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Posts: 7
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Country: pt
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Age: 22
In-game name: r0fld4nc3

 
#1 Posted at 2013-08-09 19:37        
     
Hi!

I have a question regarding (I hope) mission editing. I have created a mission blah blah and some units play animations. Well, this works fine, but I want them to stop when they recognize a hostile in front of them.

I spawned a unit and in the init. field I put (one of many animation examples):
[this,"STAND"] call BIS_fnc_ambientAnim;

Ok, so I got this working. Now, how do I make it stop when a threat is detected by that unit?

Thanks in advance!,
r0fld4nc3


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Pirin  



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In-game name: kylania

 
#2 Posted at 2013-08-09 19:45        
     
Wait for the next patch and use BIS_fnc_ambientAnimCombat instead.


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Posts: 7
Rank:


Level: Member

Country: pt
Location:
Occupation: Living
Age: 22
In-game name: r0fld4nc3

 
#3 Posted at 2013-08-09 20:03        
     
Alright Pirin :D Thanks!!

So there is really no way, yeh?


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Pirin  



Posts: 1547
Rank:


Level: Member

Country: us
Location: Atlanta, GA
Occupation: IT
Age: 43
In-game name: kylania

 
#4 Posted at 2013-08-09 20:09        
     
That command is broken in Stable but fixed in Dev.

So either wait a week or script a huge workaround for a problem that'll be fixed in a week. :)


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Posts: 7
Rank:


Level: Member

Country: pt
Location:
Occupation: Living
Age: 22
In-game name: r0fld4nc3

 
#5 Posted at 2013-08-09 22:29        
     
Loool ok ok, well, I am playing in dev and it still isn't working I think, so I guess I'll just wait (: Thanks!