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#1 Posted at 2014-07-11 03:56        
     
Hey guys,

Just working on an addon for a university project and was wondering if there was any way to do it any faster?

By faster, I mean not having to close the game, repack and replace a PBO after edits to scripts and then relaunch the game. It takes a lot of time to test and make changes when the game has to be reloaded every time to refresh the PBO.

I've tried working with the addon outside the PBO and just as scripts in the addon folder (didn't work) and searched extensively for a way to force Arma 3 to reload my addon (or all of them if necessary) so that I can see changes I've made reflect accordingly.

I'm not going to lie, still pretty new to SQF and often find it hard to get my head around the strange syntax (coming from a programming background).

On a side note, can any one tell me why this BIS_fnc_MP call wouldn't work when run on the server?
["Hello World","systemChat"] spawn BIS_fnc_MP;

The client receives an error message saying that "systemChat" doesn't exist.

Any other pointers are very welcome.

Thanks,
- Everon.