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#16 Posted at 2014-01-29 12:35        
     
The BIS F-35 does not have hidden textures by default as you might already know. So using a stand alone .p3d is the only option unless you wanna use a BIS model and add the selection yourself. I can help you with the moveobject binairy edit needed to make it work. Ill be look forward to the Dutch F-35!


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#17 Posted at 2014-01-29 15:14        
     
Something like this? Of course, the model is still resembling the XF-35B tech demonstrator, rather than the accurate F-35A production model (so don't use the VTOL ;))






Flt Lt. J. "Trigger" Kazimierz
2IC RAF EAW, 6th Airborne Division

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#18 Posted at 2014-01-29 17:31        
     
Very nice! what font is that been looking for that one for the navy addon. I think for the airforce this one is better : http://www.dafont.com/amarillo-usaf.font


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#19 Posted at 2014-02-08 20:32        
     
Nearing completion:





The British government decided to keep the Harrier until implementation of the F-35B; this fictional model represents the Harrier GR.X (10)..


Flt Lt. J. "Trigger" Kazimierz
2IC RAF EAW, 6th Airborne Division

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#20 Posted at 2014-02-10 09:02        
     
Gentlemen,

I have three projects ready for release.

The Hercules C5 (C-130J BiS Reskin) is ready in three versions:
C5 in current NATO green, C5 in early '00s grey, C5 in fictional Gulf War Desert Pink. The model represents the USMC C-130J Super Hercules, which is only slightly different from the C5 model employed by the RAF. Permission is granted to me to use previous work by Morris.
The Lightning IIb (F-35 BiS Re-skin) is ready in one version; current factory paint RAF. The model is still BiS, which represents the XF-35B technology demonstrator - in many aspects not the production version of the F-35B. The texture is a hybrid to suit the model, whilst keeping to the production F-35B. Permission is requested by me to use previous setups by Feint.
The Harrier GR.X (AV-8B BiS Re-skin) is (almost) ready in four versions; Harrier GR.X No.3 Sqn, 90's NATO green - Harrier GR.X No.3 Sqn, 00' Operational Grey - Harrier GR.X No.3 Sqn, last flight tail-paint - Harrier GR.X No.1 Sqn, last flight '70s heritage paint. The model is BiS resembling the AV-8B Harrier II plus, differing considerably from the Harrier Gr.7/9s used by the RAF. In that sense, I have dubbed the model the GR.X (ten) as a fictional '10s pre-F35 Harrier. Permission is requested by me to use previous work

Other versions are optional on request (time permitting of course).
A WiP sneak preview will follow soon..

Kaz

As promised: a sneak-preview of the Harrier in operational grey and heritage grey/green:















Added 1 minute later:

@Larsiano:
I'll get you those F-35B textures ASAP.

This post was edited by kazimierz (2014-02-10 10:52, ago)


Flt Lt. J. "Trigger" Kazimierz
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#21 Posted at 2014-02-10 11:18        
     
Nice work! Have you upgraded, or do you plan to upgrade the cockpit textures?


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#22 Posted at 2014-02-10 15:40        
     
# Gattobuono : Nice work! Have you upgraded, or do you plan to upgrade the cockpit textures?
Not at the moment. As I do not know how to implement those texture, that is outside the project scope so far. If you know how to do that, I can work on it.


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#23 Posted at 2014-02-10 18:00        
     
If you have rights to 'moveobject a 3D model (.p3d) and BIs made all models available. you can virtually move any path in the packed file.

This is the list of files used by both available AV8 versions in the game:


All of these can be moved to a new folder if you like:
kaz_av8\tex\


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#24 Posted at 2014-02-11 11:05        
     
# -=XTRA=-Larsiano : If you have rights to 'moveobject a 3D model (.p3d) and BIs made all models available. you can virtually move any path in the packed file.

This is the list of files used by both available AV8 versions in the game:


All of these can be moved to a new folder if you like:
kaz_av8\tex\

So that means that all the elements in that list can be edited? That opens up a massive amount of editable data. So how do I build the config file that enables that set? Can you refer or explain that to me (perhaps there is a step by step explanation of that procedure on the web?)

Thanks for the help,
Kaz


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#25 Posted at 2014-02-11 17:27        
     
*knip*

This post was edited by -=XTRA=-Larsiano (2014-02-23 07:30, ago)


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#26 Posted at 2014-02-13 00:50        
     
Yeah, it gets complicated quickly. I responded to your PM. Not sure I can help any more than what's listed here. The hidden textures conversion is the way to go, but I don't know how to do that.


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#27 Posted at 2014-02-13 04:46        
     
Ive also not yet masted this skill as i am not very compotent with O2 or any modeling program for that mather. But i did find a manual on the subject:

hiddenSelectionsTextures
http://tactical.nekromantix.com/wiki/doku.php?id=arma2:texturing:hiddenselectionstextures
How-to-define-a-retexture-in-a-config
http://forums.bistudio.com/showthread.php?116326-How-to-define-a-retexture-in-a-config


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#28 Posted at 2014-03-07 08:57        
     
WIPII:





Currently working out the configuration set-up.. C5 will be released shortly..

WIPIII:

Currently, I have received permission to work on the mod by Meatball; the Marine Naval Aviator, to turn it into a British representation of flying personnel. However, the model still remains thoroughly US; the mask and equipment are american, not British. My re-skin is an approach to BAF flying personnel. All flyers are wearing the MK.3 helmet, unfortunately a HMCS is not yet available to the model.

I have made three versions so far; ready-for-use but still in the config fase;
- RAF Harrier pilot
- RAF Helicopter Pilot
- RAF Typhoon Pilot

Screenies:






Added 31 minutes later:

Expect a release next week..

This post was edited by kazimierz (2014-03-07 23:47, ago)


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#29 Posted at 2014-03-14 14:05        
     
Looks nice, when do you plan to release it all? Is the F35 available for the DAFmod at this time? I've sent you an email a week ago but no reply so far,..


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#30 Posted at 2014-03-16 13:27        
     
These are awesome. I can't wait for the release, great work!