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#1 Posted at 2013-04-19 22:38        
     
Greetings, folks. As the title suggests, I am trying to figure out how to import a multiplayer map into the editor, in order to change a few things. My thinking is, rather than build one from scratch, take a created multiplayer map, and tweak a few things the way I want, such as ammo load out, vehicles, types of players, etc. I have been working on this for ~6 hours today, and am finally at my wit's end. If this is answered in the forums, I couldn't find it, and I am sorry for double posting. Any help would be appreciated. -Kind Regards.

1. I have tried searching this forum, but cannot seem to get any results. So I tried Google searching this topic, I got a few hits, but all of the advice was centered around editing the campaign, not wanting to do that.
2. I can create a mission in the editor, export it to multiplayer just fine. If I have created it, I can then edit it to my hearts content. But if I download a mission, which I have noticed comes in .PBO format, I cannot seem to figure out how to get this into the editor. I have tried:
A. Creating a simple mission, then hunting through my computer for the file name. I located the file, but it only has a .SQM file in there. I tried just stamping the .PBO, but it does not work.
B. I downloaded a mission and fired it up in multiplayer, it worked just fine.
C. I have tried stamping the .PBO in the ARMA 2 missions, mpmissions, saved missions, pretty much anywhere I found the name of the file I created in the editor.

In a nut shell, how do I download a .PBO file that is a user created mission, and then open that file from inside the game in the editor? PS, I have windows 7, please no XP paths, it doesn't really help me.

Added 3 hours 40 minutes later:

Just in case this helps, the Mission I am trying is 'Cipher'

The instructions in the Readme say:


Installation:

• requires Arma2 v1.04 or later.
• Extract the pbo files to your ArmA2\Missions folder for SP.
• Extract the pbo files to your ArmA2\MPMissions folder for MP.

This of course does not work.

Solved by Foxhound:
"To get the mission.sqm file (each and every mission has one, it's generated automatically by the editor) you need to unpbo the mission pbo, using an unpbo tool like kegetys' cpbo or another that you can find in our Downloads / Editing / Tools section."

This post was edited by striiket (2013-04-20 14:58, ago)


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#2 Posted at 2013-04-20 09:23        
     
There are many, many threads about how to edit an existing mission. No idea how you search for answers but your search needs tweaking.
http://www.armaholic.com/plug.php?e=search&pre=edit+existing+mission

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#3 Posted at 2013-04-20 14:57        
     
Hi Foxhound, thank you for taking the time to reply. I did search and find these posts, but it does not answer my question. All of these posts reference moving the .PBO into the mission folder, which is not the correct instruction. This is the type of misinformation I spent 5 hours browsing through. The posts are dated, usually over 3 year old, so I was thinking maybe there has been some changes since the posts were made. Please understand that I did not try for 5 minutes then give up. I did find the answer, written by you, which is "To get the mission.sqm file (each and every mission has one, it's generated automatically by the editor) you need to unpbo the mission pbo, using an unpbo tool like kegetys' cpbo or another that you can find in our Downloads / Editing / Tools section." You took the time to run a search on this topic, but did not take the time to simply answer it? Google searches I run on different topics keep pointing me to this site where someone says "utilize the search function before asking." I find it funny that these are the only posts that turn up when utilizing the internet, where if the long time members would simply answer the questions the searcher (like me) would find it and not have to make a post of my own.
Of course all of this would be solved if the individuals that make the mod packs simply included appropriate installation instructions. I am not just picking on this game, pretty much all mod makers for all games do this. It is frustrating for someone new to have to sift through the poor instructions and incorrect information before finally coming to a solution on something as simple as what I listed below.
Rant over, thank you again "Foxhound," you helped me solve a very frustrating problem.


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#4 Posted at 2013-04-20 15:37        
     
I am glad you solved it.

To counter your rant.
- first search result with google tells you how to do this
- the above linked search query tells you how to do this. (not the first result, but a little lower)

Mods are not missions! You seem to be under the impression mod makers need to explain you how to unpack a mission while that info is widely available and again, they made a mod not a mission.
Maybe you first make sure you know what you are ranting about, than you rant.

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#5 Posted at 2013-04-20 22:49        
     
Maybe a couple of tutorials would help if its not to late:

How to import SP/MP Missions into the editor
http://warmod.webs.com/importmissiontoeditor.htm

How to open Pbos and edit Mp Missions
http://warmod.webs.com/openpboseditmp.htm


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#6 Posted at 2017-03-27 01:47        
     
I've got my mission.sqm but the in game editor still won't see the mission. I don't have an option to open the mission up? I know this is an old thread but if you guys could help me out that would be great.


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#7 Posted at 2017-04-01 12:12        
     
# agentginger : I've got my mission.sqm but the in game editor still won't see the mission. I don't have an option to open the mission up? I know this is an old thread but if you guys could help me out that would be great.
If you only have a mission.sqm then no the editor wont read it, editor will only read a mission.sqm
when its inside a folder and has a map extension attached to it, which would be something like this:
Assault.Altis

So do this:
1. Go into the editor, pick the map that your mission is on, place a soldier (player) and save it,
when you save it dont export it, just save as a usermission.

2. Now go to your usermissions folder for sp missions which will be here:
C:\Users\your name here\Documents\Arma 3\missions
from here locate the map that your mission is on.

3. Once you locate your mission then replace the sqm thats in that folder with the one you have,
and the mission should load, if it dont and you built your previous mission with mods,
then you need to make sure that those mods are running as well.
==========
Keep in mind that all missions be they sp or mp will be in a folder and will have an mission.sqm inside
the name of the folder for the mission will have the mission name you gave it then it will have .map
basically the name of the map that the mission is on.
Hope that helps.


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#8 Posted at 2017-04-01 12:24        
     
# Gunter Severloh : If you only have a mission.sqm then no the editor wont read it, editor will only read a mission.sqm
when its inside a folder and has a map extension attached to it, which would be something like this:
Assault.Altis

So do this:
1. Go into the editor, pick the map that your mission is on, place a soldier (player) and save it,
when you save it dont export it, just save as a usermission.

2. Now go to your usermissions folder for sp missions which will be here:
C:\Users\your name here\Documents\Arma 3\missions
from here locate the map that your mission is on.

3. Once you locate your mission then replace the sqm thats in that folder with the one you have,
and the mission should load, if it dont and you built your previous mission with mods,
then you need to make sure that those mods are running as well.
==========
Keep in mind that all missions be they sp or mp will be in a folder and will have an mission.sqm inside
the name of the folder for the mission will have the mission name you gave it then it will have .map
basically the name of the map that the mission is on.
Hope that helps.


Thanks you very much for the help, thats seems to have done the trick.