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In-game name: aclaudi@gmail.com

 
#1 Posted at 2013-08-12 17:14        
     
Been working on this concept for a while:
http://www.youtube.com/watch?v=eBxSFQGAaBg
http://youtu.be/_Tc70AulPqg

It's now at a stage where we'd like some input as to the viability of the idea - conceptually and technically.
Building component placing is now nearly perfect and ALL elements are persisted across server restarts.

Roadmap:
Buildings:
- Building material types: Wood, cinderblock, concrete
- Destruction of objects, persistence of same
- Stash/safe storage inside houses
- Locking of houses to players
- Bed (i.e. respawn spot)
- Fences: Wooden, including gates
- Gravity - cant place stuff in the air
- Recipes for all components
- Generators, lamps, torches, burning barrels
- Degradation of building components + ability to repair

Creatures:
- Werewolves, a vampire lord, witches, will'o'wisps

Ambience:
- Triggers for wolf howls, flickering lights, thunderclaps, glowing eyes in the night
- Nighttime should be scary, daytime peaceful
- Some villages are zombie infested, others have on-edge villagers
- Ominous symbols and signs
- Altars, human sacrifices

- Port to ARMA3 once it's out of beta.
- Find a better name for the mod

Comment and let me know what you think, suggestions are welcome.
I'll use youtube for updates so subscribe to keep updated on the progress.

Some credit:
Pwn0z0r for the DayZ server pack, Mondkalb for the cinderblock walls/doors/gates used during development, Daimyo21 for his basebuilding concept, and all the guys behind core DayZ.

This post was edited by ICE_MAN (2013-08-17 10:45, ago)