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#1 Posted at 2014-07-06 00:07        
     
Hello i am currently try to figure out how to make a grenade spawn in the air and then explode off of a activated trigger, any ideas?


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#2 Posted at 2014-07-06 03:32        
     
Place any object, name it something like Trip1;

Then create the trigger, with your proper dimensions, activation whatever side you want dead. In the initialization of the trigger put:

bomb="HandGrenadeMuzzle" createVehicle (getPos Trip1);

Be advised, Im not 100% sure if HandGrenadeMuzzle is the correct classname, you may have to look around for other muzzle classnames.


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#3 Posted at 2014-07-06 18:46        
     
Yea the "HandGrenadeMuzzle" doesnt work and i dont know what to look for i guess because, all i can find are the items not the effect for the explosion


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#4 Posted at 2014-07-07 03:46        
     
# ScreamingRobot : Yea the "HandGrenadeMuzzle" doesnt work and i dont know what to look for i guess because, all i can find are the items not the effect for the explosion

I know a few that do work, but none such as small as the hand grenade.

Try:
"Bomb="R_TBG32V_F" createVehicle getPos Trip1";

It's more like an IED, but it does work.


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#5 Posted at 2014-07-07 05:24        
     
Here is a good range of explosions i use in a suicide bomber script
"Bo_Mk82",
"Bo_GBU12_LGB",
"R_60mm_HE",
"M_Titan_AT",
"R_80mm_HE",
"M_Mo_120mm_AT",
"M_Mo_120mm_AT_LG",
"M_Mo_82mm_AT_LG",
"HandGrenade",
"MiniGrenade"

:)


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#6 Posted at 2014-07-07 06:18        
     
Handgrenade and minigrenade and hand grenade both dont do anything, i need small explosive effect mabey a M203 HE?


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#7 Posted at 2014-07-07 06:47        
     
Yeah just checked and it is now not working :(
anyway try R_80mm_HE as it is the smallest of the ones i listed.
Will post back if i figure out the hand grenade issue





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