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#46 Posted at 2014-07-21 16:07        
     
If you have some already it will be grate :)
If not, i will do this myself, no problem.


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#47 Posted at 2014-07-21 20:18        
     
Outstanding work sir!! For real, this mod is amazing! I love that where you place the module is where CAS will respond from and how there can be a significant delay from the time you call CAS until the time it arrives. And another thing that I find amazing is the SPEED and HEIGHT they fly at when they drop bombs. LOVE THAT. That was a huge issue for me when I would try to set up a CAS module with the vanilla BIS settings--I couldn't stand how stupid the planes acted when they flew in to the area... they would fly stupid circles over and over and over, at a ridiculously low altitude and speed. Face palm. But with your mod, they zoom in high and fast, make one pass and deliver the goods. Amazing.

A few issues I've seen--

-I use John_Spartan's/Saul's F/A-18 Hornet. I tried using them on the map FATA and they would spawn just fine, except it would be on the ground. It would just drive around on the ground and never take off :( When I tried using them on Altis I put the module at the airport and they would taxi and take off, which was actually really cool. BUT if they wont spawn in the air then I cant use them on many maps. The vanilla A-164 Wipeout would spawn in the air on the FATA map and it worked flawlessly. Also, when I selected 2 F/A-18s they both spawned too close to each other and wouldnt take off at the airport. Not sure if either of these issues are on your end or if the F/A-18 is set up a bit differently... Maybe you could give it a try and see if there's anything you could do? Maybe I'm doing it wrong too...

-One time I used STI's A-10A Thunderbolt for a "direct attack" run and it spawned extremely high and took forever flying to the area... Forever. But once it got to the area it was brilliant and let loose with its GAU8. Amazing. And it didnt need to take off but spawned already airborne.

Anyway, this is my new favorite thing to show off to my friends in Arma and it has brought a lot of satisfaction. Keep up the great work and THANK YOU!


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#48 Posted at 2014-07-21 20:37        
     
For direct attack unfortunatley it must spawn so hight. This type of attack is based on some BIS function. Also, plane in real world MUST have high altitude for this type of attack. I will keep it in mind to force more speed but i left it for next releases. Bugs first :)

And about custom plane class: Config for custom planes must be created really good for fine work :) Probably yoyr planes dont have define group in config. Also not every custom plane can do direct attack, and there is (almost ;) ) nothing that i can do with this. Anyway,thanks for feedback. F/A 18 Hornet goes to "Known issues" and i will try to force spawning in flight.

There will be one more release in this week - fixing most important bugs. Then i go on a earned (i hope ;) ) vacations.
I will continue working on JTAC TAB after my come back.

This post was edited by bp.sushi (2014-07-21 20:46, ago)


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#49 Posted at 2014-07-21 22:16        
     
# bp.sushi : Strange, i cant generate this error. Remember TOG TAB need cba mod also. Anyway: please run game with
-showScriptErrors
parameter and send me screen with error.

Rat. NL
i will check this, thanks for feedback. Can u also send me a screen with error ?
EDIT:
I just check that, works fine in my case. Please send me an error if you have some.

will test tomorrow. no errors thow


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#50 Posted at 2014-07-22 02:57        
     
hi
i want to say great work u did creating this mod .
i have an issue because of having version 1 of arma 3.
i can not select a location on map.
please can u make this mod compatible with version 1 ?

thank u for your time,
cheers


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#51 Posted at 2014-07-22 04:41        
     
Just wanted to say awesome job!! I've been struggling with Transport/CAS and other support option to find that right feel and functionality. I hope you do either allow respawn of support units or at least allow other units to respond if one is destroyed or disabled.(I think that’s the bug after a CAS unit is destroyed and not intentional) Looking forward to additions to support types and functionality.


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#52 Posted at 2014-07-22 08:40        
     
alios_97
read PM plz

Zactly
Thanks! :) Next release with fixed bugs should be tomorrow.

UPDATE
Version 1.2 will be avaible as soon as it shows on armacholic:

Changelog:
v1.2
- Fixed: Issue with Heli (helcat)
- Fixed: Busy/Unavaible for all CAS units after one is destroyed
- Improved: CAS with direct attack has little speed up
- Improved: Custom class support for CAS (tested on John_Spartan's/Saul's F/A-18 Hornet)
- Added: Tarnsport heli doors are now opening and close. Heli requested safe zone fly with open doors all the time (if someone know how to open doors in Orca please contact me).
- Added: You can use underbarrel smokeshells for smoke mark
- Added: MM can now decide if destroyed unit can be respawned ([JTAC] Enable module - Respawn delay - 0 means no respawn)

This post was edited by bp.sushi (2014-07-22 20:22, ago)


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#53 Posted at 2014-07-22 20:50        
     
Great turnaround,unexpected but thanks. I'll check it out as soon as available. Thanks again!


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#54 Posted at 2014-07-22 21:43        
     
Ok tested with ai players and it is working when player goes in first....!

I noticed that the helicopter lands exactly were on de map marker, also when its on a rock or a place not suitable for landing. is it and option to build in that the landing spot is checked. I know that with the Alive it does


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#55 Posted at 2014-07-22 21:46        
     
Option for checking land spot is build in, but when no spot availble heli is landing on exact position. anyway i will still working on transport heli behaviour in future


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#56 Posted at 2014-07-23 02:15        
     
# bp.sushi :


JTAC TAB is ArmA3 addon that provides advanced JTAC system support. Current version allow to call fixed and rotary wings CAS and rotary wings transport with escort when needed. JTAC operator can chose approach direction, type of attack and target mark type. JTAC TAB is based on real CAS and TRANS requests. Like in real world, if u mark target with smoke, you must confirm smoke color when pilot asks for it etc. However, some details had to be slightly modified for ArmA purpose.

JTAC TAB is also easy to use for mission makers. There are 4 modules to put and synchronize on the map. You can just “put and play”, or you can adjust each cas parameters for your own.


Actual Version: 1.1
Features:
    JTAC tablet (avaible if player have UAV Terminal in slot)
    Fixed and rotary wings CAS
    Ability to chose different types of ammo and attack (gbu, carpet, direct fire, at and ap missiles)
    Different types of tagret marking (laser, smoke)
    Pilots recocnize smoke color, and JTAC operator must confirm it before engage (like in real life)
    Rotary wings can hoover in Battle Position, and JTAC operator decide of missle type and time of engage
    Transport request for rotary wings - heli taxi
    Taxi can be call with escort if enemy is near
    Abort codes for abort requested cas
    Live track requested unit
    Realistic request templates
    Simple usage (modules)
    JTAC operator field manual (PDF)


Future plans:
    Supply drop request
    MEDEVAC request
    Artilery support (maybe)
    Ac 130 support

Known issues
    issues on older ArmA versions

Changelog:
Changelog:
v1.2
    - Fixed: Issue with Heli (helcat)
    - Fixed: Busy/Unavaible for all CAS units after one is destroyed
    - Improved: CAS with direct attack has little speed up
    - Improved: Custom class support for CAS (tested on John_Spartan's/Saul's F/A-18 Hornet)
    - Added: Transport heli doors are now opening and close. Heli requested safe zone fly with open doors all the time (if someone know how to open doors in Orca please contact me).
    - Added: You can use underbarrel smokeshells for smoke mark
    - Added: MM can now decide if destroyed unit can be respawned ([JTAC] Enable module - Respawn delay - 0 means no respawn)

v1.1
    #Fixed: smoke LZ mark for transport
    #Fixed: RTB for CAS direct
    #Fixed: Transport spawn with escort works fine now
    #Added: Abort codes that allow abort requested support
    #Added: Requested Units screen - allow live track and abort requested unit
    #Removed: "Send to base" for rotary wings CAS (you need to abort them by abort code now)

v1.0
    first release

Credits & Thanks:
Thanks for Kylania for his webpage :)
i used some part of his script for guided missiles (http://www.kylania.com/ex/?p=21)

Mod created by [TOG] Sushi. If u want modify it please contact me.


DOWNLOAD (check if version on armacholic is updated to actual!):

Advanced JTAC TAB Mod

JTAC Operator field manual (included in mod):

GET PDF

REQUIREMENTS:

CBA A3
EDIT: Dear moderator,thanks ;)


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#57 Posted at 2014-07-23 23:51        
     
Hey bp.sushi. Congrats to your mod. It's absolute fantastic and easy to use, yet very powerful.
I just want to drop some ideas which maybe (hopefully) can be realised after your well earned vacation.
1. How about marking a landing zone for transport or a CAS target with chem lights? Would be cool to use in night missions since a smoke grenade wouldn't be seen very good.
2. CAS with a gunship would be awesome. It was mentioned before, but could you implement the AC130 from the US Airforce Mod? I dream about the possibilities to direct the fire of such an airplane. I've already tested it and it is flying and so, but when it comes to business it maneuvers like a jet above the target with no fire at all.

Also I've noticed a problem: when I called a fixed wing CAS and a transport simultaneously (well, one short after the other). As the heli arrived the plane was done with his job and turned back to rearm. But instead of landing the heli turned back too. :-) Don't know if this bug is repeatable. I hadn't tried it since then.

Well, just a few ideas. Anyway good luck with your cool mod. I'm eager to see where you can go with it in the future.


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#58 Posted at 2014-07-24 00:45        
     
Yeah the underbarrel smoke works fine thx.

I noticed a bug I calld a rotary wing cas with the marker type smoke (Kayman), threw the smoke to short and waited a little for another smoke round as I was waiting the heli said RTB as I waited to long (20-30sec) and suddently hint: bravo destroyed, I was in the editor and no hostiles where placed yet, hope that helps.


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#59 Posted at 2014-07-24 08:50        
     
Thanks for feedback guys, its really help me to make this mod better

pmc27
Ac 130 is planned but first i must talk with his author :)
I was thinking about hemlights also :) It should be added as one of new features after all bugs fix.

I will check your issue. If its a bug it will be fixed in next release.

Crackerbread_Arma
All aircrafts wait random time for target mark. After that time they RTB. Its because in real world, when firemission is called on marked target, aircrafts dont attack without mark for safety reasons (blue on blue). Its not a bug, its a feature :D All what i can do is make time for wait longer.

Hint "Bravo destroyed" is probably a bug and will be fixed


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#60 Posted at 2014-07-24 15:36        
     
Hey, I just downloaded this mod. By the looks of the video it seemed like a mod that i needed to have! only one problem. i downloaded this with Playwithsix and may be a bit slow when it comes to configuring addons. I cant seem to get this addon to work. Meaning, enabling Jtac modules? ive thought of a lot of things but cant seem to find where to enable any of these. sorry if it seems like a dumb question. thanks for any replies :)