You have to made a vehicle as base...
#define private 0
#define protected 1
#define public 2
class CfgModels
{
class default {};
class Vehicle: default {};
class Car: Vehicle {};
class Jeep: Car {};
class willysjeep: Car {};
};
class CfgPatches
{
class willysjeep
{
units[] = {willysjeep};
weapons[] = {};
requiredVersion = 1.0;
};
};
class CfgVehicles
{
[color=#EF2929]class car {};[/color]
class willysjeep : [color=#EF2929]car[/color]
{
model=\willy\willy;
picture="\Ca\wheeled\data\ico\uaz_CA.paa";
Icon="\Ca\wheeled\data\map_ico\icomap_Uaz_CA.paa";
mapSize = 7;
displayName="Willy's Jeep (Covered)";
vehicleClass = "97thRR Jeeps";
accuracy=0.50;
side=1;
crew="Civilian2";
transportSoldier = 1;
transportAmmo = 0;
weapons[]={CarHorn};
magazines[]={};
maxSpeed = 100;
turnCoef=1.5;
cost=25000;
armor=40;
damageResistance = 0.00845;
armorWheels=0.12;
soundEngine[]={"\ca\wheeled\Data\Sound\UAZ",db-15,0.8};
soundGear[]={"\ca\wheeled\Data\Sound\shifter_v3",db-65,1};
SoundGetIn[]={"\ca\wheeled\Data\Sound\UAZ_OpenClose",db-45,1};
SoundGetOut[]={"\ca\wheeled\Data\Sound\UAZ_OpenClose",db-50,1};
threat[]={0, 0, 0};
hasGunner = 0;
};
};
};