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#1 Posted at 2013-12-16 23:34        
     
Hey guys!

I now release a test version of a map containing my New York inspired buildings.

The reason for the release is to gather info about how it performs and how I should progress with this project.

It contains ~30 custom buildings, most of them fully enterable (some have 30+ floors!).

It's still in the middle of the development process, in other words ALOT of unfinished stuff.
The island is extremly simple, there is hardly any decorative objects.
Also the buildings are very empty, since furniture decrease performance alot.
So before adding any details like furniture and stuff in the alleys I need to know how it performs in a clean and simple state.

READ THIS BELLOW CAREFULLY!
I ask you to read the "Known bugs list" bellow before posting any bugs.
To help me, focus on answering these questions:
How does it perform?
Should the map be bigger/less decorated or smaller/more decorated?
How do you play the map, against AI or PvP? What should I focus on?

Report other bugs!! And not how empty the buildings are or lame the map is, remember it's released in the middle of development and I need many more months to actually complete it!

All suggestions and ideas are of course appreciated!

The buildings are the main addon, the terrain is just for testing purposes.


Here's some photos! I cannot manage to embed them....
http://cloud-4.steampowered.com/ugc/541881975086917764/0EA0CEF19F963583477C6FC1A953163928CB3D6B/
http://cloud-4.steampowered.com/ugc/541881975086903978/4C07024A0F911F2F1DB3068595C27CF8B8796735/
http://cloud-2.steampowered.com/ugc/541881975086913810/F95ED08E54CD544403F93C85202617623E7E08AC/
http://cloud-2.steampowered.com/ugc/541881975086889056/D5855D22A41B9C0D7719754FE492EE716B75FD2A/
http://cloud-4.steampowered.com/ugc/541881975086908551/107EA988849F90939B273A73F26446071634F93D/

Download the newest version here:
http://www.armaholic.com/page.php?id=23869
https://dl.dropboxusercontent.com/u/8291078/Bracers_Minihattan053_A3.zip

I hope to see some missions for it soon and to hear some feedback!
Cheers
/Bracer


Known bugs:

-Shadows look horrible
-Sidewalks are missing geo-lod, "sticky road" bug (Thanks Zodd)
-Missing ILS in config error when loading map in editor
-Error, cannot load some bush thingy

-Most of the doors are not animated
-Windows are not working, you can either walk through them or not shoot through them Mostly fixed
-LoD switching look horrible
-Custom textures (decals on windows) are not showing properly
-Buildings have no furniture
-The map has no details
-AI cannot use most of the buildings
-The map lacks variation, the buildings are repetative (Come on dude! I built 15 custom buildings on my free time in 4 months... I have a real job, and it's definitly not 3D modelling.)
-Bugs that you report!

Future plans:

-AI can use all buildings
-Make it look good
-Add interesting interiors
-Increase performance
-Make an awesome map with detailed alleys and a cool park
-Animate all doors
-DESTRUCTION!!
-Ideas that you suggest!

Versions changelog:
0.5.3 - Released
-Improved the exterior of the mall upper floors
-Removed shadows (temporarly until I figure them out)
-Stopped buildings from falling through the ground
-Hopefully fixed compatibility issues with AiA
-Added few interiors
-Testing destruction on Hotel
-Fixed missing texture

0.5 - Released
-Plenty of new buildings
-Greatly improved visuals
-Changed the sidewalks
-New reflections from the windows
-Reduced the amount of the ugly buildings
-Better config files
-Optimized some buildings and their geoLods
-Added a hidden experimental bonus...

0.3.1
-Fixed missing texture

0.3 - Released
-Optimized buildings
-Better looking LoDs
-Signed all addons

0.2 - Released
-Sharpen edges on skyscrapers to remove blocky look
-Fixed geolod on Hotel1, Mall upper structure, Skyscraper 4, Sky10
-Fixes roadway lod on Hotel 1, Mall upper structure, Row house 1, Skyscraper 4, Sky10
-Added clutter, fish and snakes to A3 version
-Fixed the glass in a few buildings
-Fixed bad rotating door
-Fixed holes in some walls
-Fixed missing textures
-Added a few interiors
-Edited the terrain
-And more.

0.1
-Release

This post was edited by bracer (2014-10-27 11:08, ago)


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#2 Posted at 2013-12-16 23:38        
     
Hey congrats on release ,
Iwill takeitfor a spun and feed back tomorrow
Cheers for the work .

http://forums.bistudio.com/showthread.php?40226-ECL's-record-breaking-attempt-players-on-one-serve&p=619994&viewfull=1#post619994

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#3 Posted at 2013-12-16 23:47        
     
Thanks mate!
Waiting eagerly for your feedback!
I have alot of ideas and see alot of potential, just need time, time and more time to work....

Hope you enjoy it even though it's WIP condition!


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#4 Posted at 2013-12-17 09:05        
     
Thanks for posting the Arma 3 release here :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#5 Posted at 2013-12-17 11:22        
     
Hey Nice work been hoping for a city to fight in.
I was flying around and i tried to land on one of your buildings and it didn't take the helicopters weight so the chopper fell though the floors and eventually exploded.

As a suggestion if can you add a city airport on another island and maybe expand the city to the water adding docks basically just fill in the barren land it takes away from experience. you could use standard arma 2/3 buildings to fill it in for now then replace it with custom buildings later.


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#6 Posted at 2013-12-17 12:04        
     
Looks awesome, downloading it now, I'll check back soon with some feedback :)

Added 38 minutes later:

Great map, plays surprisingly well in all areas on the settings I run


Also, loving these downtown kinda areas


Another thing which isn't too big but would be great if fixed is if you could make the road textures blend at corners


Those 3 things aside, I'd say this map is coming along great and it will be really interesting to (hopefully) see some servers running it in a Capture the City kinda game mode when it's finished :)

Added 2 minutes later:

oh yeah, and this happened a few times, not too sure what's going on here, i think it happened when i crouched beside the window.


P.S. Sorry for all the pictures :)

This post was edited by Swaffle (2013-12-17 12:45, ago)


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#7 Posted at 2013-12-17 19:54        
     
Thanks Foxhound!
Cheers!

# Swaffle : Looks awesome, downloading it now, I'll check back soon with some feedback :)

Great map, plays surprisingly well in all areas on the settings I run

Another thing which isn't too big but would be great if fixed is if you could make the road textures blend at corners

Those 3 things aside, I'd say this map is coming along great and it will be really interesting to (hopefully) see some servers running it in a Capture the City kinda game mode when it's finished :)

oh yeah, and this happened a few times, not too sure what's going on here, i think it happened when i crouched beside the window.

P.S. Sorry for all the pictures :)

Hey Swaffle!
Great report! Thanks alot! Np about the pictures, it helps!
Will check on the bugs! That bug at the window looks weird, might be a whole in my GeoLod...
The asphalt are different types of roadmodels from Arma1, will try to edit them so they look the same color.

All the best!


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#8 Posted at 2013-12-18 15:38        
     
Nice idea, I've been wanting to see something like this for a while.

I've had the freefall animation kick in on me as well, when I was walking up a stairwell after floor 20 or so, I think it's part of the game that if you are at _x altitude and you take a "long" step it thinks you are jumping out of a plane and starts the freefall animation. But that's just a guess. Maybe the reason they use ladders and not stairs in the Solar Towers.

The doorways are out of proportion and seem odd, might want to tweak them to look more natural.

One bug I noticed when flying around was flying over some buildings fairly close (less than 50 feet) will make me explode like I hit something. Probably an easy fix.

I hope you keep working on it.


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#9 Posted at 2013-12-19 05:33        
     
I'll definitely try this one. :)
download when I get to my PC.


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#10 Posted at 2013-12-20 15:09        
     
Did you make most of the building in Google sketchup if cool


[URL="http://falcos.webs.com/"]Falcos Home[/URL] | [URL="http://contactzero.co.uk"]Contact Zero[/URL] | [URL="http://www.youtube.com/user/Falcos88"]Youtube[/URL] | [URL="http://www.twitch.tv/falcosjervil"]TwitchTV[/URL]

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#11 Posted at 2014-01-05 15:38        
     
# falcos : Did you make most of the building in Google sketchup if cool

All the buildings are made in O2!

Added 11 seconds later:

Hey dudes!

I hope you all had a nice holiday!
I did and I'm back to work on Minihattan.

I appreciate all the feedback I've been getting and that you took the time to try it out.

So expect reports on bugfixes and improvments soon, and hopefully version 0.2 will be up and running sometime during January.

All the best!
/Bracer


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#12 Posted at 2014-01-26 01:46        
     
Hey dudes!

I now release version 0.2!
Plenty of sweet fixes, not alot of cosmetic fixes, but alot of important fixes for playability!
Specially the fixed windows are important, there is still a few you can walk through, but most of them work!

See the changelog here:

v0.2
-Sharpen edges on skyscrapers to remove blocky look
-Fixed geolod on Hotel1, Mall upper structure, Skyscraper 4, Sky10
-Fixes roadway lod on Hotel 1, Mall upper structure, Row house 1, Skyscraper 4, Sky10
-Added clutter, fish and snakes to A3 version
-Fixed the glass in a few buildings
-Fixed bad rotating door
-Fixed holes in some walls
-Fixed missing textures
-Added a few interiors
-Edited the terrain
-And more.

Get it here: http://fragtard.net/forum/showthread...2923#post12923

Cheers!


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#13 Posted at 2014-01-26 09:52        
     
Thanks for the update mate :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#14 Posted at 2014-01-26 17:07        
     
Thanks again Foxhound!!

Added 10 hours 24 minutes later:

I'm doing some experiments to reduce the LOD switching and I tried on the tallest building first, where it is most obvious.
It looks better I think, but it might affect performance as well.
I cannot notice any diffence in performance, but I would like to have a second opinion on that.

It's not perfect since you still notice the LOD switch, but before fine tuning and applying it on all buildings I would like to know how it affects performance.

Please try it out and compare with the previous version and let me know what you think!

Simple replace "bra_skyscraper1.pbo" in the @bra_minihattan\addOns\ folder with this new one. Backup your old file.
Look for the tallest building to see the difference!
https://dl.dropboxusercontent.com/u/...kyscraper1.rar

Thanks for your help!
Cheers!

This post was edited by bracer (2014-01-27 03:32, ago)


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#15 Posted at 2014-01-27 11:22        
     
Hey mate, great job on this!! its awesome!! I cant wait until its refined!!

I ran around for about an hour today having a look and aside from the few bugs mentioned (which I didn't really encounter that many) I did get the same bug 'swaffle' got but in a different area... not sure if it helps, but here is a screeny of the place in the building it happened and the spot on the map... I'm not really posting about the bug, more the location!
Think it was a few floors from the top!

[img]http://imgur.com/EjXEgbO[/img]

[img]http://imgur.com/eX7SbRd[/img]