Forum Jump :

Author Message

Anrio  



Posts: 5
Rank:


Level: Member

Country: ru
Location:
Occupation:
Age:
In-game name:

 
#31 Posted at 2014-08-28 16:59        
     
penneyfour, thanks for your great mod!
I noticed that IVORY_YAK42D spawnes with opened rear door and saves this state all the time. It's good at his parking place, but it looks comic when he taxies and starting to fly.
Maybe it is a mistake in model's animation...
Is it possible to add init-string or someone else for spawned planes?
(f.e. checking... if (typeOf _plane == "IVORY_YAK42D") then {_plane animate ["door",1]})

Also, it'll be good idea to redefine fuel-trucks as the planes (having a posibility to change HEMTT on Add-0n Alternate Set...fuel-KAMAZ or similar)

PS Sorry for my English


Author Message


Posts: 11
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 47
In-game name: penneyfour

 
#32 Posted at 2014-08-29 05:03        
     
# Anrio : penneyfour, thanks for your great mod!

Is it possible to add init-string or someone else for spawned planes?
(f.e. checking... if (typeOf _plane == "IVORY_YAK42D") then {_plane animate ["door",1]})

Also, it'll be good idea to redefine fuel-trucks as the planes (having a posibility to change HEMTT on Add-0n Alternate Set...fuel-KAMAZ or similar)

PS Sorry for my English

Anrio,
Yes, thank you so much for the suggestions. I will try to implement the changes. Take care, penneyfour


Advertisement


Author Message


Posts: 1
Rank:


Level: Member

Country: us
Location:
Occupation:
Age:
In-game name:

 
#33 Posted at 2014-08-29 16:16        
     
Just getting around to playing with this... Wondering how ALiVE will handle this as far as, will enemy attack aircraft?

We always play "behind enemy lines" missions, and was thinking will OPFOR be attacking the BLUFOR spawned planes at the airfields since OPFOR would be in control of those airfields? Haven't had time to test yet...


Author Message

Anrio  



Posts: 5
Rank:


Level: Member

Country: ru
Location:
Occupation:
Age:
In-game name:

 
#34 Posted at 2014-08-29 17:53        
     
And another notice.
I think the spawn (on the ground at Gravia port) occurs very often. It's enough approx. 10-15 minutes (in my case) and someone wants more or less as a delay.
Is it possible to make this delay as a custom parameter?

How the spawn occurs when I put something at its places (a car f.e.)? At least it's need to define all these places in manual
And how to remove the hints about bad spawn (and all messages and titles in general)?
Thanks

PS I have placed some objects at Gravia airport building as a small office (table,bench, chair, rack...)
After approx. 30sec upon "DynamicAA loaded" almost all that things have disappeared.

This post was edited by Anrio (2014-08-31 10:02, ago)


Author Message

Shoes  



Posts: 4
Rank:


Level: Member

Country: ca
Location:
Occupation:
Age:
In-game name: Shoes

 
#35 Posted at 2014-10-22 08:00        
     
penneyfour, thanks for a terrific mod. I have been messing with it for a few days now and have resorted to using selection two for added modded planes, I like it. I noticed that a c130 was not able to make the turn where the red and white checkered wall is at the beginning of the runway at Gravia. The c130 actually went behind the wall and remained there till it was finally deleted. Are the c130's best used as air spawning planes or are they meant to work from the ground as well? Again, thanks a bunch, love the mod.
BLS-Shoes


Author Message


Posts: 1
Rank:


Level: Member

Country: fr
Location:
Occupation:
Age:
In-game name:

 
#36 Posted at 2014-10-27 22:02        
     
Hello, when i open the map from the editor, i can see this message "Vehicule class C_supplyCrate_F no longer exists", and when i launch the map, i can see "B_plane_CAS_01_F spawn not sucessful at spawnpoint22" and there are any aircraft on the map
How to repair this bug?

Thank you for your help

This post was edited by XxNatarsxX (2014-10-28 10:45, ago)


Author Message


Posts: 3
Rank:


Level: Member

Country: de
Location:
Occupation:
Age:
In-game name: sundance

 
#37 Posted at 2015-02-20 15:20        
     
He,
just want to say that I have no luck to get it work in Multiplayer.

But big THX to Pennyfour


Author Message


Posts: 30
Rank:


Level: Member

Country: nl
Location: holland is small, find me
Occupation: security manager
Age: 39
In-game name: Supergrunt

 
#38 Posted at 2015-02-28 16:27        
     
# Anrio : PS I have placed some objects at Gravia airport building as a small office (table,bench, chair, rack...)
After approx. 30sec upon "DynamicAA loaded" almost all that things have disappeared.

got the same problem 30 seconds after DynamicAA loaded all static objects dissapear (cars tables etc..)

Si vis pacem, para bellum

Author Message

Xon2  



Posts: 1
Rank:


Level: Member

Country: ar
Location:
Occupation:
Age:
In-game name:

 
#39 Posted at 2015-04-20 20:12        
     
dude that mod is awsome. Altis main airport during night time....crazy. So, do you keep developing or do you consider it finalized? Is it somehow possible to add this mod to existing mission?


Author Message

Anrio  



Posts: 5
Rank:


Level: Member

Country: ru
Location:
Occupation:
Age:
In-game name:

 
#40 Posted at 2015-08-02 12:43        
     
Is the work closed?


Author Message


Posts: 22
Rank:


Level: Member

Country: au
Location:
Occupation: Biologist
Age:
In-game name: Psyfer

 
#41 Posted at 2017-02-17 15:02        
     
This is amazing, has anyone done a version of this for Tanoa?

Just another Ghost in the Machine.