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#1 Posted at 2013-12-16 23:36        
     
Hey guys!

I now release a test version of a map containing my New York inspired buildings.

The reason for the release is to gather info about how it performs and how I should progress with this project.

It contains 15 custom buildings, most of them fully enterable (some have 30+ floors!).

It's still in the middle of the development process, in other words ALOT of unfinished stuff.
The island is extremly simple, there is no decorative objects at all.
Also the buildings are very empty, since furniture decrease performance alot.
So before adding any details like furniture and stuff in the alleys I need to know how it performs in a clean and simple state.

READ THIS BELLOW CAREFULLY!
I ask you to read the "Known bugs list" bellow before posting any bugs.
To help me, focus on answering these questions:
How does it perform?
Should the map be bigger/less decorated or smaller/more decorated?
How do you play the map, against AI or PvP? What should I focus on?

Report other bugs!! And not how empty the buildings are or lame the map is, remember it's released in the middle of development and I need many more months to actually complete it!

All suggestions and ideas are of course appreciated!

The buildings are the main addon, the terrain is just for testing purposes.


Go here to download the map:
http://www.armaholic.com/page.php?id=23870
https://dl.dropboxusercontent.com/u/8291078/Bracers_Minihattan053_A2.zip

I hope to see some missions for it soon and to hear some feedback!
Cheers
/Bracer

0.5.3 - Released
-Improved the exterior of the mall upper floors
-Removed shadows (temporarly until I figure them out)
-Stopped buildings from falling through the ground
-Added few interiors
-Testing destruction on Hotel
-Fixed missing texture

0.5 - Released
-Plenty of new buildings
-Greatly improved visuals
-Changed the sidewalks
-New reflections from the windows
-Reduced the amount of the ugly buildings
-Better config files
-Optimized some buildings and their geoLods
-Added a hidden experimental bonus...

0.3.1 - Released
-Fixed missing texture

0.3 - Released
-Optimized buildings
-Better looking LoDs
-Signed all addons


v0.2.2
-[Performance test]New resolution LoD's for the tallest building
-[Performance test]Middle section of the tallest building can be damaged

v0.2
-Sharpen edges on skyscrapers to remove blocky look
-Fixed geolod on Hotel1, Mall upper structure, Skyscraper 4, Sky10
-Fixes roadway lod on Hotel 1, Mall upper structure, Row house 1, Skyscraper 4, Sky10
-Fixed the glass in a few buildings
-Added simple bullethole/sound effects when shooting windows
-Fixed bad rotating door
-Fixed holes in some walls
-Fixed missing textures
-Added keypoints
-Added a few interiors
-Edited the terrain
-And more.

v0.1
-First release

Known bugs:

-Shadows look horrible
-Sidewalks are missing geo-lod, "sticky road" bug (Thanks Zodd)
-Missing ILS in config error when loading map in editor

-Most of the doors are not animated
-Windows are not working, you can either walk through them or not shoot through them Mostly fixed
-LoD switching look horrible
-Buildings have no furniture
-The map has no details
-AI cannot use most of the buildings
-The map lacks variation, the buildings are repetative (Come on dude! I built 15 custom buildings on my free time in 4 months... I have a real job, and it's definitly not 3D modelling.)
-Wrong texture path: bra_omitka_helf_co
-Bugs that you report!

Future plans:

-Fix the roads so they have the same "color"

-Fine tune reflection of the distant LoD's.

-AI can use all buildings
-Build atleast 15 more buildings
-Make it look good
-Add interesting interiors
-Increase performance
-Make an awesome map with detailed alleys and a cool park
-Fix the last of does freaking windows
-Animate all doors
-DESTRUCTION!!
-Ideas that you suggest!

This post was edited by bracer (2015-01-09 22:14, 1072 days ago)


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#2 Posted at 2013-12-17 09:04        
     
Thanks for posting the release here :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#3 Posted at 2013-12-17 18:26        
     
im surprised we havent seen anymore terrain maps like city maps. Id like to see some more. Afghanistan, vietnam, etc. Is all very well adn good, but it would be nice to see London and France and germany and others.

Even a smaller detailed version of this would be fine.

email is

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#4 Posted at 2014-01-28 23:15        
     
Now I've uploaded the Arma 2 version!
I call it v0.2.2 since it includes a few experimental fixes.

Get it here: http://fragtard.net/forum/showthread.php/1733-Minihattan-Island?p=13290#post13290

v0.3 - WIP

v0.2.2
-[Performance test]New resolution LoD's for the tallest building
-[Performance test]Middle section of the tallest building can be damaged

v0.2
-Sharpen edges on skyscrapers to remove blocky look
-Fixed geolod on Hotel1, Mall upper structure, Skyscraper 4, Sky10
-Fixes roadway lod on Hotel 1, Mall upper structure, Row house 1, Skyscraper 4, Sky10
-Fixed the glass in a few buildings
-Added simple bullethole/sound effects when shooting windows
-Fixed bad rotating door
-Fixed holes in some walls
-Fixed missing textures
-Added keypoints
-Added a few interiors
-Edited the terrain
-And more.


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#5 Posted at 2014-01-29 08:52        
     
Thanks for the update bracer :-)

Updated Arma 2 version frontpaged and you can find our updated mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#6 Posted at 2014-01-29 20:14        
     
Appreciate it Foxhound! *DRINK*


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#7 Posted at 2014-02-05 01:30        
     
Version 0.3.1 is released!
https://dl.dropboxusercontent.com/u/8291078/MinihattanA2_v0.3.1.rar

It should boost your FPS!!
And it is now properly signed, keys included in the download.

Let me know how this version works for you!

Cheers!


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#8 Posted at 2014-02-05 08:49        
     
Thanks for the update mate! :-)
I have updated the news and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#9 Posted at 2014-09-30 21:22        
     
Hey dudes!

Here's a video showing of the coming update, v0.5:


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#10 Posted at 2014-10-02 06:26        
     
Will the LOD system for buildings?

This post was edited by PzVI (2014-10-02 06:38, ago)


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#11 Posted at 2014-10-06 23:02        
     
# PzVI : Will the LOD system for buildings?

Nice video!
I'm not sure what you meen?
But if you are asking if the LOD's will be improved, then Yes.


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#12 Posted at 2014-10-12 15:56        
     
Great work man this is coming a long way. I have a couple missions on this map. Some Ive experimented with making the city come alive more however not without added lag and a too many units on map warning. Ive figured out how to get traffic but for some odd reason later on down the line ,a lot of the cars end up flipped. Im hoping for a script later that will help more then the one I'm using. Really love the Night Life Idea and Implementation. God Job Dude I know a lot of people are waiting on this map to reach streamline. I personally think its Awesome.


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#13 Posted at 2014-10-19 02:02        
     
Wrong thread....
Sorry!


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#14 Posted at 2015-01-08 23:33        
     
Finally! Sorry for the delay.
But here is the v0.5.3 for A2!

0.5.3
-Improved the exterior of the mall upper floors
-Removed shadows (temporarly until I figure them out)
-Stopped buildings from falling through the ground
-Added few interiors
-Testing destruction on Hotel
-Fixed missing texture

0.5
-Plenty of new buildings
-Greatly improved visuals
-Changed the sidewalks
-New reflections from the windows
-Reduced the amount of the ugly buildings
-Better config files
-Optimized some buildings and their geoLods
-Added a hidden experimental bonus...

Get it here: https://dl.dropboxusercontent.com/u/8291078/Bracers_Minihattan053_A2.zip

Cheers!
/Bracer


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#15 Posted at 2015-01-09 10:09        
     
Thanks for the update mate :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.