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#46 Posted at 2013-12-02 19:03        
     
The gunner's weapons are controlled by the gunner, and the pilot's weapons (the fixed rockets) are controlled by the pilot. He will engage with the cannon freely, but in order to fire missiles, it works like a tank cannon when you're the commander. You must issue an order to fire each missile by holding control while you press whatever button you have bound to fire. Alternately, you can use manual fire to gain direct control over the gunner's weapons when you're the pilot.


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#47 Posted at 2013-12-12 15:32        
     
I get two, very odd errors when i am attempted to start the game with the r6 release. it says that the addon CWR_sounds requires the addon "ca_dubbing_counterattack" and "bin\config.bin/cfgweapons/cwr2_bizon/burst/: cannot find base class: burst"
is this something you have ever encountered before? i have the steam release of arma 2 and operation arrowhead purchased separatly, not as "combined operations"

Ironic, really: a geography teacher that gets lost on his way to class.

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#48 Posted at 2013-12-12 20:22        
     
@up
You must lunch game as Combined operations (A2+OA). Click RMB on the "steam exe" file for OA and you should have option to launch the game as Combined operations.


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#49 Posted at 2013-12-14 09:41        
     
# tom3kb : @up
You must lunch game as Combined operations (A2+OA). Click RMB on the "steam exe" file for OA and you should have option to launch the game as Combined operations.
I have the same error, all was downloaded from steam and ran once also online.
I can't find a way to run it as combined ops. Is it steam related? Or OS since I run windows 8.1
is there a mod option to run in the game shortcut?
In my old system it ran just fine with no suggested "tweaking" like copy and paste your ad dons folder from A2 to A2OA... It does work but it sucks.

Thanks!


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#50 Posted at 2013-12-14 15:22        
     
Steam sucks when it comes to ArmA2 as it makes everything worse instead easier. There is a thread at their official forums on how to combine A2 and OA with and without Steam:

http://forums.bistudio.com/showthread.php?101214

Just spend some time reading through the first post, everything should be explained there.


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#51 Posted at 2013-12-15 11:20        
     
I have just tried playing through the updated version of the CWC campaign (1.10a) mission 2 - combined arms is bugged for me.

Once I launch the mission the music starts and it just stays at a black screen while the music plays. If I press M the cursor for the map appears and if I quit the mission the screen then shows that I was actually in the game world just the mission failed to actually start.

Anyone got any ideas as to why this is happening as previous versions of the CWC campaign worked fine for me?

I would dl the 1.09 CWC but I cant find a mirror for it unless someone can direct me to one that still works?

Added 38 minutes later:

I managed to get the mission working by disabling the other modules I had running (such as CBA + my own personal mod) I then tried running the mission with just vanilla OA + CWR which worked, the mission started fine and I finished it. I then re-enabled my modules (so mods were now running again) now the mission works fine with mods when I replay the mission.

Very strange bug, as I said it worked fine with previous versions of CWC and it works fine again now, just no idea what was causing the strange glitch before?

This post was edited by Singis (2013-12-15 12:11, ago)


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#52 Posted at 2013-12-15 20:26        
     
# W0lle : Steam sucks when it comes to ArmA2 as it makes everything worse instead easier. There is a thread at their official forums on how to combine A2 and OA with and without Steam:

http://forums.bistudio.com/showthread.php?101214

Just spend some time reading through the first post, everything should be explained there.


Just tried A2 launcher by spirited machine - I can select ArmA2 to run as CO and it works fine!
Thanks :)


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#53 Posted at 2013-12-16 17:01        
     
I played through several campaign missions, up until "Taking Command" and I have several observations...

1) In "Montignac must fall", crossing the field on approach to the town, in 99% cases your whole squad gets wiped out by the BVP. There are two rocket launcher guys, but both are usualy unable to do anything about the threat. For example one of them always shot the rocket in the ground in front of him etc. The only way to solve the situation is to get the rocket launcher yourself, either by killing LAW guy beforehand, or wait for him to die and loot him then. Probably neither is optimal solution.

2) Some small pathfinding issues in "Rescue" (transport truck) and "Defender" (m113). AI drivers like to get off the road, which is kind of annoying. Not sure if there is anything you can do about it.

3) In "Pathfinder", once I reached the big town (Chapois?), destroyed the second Shilka and called the choppers, the mission got stuck. Choppers came, destroyed all the tanks and pretty much everything else, but never left. They just flew around, therefore my squad was standing few hundreds meters away, doing nothing. I eventualy came into town, killed last two soldiers, but nothing happened anyway (speeding times up and waiting didn't help). I had to use endmission cheat.

4) The next mission, "Tank Rally". In the very beginning, there is small weird thing. You start on the road, driving in formation. After a while tank stops for no reason, gunner rotates the turret and starts scanning horizon in the direction you are driving from. After a while he stops and the tank returnes into formation, so it's nothing gamebreaking, but still.

Worse problem in that mission is, when the commander's tank is destroyed in the initial battle and his crew is forced to dismount, the mission gets stuck. Even if you complete the "repel the attack" task, the other tanks are still standing near the village, commander's crew is waiting around and the next task never triggers. I even drove towards the enemy territory but nothing triggered anyway.

Overall impressions on the campaign
Even with it's few flaws it is very well done and it has the atmosphere of the original. Sometimes I had a feeling it is a bit too easy, and not just because of ArmA unlimited save system thing. For example in the initial invasion on Everon, by the time my squad got into Morton, there was no enemy around whatsoever. Choppers probably took care of everything, not leaving anything to the player.

In "After Montignac" I didn't encounter any enemies in Provins or around, so it was extremely easy. I just ran towards the town, hopped into a car and drove towards the extraction. I met some enemies on the way, but they were never dangerous, the dangerous was the initial part, not so here.

In "Hold Malden" I remember there were some paratroopers you had to fight through while retreating, there is nothing like that here, you just shoot some guys on the beach and then retreat few hundreds meters with no danger to avoid...feels a little bland.

Why did you reduce number of tanks and stuff in "Defender" mission so much? With only two of them, it's pretty much a "walk in the park" experience.:)

Overall, it sometimes feel like you are just tagging along, admiring landscapes while the AI takes care of everything and kills every enemy before you can even see him:).

This post was edited by USER47 (2013-12-16 17:51, ago)


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#54 Posted at 2013-12-16 18:05        
     
Hello. I have downloaded the mod with Six updater. Then downloaded the Red Hammer Campaign.
I have started the first mission of the Russian campaign, but from the beggining I noticed some timing bugs. It takes 10-30 seconds for triggers to procceed. I mean, we capture the first building, then the bmp's arrives, then nothing - every one just standing for 30 seconds until the squad leader continue to the next waypoint.

Then I started the original flashpoint campaign. The After I ran to the vehivle and came back, our officer told us to procceed to the training area. He took his rifle in his hands and ran away. Everyone were standing near me. For 20 seconds. Then some1 took his rifle and began running after his squad leader. Then after 10 seconds another soldier took his rifle and so on.

So, the conclusion: I have serious problems with triggers timing. Any suggestions how to fix this bugs? Thanks!


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#55 Posted at 2013-12-16 18:16        
     
I haven't had any gamebreaking troubles with this, but it's true the AI likes to take its time doing things. In some missions it was kind of annoying.


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#56 Posted at 2013-12-17 03:29        
     
Hi again, i still get the same errors i got in my above posts and i am 100% certain im running combined operations now, as when i start operation arrowhead without the mod, harvest red and E.W are still there. so the merging works but i still get the errors CWR_sounds requires the addon "ca_dubbing_counterattack" and "bin\config.bin/cfgweapons/cwr2_bizon/burst/: cannot find base class: burst" when i try to start it with cold war rearmed, is there something wrong with the cwr2 beda r6 that is missing those files or am i doing something wrong?

Edit: i solved it
somehow, by launching the game without any mods, then starting CWR through the "expansions" option it started fine. i'm going to chalk this one up to gremlins

This post was edited by Limpovicz (2013-12-17 03:37, ago)

Ironic, really: a geography teacher that gets lost on his way to class.

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#57 Posted at 2013-12-17 07:52        
     
The delays sound like the processors of your machine are busy with other things, it does not appear to be reproduceable with a clean install. Please specify what additional addons or mods were running in conjunction with CWR2 when the bugs occurred and whether the bugs also occurred when running plain vanilla combined operations with CWR2 Beta release 6 and the latest version of the campaign.

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Sander


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#58 Posted at 2013-12-21 13:38        
     
I noticed some other weird issues...

1) The view distance seems to be very low and unaffected by game settings. Is it deliberate?

2) In first cobra mission the TOW missiles should be guided, right? They don't seem to lock on target.:/

3) In the first Kolgujev mission, where you have to scout for Shilkas, I seem to be unable to mark them. I have a clear sight on one of them, I equip the binoculars, rightclick the shilka and nothing. It reports all enemies around, but probably since the shilka is unocupied, I can't mark it and the task is still unchecked.

All the issues I reported in my two posts here happened in the newest version of the mod and campaign, with fully patched vanilla Arrowhead (steam, non-beta version, no other mods).

edit: disregard my last issue, I tried again and it works. But it is a little clunky, I had to get quite close to one of those shilkas to trigger the objective...

This post was edited by USER47 (2013-12-21 14:00, ago)


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#59 Posted at 2013-12-21 20:59        
     
The view distance is low for a reason: the originals were created with such lower distances in mind and allowing unlimited view distances would break missions as AI would detect and engage the enemy units at longer ranges, at times with consequences for mission flow.

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Sander


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#60 Posted at 2013-12-21 22:13        
     
Yeah,I thought that might be the reason. Thanks for the answer:).





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