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#1 Posted at 2014-03-02 20:55        
     
I love ARMA 3 and I do make simple missions using the MCC or the in game editor. But I am still not able to utilize the various Modules like "Gameplay" which cater to the deathmatch creation where I will be the sole Human (as i rarely go online for games due to network issues) with a team of AI vs an all AI Team. Sounds very simple i know but I cant find any such tutorials anywhere. :'(

Oh just for the info, I also have the latest 1.13 build wih Zeus if that helps as I can see a lot of new mouth-watering modules added with it.lol if that helps.

I know there are countless ARMA geniuses here. So if you could please help. And try to avoid scripting thingy, However if it becomes a must then I do not have a problem copy pasting :P

Answer soon coz i cnt wait.


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#2 Posted at 2014-03-06 08:26        
     
# TheLegendaryKhan : I love ARMA 3 and I do make simple missions using the MCC or the in game editor. But I am still not able to utilize the various Modules like "Gameplay" which cater to the deathmatch creation where I will be the sole Human (as i rarely go online for games due to network issues) with a team of AI vs an all AI Team. Sounds very simple i know but I cant find any such tutorials anywhere. :'(

Oh just for the info, I also have the latest 1.13 build wih Zeus if that helps as I can see a lot of new mouth-watering modules added with it.lol if that helps.

I know there are countless ARMA geniuses here. So if you could please help. And try to avoid scripting thingy, However if it becomes a must then I do not have a problem copy pasting :P

Answer soon coz i cnt wait.

This is really sad on not being able to use a majority of the modules without any help from the devs or gamers. sad.


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SavageCDN  

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#3 Posted at 2014-03-06 19:06        
     
Well there is the Arma wiki and forums which might be of help.. .but yes the documentation for mission makers does suck.

You can't really jump quickly into Arma mission making it takes time to learn all the basics, the tricks, etc. Check this post for more info (it's a bit old so there are bound to be broken links):

http://www.veterans-gaming.com/vg-plugins/forum/forum_viewtopic.php?15961


You'll want to start with both of these PDF files (they are for Arma, Arma 2 but most things apply for Arma 3 as well):

http://www.armaholic.com/page.php?id=13109
http://www.armaholic.com/page.php?id=4847

Bless you my son.

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#4 Posted at 2014-03-06 22:02        
     
I have to agre the modules are a bit useless, mainly due to crappy documentation.

I would recommend learning a bit of SQF, as the language literally helps you acheieve your desired effect 10x more than a module ever can. Also making your own code can be a bit of a pain in the butt (as you'll probably run into issues the first time you run your script), but definately would help for making missions long term.

Also, if you wanted a deathmatch mission with all AI, you would probably need to code anyways, as the AI would need a script or FSM that tells them to move around (or you could just use the waypoint system, but once again if you can code and dont want to make a big mess in the editor, coding is the way to go as it makes the mission in the editor look a lot better and keeps it tidy.

Some of my work:
http://steamcommunity.com/sharedfiles/filedetails/?id=287343671 -- Unit Play/ Unit Capture Functions Guide
http://steamcommunity.com/sharedfiles/filedetails/?id=265454265 -- Zeus Guide
add me on steam: austin_medic

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#5 Posted at 2014-03-08 20:37        
     
# austin(medic) : I have to agre the modules are a bit useless, mainly due to crappy documentation.

I would recommend learning a bit of SQF, as the language literally helps you acheieve your desired effect 10x more than a module ever can. Also making your own code can be a bit of a pain in the butt (as you'll probably run into issues the first time you run your script), but definately would help for making missions long term.

Also, if you wanted a deathmatch mission with all AI, you would probably need to code anyways, as the AI would need a script or FSM that tells them to move around (or you could just use the waypoint system, but once again if you can code and dont want to make a big mess in the editor, coding is the way to go as it makes the mission in the editor look a lot better and keeps it tidy.

Thank you all.. looks like im gonna have to stick with MCC for a looooooong time...:'(