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Posts: 6
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Country: sx
Location: Under a bush, somewhere in Scotland...
Occupation: VBS2 Terrain Artist
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In-game name: Bushlurker[Pecans]

 
#1 Posted at 2013-08-23 06:25        
     

A series (probably) of basic synthetic planetary surface terrains, loosely based on worlds depicted in Star Trek - The Original Series (for now), and primarily intended as simple playgrounds for the Star Trek: Road To The Stars Mod, by Abs.


First terrain in the series is a loose depiction of Taurus II, as featured in the episode "The Galileo Seven".

Located deep in the heart of the interstellar electromagnetic phenomenon known as Murasaki 312, Taurus II is a nominally "M" class world, lit by a bright blue-white star.
Ionisation by exotic particles from the nearby Murasaki Effect colour the sky a lurid shade of green and, during the all-too frequent storms, colour the clouds an equally lurid shade of magenta/purple.
Cadets: remember your sunglasses!



Terrain Details
  • 10.2km x 10.2km - 5 meter ground resolution
  • 0.5m/pixel hi-res satellite layer (takes a few moments to load, patience please)
  • Many unconvincing polystyrene rocks (Series 1 budgetary constraints)
  • Complete absence of vegetation (see above)
  • Low-budget lighting (see above)
  • Rock, sand & sky colours sampled from original episode scenes


Disclaimer
Since Arma 3 is still in Beta, our knowledge of it is limited, and tools to match are still but a hope on the horizon, there's a few flaws and omissions with this terrain, for now...

I haven't implemented the potentially funky new "satellite normals layer" tech on this terrain as yet... Thanks to a bit of Boldly Going by the Mighty Mikero, we do have that nominal capability now, but implementing it often seems to cause conflicts with ground surfaces in a way we don't fully understand, as yet...

Also, there seems to be a wierdness - mentioned by others elsewhere - regarding the satellite texture on the Editor and In-Game maps... This seems to "scramble" annoyingly as you zoom further out, while working normally at closer zooms... Dammit Jim, it's some sort of land grid thing I haven't quite puzzled out yet!
But since it was the only real flaw in the terrain I've decided to let it pass for now in this Beta 0.5 version at least...


The Usual Suspects
I've been around so long, and learned so much, from so many kind and helpful people, that my full credits list on any project would be longer than the project description itself.
I stand, as do we all, on the shoulders of Giants...

However, the indigenous anthropoids directly involved in this particular away mission include...

  • The Mighty Mikero - from The M Continuum.
  • JR Walker aka. Lt Cmdr Leveller.
  • Aaron Torpy from the L3DT Cluster.
  • Q - from The Q Continuum.

Download

Download from the Armaholic Page (thanks Foxhound!)

Server key & bisign files included (untested, but hopefully working OK)



Boldly Go.......




B


Author Message


Posts: 6
Rank:


Level: Member

Country: sx
Location: Under a bush, somewhere in Scotland...
Occupation: VBS2 Terrain Artist
Age:
In-game name: Bushlurker[Pecans]

 
#2 Posted at 2013-09-02 04:56        
     

RURA PENTHE




This episode of our Ongoing Mission takes us all the way to the Beta Quadrant, to the Klingon penal colony asteroid/planetoid Rura Penthe


Rura Penthe was a penal colony asteroid utilized by the Klingon Empire. Located in the Beta Penthe system, it was widely known as "the alien's graveyard," due to the fact that the life expectancy for a prisoner there was, at most, one year.

Prisoners at Rura Penthe were forced to conduct mining operations for the purpose of retrieving the vast deposits of dilithium which existed beneath the surface. The surface temperature of Rura Penthe was extremely low, the landscape dominated by bare rock and thick dirty "cometary" snow. Without proper clothing, warmth or food, no humanoid lifeform was able to survive for an extended period on the surface, so all of the mining and prison facilities were located underground. A magnetic shield encased the mining facility and a vast area surrounding it in order to prevent escape through beaming from the surface.

Disclaimer

Additional Information

Cast & Crew

Download

Armaholic Page


Gentlemen, once again I invite you to... Boldly Go...


B

This post was edited by Bushlurker (2013-09-02 12:00, ago)


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Country: nl
Location: The Netherlands
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Age: 41
In-game name: Foxhound

 
#3 Posted at 2013-09-02 10:32        
     
Thanks for posting your release here mate :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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Country: ps
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Age: 21
In-game name: copen525

 
#4 Posted at 2013-11-13 14:43        
     
good work dude ;)






Tags: Arma3, Bush, Star, Trek