just found another one: ACE M1A1s Loader M240s will shoot no bullets with your ballistics mod enabled. Well, that would actually belong in the ballistics thread. I'll stop it here anyway. Will try to fix it myself.


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#59 Posted at 2014-11-02 14:55        
     
Don´t worry!

Thanks for letting me know. Thia is a problem I was not able to fix.

Please, let me know if you find a solution :-)

You could post on the ballistics mod ok?

Cheers!

Dagger Scopes for A3:https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/
Dagger Scopes: http://www.armaholic.com/page.php?id=19844
Dagger Ballistics: http://www.armaholic.com/page.php?id=24600
Dagger Weapons: http://www.armaholic.com/page.php?id=25486

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#60 Posted at 2014-11-21 17:36        
     
Great Mod! Thanks.
But I noticed there might be a bug.
I am running my game with ACE and ACE's addons that change US Army's FN SCAR-L into M4 family.
your scope mod will leave team leader's M4RCO+M203 alone, but it will change rifleman's M4 CCO and grenadier's M4 CCO+M203 into M4 Iron sight.


Also, ACE's Russian 9X39mm AS VAL's iron sight and Cobra reflex sight might conflict with Dagger ballistic mod.