Forum Jump :

Author Message


Posts: 64
Rank:


Level: Member

Country: cz
Location: Chrastava
Occupation: Fireman
Age: 32
In-game name:

 
#61 Posted at 2016-02-05 23:02        
     
# WhatTheFaq : Cant you make a pre-version? I already love this mod so bad^^

Added 1 hour 25 minutes later:

Btw: To your german crates, i dont know what they write on it, but 1. it's "nicht werfen" not "nicht wehrfen" and this means "don't throw". Sounds weird for a crate...





"Nicht werfen!" not "don't throw" but as "KEEP IT UPRIGHT". :-) Not my problem, this its problem with germans ammo boxes :D :D in original.



\ "O Hranice sobě nejedná, o Hranice sobě střílí."\"The boundary itself is not on the boundary itself shoots."\ TGM

Author Message


Posts: 10
Rank:


Level: Hidden

Country: ch
Location:
Occupation:
Age:
In-game name:

 
#62 Posted at 2016-02-06 11:04        
     
# (CSA38)PetrTlach :



"Nicht werfen!" not "don't throw" but as "KEEP IT UPRIGHT". :-) Not my problem, this its problem with germans ammo boxes :D :D in original.

Alright. But you saw the grammar mistake at your arma 3 ammo boxes, right? :D

Or is it already fixed?


Advertisement


Author Message


Posts: 23
Rank:


Level: Member

Country: cz
Location: Ceska Lipa/Brno
Occupation:
Age: 27
In-game name:

 
#63 Posted at 2016-02-06 13:56        
     
It was fixed immediately after report.


Author Message


Posts: 10
Rank:


Level: Hidden

Country: ch
Location:
Occupation:
Age:
In-game name:

 
#64 Posted at 2016-02-07 20:46        
     
# Branzik : It was fixed immediately after report.

wonderful :)

Added 14 hours 6 minutes later:

Just watched the video of your map.

well it's not done how u said, but never forget bushes in arma.. they are more important than forests.. without bushes you cant hide outside, because the grass disappears after max. 200meters.

Little advise of me, but make your thing ;)

This post was edited by WhatTheFaq (2016-02-08 10:52, 620 days ago)


Author Message


Posts: 23
Rank:


Level: Member

Country: cz
Location: Ceska Lipa/Brno
Occupation:
Age: 27
In-game name:

 
#65 Posted at 2016-02-10 08:58        
     
Hi,
thank you for tips but I dont know about what map are you talking :-) If you talk about Kraliky, these forest are just place holders ;)


Author Message


Posts: 10
Rank:


Level: Hidden

Country: ch
Location:
Occupation:
Age:
In-game name:

 
#66 Posted at 2016-02-10 11:00        
     
# Branzik : Hi,
thank you for tips but I dont know about what map are you talking :-) If you talk about Kraliky, these forest are just place holders ;)

At least i dont know which one too :DD

But at last it's important for every map. For example: Altis has a lot of bushes and stones, perfect for fights.

The modded map Takistan got nearly not one object in the whole map... you can even see a rabbit over 500meters..
awful to play without losses.^^

Lg


Author Message


Posts: 3
Rank:


Level: Member

Country: ru
Location: Moskow
Occupation:
Age: 28
In-game name:

 
#67 Posted at 2016-02-14 23:33        
     
Hi,

very interested in this period of the war. For two years I am waiting for this mod. When will the alpha version of the mod?


Author Message


Posts: 10
Rank:


Level: Hidden

Country: ch
Location:
Occupation:
Age:
In-game name:

 
#68 Posted at 2016-02-17 21:38        
     
What two parts do you have to finish on this mod? just wondering :P


Author Message


Posts: 23
Rank:


Level: Member

Country: cz
Location: Ceska Lipa/Brno
Occupation:
Age: 27
In-game name:

 
#69 Posted at 2016-02-19 07:24        
     
# WhatTheFaq : At least i dont know which one too :DD

But at last it's important for every map. For example: Altis has a lot of bushes and stones, perfect for fights.

The modded map Takistan got nearly not one object in the whole map... you can even see a rabbit over 500meters..
awful to play without losses.^^

Lg

Dont worry map Marenice got plenty covers like bushes, stones, houses even terrain it self provides cover ;)
We are working on two models one is KPÚV vz.37 (Czechoslovak anti-tank canon) and PRAGA RV (Czechoslovak transport vehicle).

Added 9 minutes later:

# Zhukov : Hi,

very interested in this period of the war. For two years I am waiting for this mod. When will the alpha version of the mod?

Hello, we are sorry for delay but we have alot of own work and we dont have much freetime to spend on mod we have to earn money somewere else. But we are still working on it. We made testing stream two weeks back and to who was there until the end and was interested, we have provided a link to download pre-alpha. Trust us we know there is alot bugs and that is why we dont want to release it now, but we are close to release Alpha as we have never been. 8-)

This post was edited by Branzik (2016-02-19 07:33, 609 days ago)


Author Message


Posts: 3
Rank:


Level: Member

Country: ru
Location: Moskow
Occupation:
Age: 28
In-game name:

 
#70 Posted at 2016-02-19 14:16        
     
Added 9 minutes later:



Hello, we are sorry for delay but we have alot of own work and we dont have much freetime to spend on mod we have to earn money somewere else. But we are still working on it. We made testing stream two weeks back and to who was there until the end and was interested, we have provided a link to download pre-alpha. Trust us we know there is alot bugs and that is why we dont want to release it now, but we are close to release Alpha as we have never been. 8-)

Ready to help in the development of the Czech mod if you take a team - modmaker and alpha-test. I have a lot of experience!

This post was edited by Zhukov (2016-02-19 14:28, 609 days ago)


Author Message


Posts: 10
Rank:


Level: Hidden

Country: ch
Location:
Occupation:
Age:
In-game name:

 
#71 Posted at 2016-02-19 17:05        
     
# Branzik :


Hello, we are sorry for delay but we have alot of own work and we dont have much freetime to spend on mod we have to earn money somewere else. But we are still working on it. We made testing stream two weeks back and to who was there until the end and was interested, we have provided a link to download pre-alpha. Trust us we know there is alot bugs and that is why we dont want to release it now, but we are close to release Alpha as we have never been. 8-)


hm what a pity i didn't knew of this stream... well but i think it wasnt english anyway?

It sounds like you will need damn long to finish it.. :D


Author Message


Posts: 3
Rank:


Level: Member

Country: ru
Location: Moskow
Occupation:
Age: 28
In-game name:

 
#72 Posted at 2016-02-20 13:50        
     
# WhatTheFaq : hm what a pity i didn't knew of this stream... well but i think it wasnt english anyway?

It sounds like you will need damn long to finish it.. :D

Problem with many Mod-maker is that they leave the development of the mod "for later". As a result, a time to kill the project - an example "Invasion 44 arma3"


Author Message


Posts: 10
Rank:


Level: Hidden

Country: ch
Location:
Occupation:
Age:
In-game name:

 
#73 Posted at 2016-02-20 14:36        
     
# Zhukov : Problem with many Mod-maker is that they leave the development of the mod "for later". As a result, a time to kill the project - an example "Invasion 44 arma3"

Dont know this mod. But I think the time in running for this mod :D

I dont look into this thread as often as before.. Soon I dont check the forum anymore...

But these 2 object should be done in a short time I think..?


Author Message


Posts: 23
Rank:


Level: Member

Country: cz
Location: Ceska Lipa/Brno
Occupation:
Age: 27
In-game name:

 
#74 Posted at 2016-02-22 11:56        
     
# WhatTheFaq : hm what a pity i didn't knew of this stream... well but i think it wasnt english anyway?

It sounds like you will need damn long to finish it.. :D

Yes it was in Czech but in chat we were answering in english too :).


There are pictures of KPÚV vz.37 one of last two models some details needs to be add but main model is finished.


Author Message


Posts: 10
Rank:


Level: Hidden

Country: ch
Location:
Occupation:
Age:
In-game name:

 
#75 Posted at 2016-02-24 16:42        
     

Looks great.

Are these Anti Tank cannons stationary? or did you find a way to move them?^^






Tags: Csa38