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#1 Posted at 2013-08-12 00:42        
     
I am pleased to announce the public release of my recent project: Real War. The gameplay consists in a custom Advance and Secure based on a advanced ticket system. In addition, many features are available: possibility to create and fortify Outposts with ammunition depots, destroy enemy outposts and cooperate in a pure PvP experience.



[SnS] Real War

by
vIP3r

Description:
I am pleased to announce the public release of my recent project: Real War. The gameplay consists in a custom Advance and Secure based on a advanced ticket system. In addition, many features are available: possibility to create and fortify Outposts with ammunition depots, destroy enemy outposts and cooperate in a pure PvP experience.


Gameplay:
The aim in [SnS] Real War is to capture a neutral Control Points (CPs) or enemy CPs and hold them. Teams must hold CPs and kill members/vehicles of the opposing team to reduce the enemy ticket count. Once a team ticket count has been reduced to zero, the other team wins.


Control Points (CPs):
CPs must be taken sequential order. You must defend your own, and simultaneously attack the enemy's. When you die, you can wait to be revived by a team-mate, or you can respawn at any FOB built by your team. Your Main base has the most assets, but is the furthest away.


Rally Points:
When one or more members of the squad have died the squad leader can place a rallypoint (RP) to speed up the squad's regrouping.
The following conditions must be met for the RP to be placed successfully:
  1. You are the leader of your squad
  2. You can only place one RP before you need to rearm this ability
  3. Another squad member is within 25 meters of your position
  4. No enemy is within 100m

Rally Points by default expire 2 minutes after their creation. Please note that in order to deploy another RP you need to wait 5 minutes.


Forward Operating Bases (FOB):
Are special player deployable assets. Squad leaders may place Forward Operating Bases if they have one supply crate dropped from a Logistics Truck or helicopter.
Requirements:Supply Crates are available at the Main base, you can move and load them in any Logistic Vehicles
  1. Must be constructed within 50m of a friendly supply crate
  2. The team may have a total of 6 forward outposts at the same time
  3. Must be constructed at least 200m from other forward outposts and the team's HQ.
  4. Only the Squad Leader can perform this action

Supply Crates are available at the Main base, you can move and load them in any Logistic Vehicles.
Whenever two supply crates are located within 50 meters from a FOB, the Squad Leader is able to fortify the Forward Outpost Base with several vehicles and fortification objects. Please note, once abandoned or destroyed, vehicles will respawn near the Fortified FOB.


Ticket Loss:
- 50 Control Point Captured
- 20 FOB Destroyed
- 2 Soldier Killed
- 15 IFV-6c PHANTER/MI-48 KAJMAN/AH-99 BLACKFOOT/BTR-K KAMYSH
- 10 AMV-MARSHALL/MSE 3-MARID/SVD/SPEEDBOAT MINIGUN
- 8 HEMTT/ZAMAK
- 5 UH-80 GHOST HAWK/PO-30 ORCA/HUNTER/IFRIT/ASSALT BOAT NATO/CSAT
- 3 QUADBIKE

Ticket loss, also referred to as ticket bleeding, is the state where a team constantly loses reinforcement tickets due to the opposing team holding all the flags (1 Ticket per sec).


Spawning:
Players can no longer spawn at flags which their team is in control of, nor can players spawn on their squad leader. Now, players can spawn at a permanent spawn point at their main base, at their squad's rally point, or at Forward Operating Bases.


Tested with:
Arma 3 Beta 0.74


Features:
  • Custom Advance & Secure style
  • Tickets Reinforcement System
  • Minimal Custom HUD for displaying Tickets and mission time
  • Ingame Guide Dialog
  • Command Rose HUD (for special actions such as Building FOBs, Rally Points,..)
  • Ammo Box customized in order to match Player Class and Side
  • Helmetcam liveFeed
  • Forward Base Outpost Costruction and reinforcement
  • Rally Points spawn system
  • =BTC= Revive (Medic type classes) tweeked with a custom made Respawn Dialog
  • Flashing Markers on Map for constested zones
  • CAS Support
  • Highly configurable via mission parameters


  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder


    Credits & Thanks:
  • Based on Advance and Secure (AAS) by CoolBox -SBS- (http://www.sbs.org.uk/wiki for more information).
  • =BTC=Giallustio [=BTC= Revive and TK Punishment script]
  • Zuff [Group Management]
  • Tonic [VAS/TAW DIstance View]
  • madbull R3F~ [Logistic]
  • Tajin [Helmetcam liveFeed]
  • Project Reality Team [the gameplay idea]
  • The whole Armaholic community!!!
  • If you are not listed here, please feel free to contact me and i will credit you straight away.



  • This post was edited by [SnS] MetalBestia (2013-08-16 17:35, ago)


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    SavageCDN  

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    #2 Posted at 2013-08-13 12:21        
         
    I took a quick look at this and I must say it looks very well done. Will be adding this to our server rotation.

    I really love what you've done with the R3F script though (adding rotation, flip options, lockdown objects, etc). Any chance you will be releasing that as an updated A3 version? (assuming the R3F team does not and you have their permission of course!!!)

    Bless you my son.

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    #3 Posted at 2013-08-13 15:21        
         
    In these days viper will respond to your requests, he is the developer of the real war!
    I have only given a touch of creativity ^ _ ^


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    #4 Posted at 2013-08-13 17:10        
         
    # SavageCDN : I took a quick look at this and I must say it looks very well done. Will be adding this to our server rotation.

    I really love what you've done with the R3F script though (adding rotation, flip options, lockdown objects, etc). Any chance you will be releasing that as an updated A3 version? (assuming the R3F team does not and you have their permission of course!!!)

    Hi there,

    First of all, let me thank you for your positive feedback!
    Secondly, regarding the R3F Logistic Script, i would prefer to address your question directly to the R3F team (i am not even sure their are still active).

    Cya


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    #5 Posted at 2013-08-15 09:32        
         
    Hello,

    very nice Mission. I run the mission on my dedicatet server. But one question. When the enemy has built a FOB at the flag is it possible to destroy or disable it? The problem ist that you cannot capture the flag, when the enemy still can spawn there!?!?!? I have try to destroy but the enemy can even spawn there!?!? Or can i make it to my spawn point!?!?

    thx for your help

    Topper


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    #6 Posted at 2013-08-15 10:17        
         
    You can make all, but remember, when you destroy the enemy fob, the enemy lose 30 tiket.
    It's better hide the FOB always...


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    #7 Posted at 2013-08-15 10:56        
         
    Sorry but i don't understand. What can i make all??? I tryed to destroy the enemy fob ... but he still can spawn there ??? ...


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    #8 Posted at 2013-08-15 18:14        
         
    # Topper : Sorry but i don't understand. What can i make all??? I tryed to destroy the enemy fob ... but he still can spawn there ??? ...

    Hi,
    You can destroy the enemy FOB by placing C4 charge in the green structure. Once destroyed, enemies are no longer able to spawn there.


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    #9 Posted at 2013-08-15 19:13        
         
    Hello Viper,

    ahh ... ok i try this. Yesterday i destroyed the green structure with rockets ... but this does'nt help. The enemy still could respawn. I try C4 ...

    THX A LOT!!!

    Topper

    Added 28 minutes later:

    Hello,

    i have destroyed with c4 ... but they can still spawn :-(

    This post was edited by Topper (2013-08-15 19:41, ago)


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    #10 Posted at 2013-08-16 00:37        
         
    It's weird, i never experienced this issue before, it could be a bug in the latest release. I'll give it a look, thanks for reporting that.

    Edit
    Actually you're right there is a bug in this version, i have already fixed it, a new release will be published after proper testing!

    Added 14 hours 9 minutes later:

    Added 25 seconds later:

    [SnS] RealWar v2.21

    Changelog v2.21
    • Fixed FOB Respawn Bug (FOB was destroyed and enemies could still respawn there)
    • Added Street Lights at Opfor Base (useful for night mission time)

    Download [SnS] RealWar v2.21

    This post was edited by vip3r75 (2013-08-16 14:56, ago)


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    #11 Posted at 2013-08-16 17:19        
         
    Follow our site for real war info - sns.realwar.tk adn more download like guidebook.

    PS: please admin, write in big that our website (www.snsrealwar.tk) people can download the guidebook and check the changelog.

    This post was edited by [SnS] MetalBestia (2013-08-16 17:39, ago)


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    #12 Posted at 2013-08-16 18:36        
         
    Thx for the update!!!!!


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    #13 Posted at 2013-08-16 19:39        
         
    ^_^


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    #14 Posted at 2013-08-30 21:28        
         
    Hello,

    it's me again. I have a dedicatet server and wie play AW co60 Dom there. I like the FOB thing. I mean to built a forward outpost where the other players can spawn. Maybe you can help me to put this in the Dom Mission or is it a secret? I understand if you don't want to tell me ... :-)

    thx a lot ... so or so ... :-)

    Topper


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    #15 Posted at 2013-09-05 15:08        
         
    Excellent work vip3r75. :-) To put CoolBox -SBS- 's AAS with Project Reality gameplay is absolute genius.

    I always liked playing Project Reality's AAS. And CoolBox -SBS- 's AAS since arma 1.

    Its great to see another AAS base mission out. Keep up the good work *THUMBS UP* *THUMBS UP*

    From AAS DEV to another AAS DEV i salute you. *DRINK*






    Tags: Aas, Pvp, Realwar