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In-game name: Dagger

 
#46 Posted at 2014-08-14 20:28        
     
All right:

1) forget about Six
2) Go to you game folder and create a folder named @Dagger, and create a folder called Addons inside of it. And you should have something like this:
C:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\@Dagger\Addons
3) Download this: http://www.armaholic.com/page.php?id=19844, extract all pbo´s and bisign´s and place them inside the Addons folder described in step 2.
4) Download this: http://www.armaholic.com/page.php?id=24600, extract all pbo´s and bisign´s and place them inside the Addons folder described in step 2.
5) Download this: http://www.armaholic.com/page.php?id=25486, extract all pbo´s and bisign´s and place them inside the Addons folder described in step 2.
6) Install LEA (http://www.armaholic.com/page.php?id=15766) and learn how to use it.
7) Open LEA -> Help -> Install new addons -> Import -> browse to your @Dagger folder and select the file dgr-ballistics_1_14.lea.addon -> Open ->OK
8) Then go to Help -> Manage addons -> Check DGR Ballistics -> Close
9) Then go to Profiles -> Edit -> New -> Give it a name -> Then select it -> Faction filter and select DGR Ballistics -> Then choose you desired soldier layout and click Apply to @LEA -> Check if userconfig path is right. It might be something like this:
C:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\userconfig
If you don´t have a folder called userconfig there, then create it manually -> Apply -> OK -> Save to disk.
10) Install Arma Launcher (http://www.armaholic.com/page.php?id=8241) and learn how to use it. Add the @Dagger folder from step 2 and your ACE folders to it (and any other mod folder you want, no matter if they were downloaded by Six or not) and start the game -> enter any mission -> scroll your mouse wheel and you will see a red text called "apply layout" or something like that -> click and you will be instantly equipped with all your gear set in LEA, including my rifles if you have chosen them in LEA.

If you want more detailed info on how to use LEA read your Dagger Ballistics manual, that comes with the download.

Dagger Scopes for A3:https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/
Dagger Scopes: http://www.armaholic.com/page.php?id=19844
Dagger Ballistics: http://www.armaholic.com/page.php?id=24600
Dagger Weapons: http://www.armaholic.com/page.php?id=25486

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In-game name: islesfan186

 
#47 Posted at 2014-08-14 20:46        
     
Hey Dagger,
Having a problem with the ammo. With every time of ammo I enter using the this addmagazine "(insert mag name)", I keep getting:
No entry 'bin/config.bin\CfgWeapons.(insert mag name)
I don't use LEA so this is the only way I can give certain units certain mags. I tried using it once but it gave me issues so I deleted it. Any help would be appreciated


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#48 Posted at 2014-08-14 23:34        
     
Hmmm I don´t know how to deal with scripts so I´ll try some shots:

Have you ever tried that magic box thing before? My ammo always appears on servers out there, maybe you should contact some admins.

Have you ever tried to change other soldiers gear by creating a replacement file?

Dagger Scopes for A3:https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/
Dagger Scopes: http://www.armaholic.com/page.php?id=19844
Dagger Ballistics: http://www.armaholic.com/page.php?id=24600
Dagger Weapons: http://www.armaholic.com/page.php?id=25486

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#49 Posted at 2014-08-14 23:53        
     
This is all offline, I don't play online.
I don't know how to do replacement do figs or anything, anything I do now how to do in this game I learned via the forums. To great a custom loadout I just go into the unit init line and removeaweapons and then add whatever magazine and weapon via the addweapon script/command. But when I try your mags with the class anew I get errors. The rifles seem to work fine though


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#50 Posted at 2014-08-15 01:23        
     
If you play offline, then, IMHO you should give LEA another chance.

I say that because many of my friends didn´t like LEA either, but because of my insist they have given it a go and now they can´t live without it.

Believe me.

Dagger Scopes for A3:https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/
Dagger Scopes: http://www.armaholic.com/page.php?id=19844
Dagger Ballistics: http://www.armaholic.com/page.php?id=24600
Dagger Weapons: http://www.armaholic.com/page.php?id=25486

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#51 Posted at 2014-08-19 15:46        
     
thank you so much for the guide Dagger! *YAHOO* i forever owe you :-*
one last question, what atmospheric parameter & loadout parameter did you set up in your GNU ballistics for EACH projectile? (BC, MV, Bullet Weight, Scope Height, Zero range, Air Pressure, Air Temp, etc) *DONT_KNOW* i kinda wanna make my own range cards, if you don't mind *PARDON*

P.S.: does every rifle have different MV due to its barrel type? so what MV for each rifle? :-[

Thug Life forever!

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#52 Posted at 2014-08-20 03:52        
     
Sure, I encourage you to do your own range cards.

On the next release of Dagger Ballistics I will release a list of all used BC´s, muzzle velocities and atmospheric variables, so that you can use GNU. Just hold a bit :-)

Yes, rifles have different muzzle speeds, which is set on the magazines config. I don´t know why they´ve done this way but such it is. You can check the speed multipliers on the manual, under Dagger Muzzle Velocities.

Dagger Scopes for A3:https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/
Dagger Scopes: http://www.armaholic.com/page.php?id=19844
Dagger Ballistics: http://www.armaholic.com/page.php?id=24600
Dagger Weapons: http://www.armaholic.com/page.php?id=25486

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#53 Posted at 2014-08-27 14:28        
     
Hello people,

I have a question for you interested in game ballistics studies.

When you shoot targets at Kronzky's Moveable Target Range, you are able to take notes on bullet´s TOF - Time Of Flight and impact velocities. Although impact velocities change at a given distance (say 1000 m), drop values don´t change. So, I´m not able to say whether the game engine keeps muzzle speed always the same and randomly changes deceleration, or whether deceleration is fixed and muzzle speed variable. In both cases, bullet drop is always the same, even after many shots. So, trajectory does not seem to be affected.

Do you know if there is a parameter inside the configs, that changes rather bullet velocity or deceleration?

I will not change this parameter, but I must know it for studies purpose. Bullets velocities randomly changing was well done by BI, since they behave just like real life.

Note: If you change initspeed in the cfgammo then the POI - Point Of Impact will change, just like expected. I want to know if there is a hardcoded, or a hidden parameter that changes your inserted initspeed.

I want to know this because otherwise you are not able to take notes on consistent TOF´s and, as a result, you will not be able to make accurate target leading calculations.

Dagger Scopes for A3:https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/
Dagger Scopes: http://www.armaholic.com/page.php?id=19844
Dagger Ballistics: http://www.armaholic.com/page.php?id=24600
Dagger Weapons: http://www.armaholic.com/page.php?id=25486

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#54 Posted at 2014-08-28 13:53        
     
hi Dagger & everybody *HI*
i don't really know about the game's engine but maybe i could give a lil quick lesson on External Ballistics 8-) (which i'm sure you guys already know) *THUMBS UP* hope it'll be useful for rookies who just started into long range shooting

there are 2 forces which have great effect on projectile trajectory, causing it to drop and drift:
1. Gravity → Velocity! the more velocity you got the farther you can get...but in flight, your Velocity is always slowed down/decelerated by the Air Friction, so Muzzle velocity is not the number one thing that makes a projectile accurate! :-(
2. Air (Air density & Wind) → Ballistics Coefficient! (how aerodynamically your projectile's shape can maintain its initial/muzzle velocity). The bigger the BC the better your bullet flies through the dense & flowing air. so BC is the number one priority for perfect accuracy to decrease Bullet Drop & Wind Drift! *DANCE*

In real life, your projectile velocity always decelerates at every distance depending on the BC (your BC will even change at certain distance as well) and the Air Density (how thick is the air due to Air pressure, Temp, & Humidity). As your projectile leaves the barrel, it always starts to decelerate due to the Air Friction. if it has low BC & the air is dense, it'll lose velocity and start to drop & drift quicker than projectiles with higher BC. :-(
AFAIK during in flight, the deceleration is pretty constant which results in same trajectories (same drop, drift, even same Time of Flight). However, sometimes the Point of Impacts will shift & vary due to Internal Ballistics stuffs (like Recoil, equipment factors, Lateral jump & throw off, etc) which sometimes cause huge dispersion. Muzzle Velocity variation is also one the great cause of huge dispersion. Keep that in mind, MV will vary due to your Ammo Temp so don't expect your bullet to leave the barrel with exact same velocity everytime :-P

P.S.: sorry for not answering your question, Dagger :'( i just suck at scripting & programming :-|

Blessed be The Lord who teaches my hands to war and my fingers to battle! \m/

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#55 Posted at 2014-08-28 14:40        
     
@vekongmaster: wow that is some intense rocket science thing you're talking about dude lol =-O kinda heavy to digest %) but thanks for the info *THUMBS UP* so to achieve perfect accuracy, what a shooter needs to look up for is BC and MV, right? MV is important but BC is lot more important, isn't it?

@Dagger: hi Dagger, i have installed your ballistics mod successfully (excluding your scopes & weapons mod) *BRAVO* LEA awesomely helps me with loadout customization *YAHOO* and A2 Launcher is super awesome as well :-*

i tried to use the M24 (Basic) with your .308 175 gr M118LR and realize that its Bullet Drop and Wind Drift are very similar to ACE 's =-O i used GNU to get me the Range Card for that bullet, i input the parameter from your Ballistics Manual, and surprisingly the firing solution is almost the same as the ACE's =-O only 0.3 - 1 MoA / 0.1 - 0.3 Mil different from ACE =-O i can even still use ACE's M24 range card to hit target up to 1000 m with your M118LR. is that so??? is that supposed to be like that? or did i install it improperly so it doesn't work out the way it should be?

here's the parameter of M118LR that i input in GNU:
BC: 0.496
MV: 2579 fps
Mass: 175 grain
Sight Height: 1.6 inches
Zero Range: 327 Yards (300 meters)
Pressure, Altitude, Temperature, Humidity: 29.53 inhg, 0 feet, 59°, 78%

This post was edited by Tupac Shakur (2014-08-28 15:03, ago)

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#56 Posted at 2014-08-28 15:21        
     
Hey Vekong,

you are always wellcome. Thank you for the explanations. *DRINK*

Hey Tupac,

Glad you´ve made it! I told you LEA is awesome! So does Arma Launcher! :-)

One very important parameter you two should have mentioned is sight height. It affects enormously POI. The higher the scope, the higher the zero. That´s why each weapon of the same caliber (and same magazine type, which defines muzzle speed in this game) shows different tables, because we don´t know exactly what their sight heights are. Because it is hidden into their 3D models. That´s why I use my weapons, because I know it.

I´ve compared many ballistics solvers out there with game values and here´s what I´ve found:

I have used my DGR_M40A5 and that really matters as I told you above :-)













Remember you are trying to match game values, not real life values

Dagger Scopes for A3:https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/
Dagger Scopes: http://www.armaholic.com/page.php?id=19844
Dagger Ballistics: http://www.armaholic.com/page.php?id=24600
Dagger Weapons: http://www.armaholic.com/page.php?id=25486

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Posts: 26
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#57 Posted at 2014-08-29 09:16        
     
@Dagger: wow those are nice ballistics solvers you're using dude! especially the Horus A-Trag MX *THUMBS UP* Todd Hodnett used that app on one of the Magpul Dynamic series ("The Art of Precision Rifles") you should check it out ;-)

so the Real Game Values turn out exactly the same as the Real life's?!! wow that's extremely very awesome dude! *BRAVO*
omfg this is not a game no more, this is a real long range shooting simulator dude! *YAHOO* you can easily put Karin Christensen outta her business lol *JOKINGLY*

okay anyway, what you're trying to say is you don't know the exact sight height of each rifle so it's best for me to install your scope mod & weapons mod as well, right? because your scopes & weapons were designed specifically for your ballistics, right? *SCRATCH*

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#58 Posted at 2014-08-29 15:48        
     
Hey Tupac,

I have done new ammo, with new parameters, that are a bit more close to real life ammo, and it is also a bit closer to real life than ACE ammo. But you must always thank ACE team because without their mod nothing of my efforts would ever be possible.

hahahaha even with my accurate values Karin Christensen might still be leading the business because BI does not allow the engine to simulate the transonic transitions :-)

If you wan to use this "better" ammo you must install Dagger Ballistics and select it from LEA.

Since all 3D models of all the mods are protected, it means you can not know their "memorypoint", it means we can not know their sight heights. That´s why I´ve decided making my own rifles, so that I could place the "memorypoint" where I want.

Dagger Scopes for A3:https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/
Dagger Scopes: http://www.armaholic.com/page.php?id=19844
Dagger Ballistics: http://www.armaholic.com/page.php?id=24600
Dagger Weapons: http://www.armaholic.com/page.php?id=25486

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#59 Posted at 2014-08-29 19:00        
     
alright then, i'm gonna install your scopes & weapons mod as well to make my Arma even more realistic *NOUVEAU
thank God for ACE, You, Karin, & all people who made awesome shooting simulators! God bless you all! :-*
wish all military fps games were as realistic as this and no one would ever quickscope again *ROFL*
i hope someday Arma will make an engine which allows us to manipulate the Air density, that'd beat the hell outta Karin's simulator for sure *JOKINGLY*

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#60 Posted at 2014-08-29 20:38        
     
hahahahahaha lol.

Sure man!!!

Dagger Scopes for A3:https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/
Dagger Scopes: http://www.armaholic.com/page.php?id=19844
Dagger Ballistics: http://www.armaholic.com/page.php?id=24600
Dagger Weapons: http://www.armaholic.com/page.php?id=25486