Forum Jump :

Author Message


Posts: 3
Rank:


Level: Member

Country: es
Location:
Occupation:
Age:
In-game name: Churrofighter

 
#1 Posted at 2013-11-01 12:31        
     


Takistan Force: FATA

Soviet war in Afghanistan

by
Bon_Inf*
ported by Churrofighter


Description:
From a collection of different missions the server randomly picks one mission at a time, let it take place at a randomly chosen location on the map of FATA.

There are 10 different missions at the moment, like clearing a town, capturing high value assets, hostages, searching ammo caches, escorting a convoy to a solitary outpost etc. - a mission parameter can be set to the maximum number of missions the team has to accomplish or can fail, respectively.
A mission generally can fail, when the overall team's deathcount exceeds a certain value during a mission, so "not to die is vital".


Features:
    AI recruitment: Dependent on the player's class there is a choice of possible AI units which can be recruited. The maximum group size can be set as mission parameter.
    Advanced Artillery Request System: A virtual interface for calling in fire missions, based on polar coordinates. This interface is connected to artillery batteries built by the player and can be used when the player orders his/her AI into the batteries as gunner.
    Advanced Injury System: Allows to set different Damage Tolerance values as Mission Parameters.
    Settings dialog
    Simply change viewdistance and terrain details at any time by pressing your "Teamswitch" key.
    Dynamic number of enemies: One can set a mission parameter to disable or double the amount of enemy infantry or enemy vehicles. However, the number of possible enemies depends on players currently playing on the server.
    Rallypoints: Deploy rallypoints as additional respawn points.
    Random Enemy Foot Patrols
    Random Enemy Camps covering the whole map
    IEDs covering the whole map

Support:
- CO and Squad Leaders can call a wide variety of artillery support through Advanced Artillery Request System menu, such as D-30 122mm HE-FRAG, WP, ILLUM or 82mm mortars.
- Crewmans can spawn T-55A, BMD-1, BRDM-2, BTR-70 and ZSU-23-4.
- Pilots can order MI-8, MI-8MTV-3 (57mm rockets) and MI-24V with S-8, UPK-23 or FAB-250.
- Ordinary infantry riflemen are limited to UAZ-469 and URAL-375.

Slots:
It has 32 player slots featuring Soviet Paratroopers:

Bear 1-1 (Guards Airborne Division Commnand)
Commanding officer -
RTO -
Medic -
Engineer -
Engineer -

Zenith 2-1 (Spetsnaz)
Squad leader -
Scout -
Raider -
Medic -
Operator SD -
Sniper -

Krokodil 4-1 * 4-2 * 4-3 (Armor)
Crewman -
Crewman -
Crewman -

Akula 3-1 * 3-2 * 3-3 (Air Support)
Pilot -
Pilot -
Pilot -

Atoll 7-1 (VDV)
Squad leader -
Automatic Rifleman -
Medic -
Grenadier -
Rifleman AT (RPG-7) -

Archer 7-2 (VDV)
Squad leader -
Automatic Rifleman -
Medic -
Grenadier -
Rifleman AT (RPG-7) -

Arrow 7-3 (VDV)
Squad leader -
Automatic Rifleman -
Medic -
Grenadier -
Rifleman AT (RPG-7) -


Installation:
Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder for multiplayer/coop.


Credits & thanks:
Deadsmile187 for the base (as always, nice job),
Monsada for his UPSMON Patrol Script,
Bon_Inf* for the original mission.



This post was edited by Big (2014-04-14 06:54, ago)