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Posts: 21
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Country: ae
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Age: 20
In-game name: Sgt.Killo

 
#1 Posted at 2014-07-17 20:17        
     


Revenge!

by
Sgt.Killo(Killz)


Description:
Yesterday evening, terrorists ambushed one of our important convoys - a cowardly attack on an unprotected transport group. You have been assigned to provide close air support for the squad and destroy them once and for all.


Installation:
Extract the .pbo file into you're Steam/Steamapps/common/Arma 3/missions folder.


Notes:
This mission has a briefing screen, tasks, briefing, debriefing and much more. I will also upload better missions every 2 weeks or 3. Keep in touch at my profile updates!


Known issues:
If you have killed all of the enemies and completed the task and won't see a waypoint to reach Stratis, try going back from the position you started the mission.


Changelog:
v1.4
  • Callsigns.
  • An HD picture view when you load the mission in *scenarios*.

  • v1.3
  • Uniformed enemies with normal civilian clothes.
  • Fixed some text.
  • Changed the callsigns.
  • Added a MX assault rifle for the enemies.
  • Added a picture.

  • v07-21-2014
  • Added a game save
  • .
  • Fixed a waypoint.
  • Removed alot of *DESTROY* waypoints on the enemies.
  • Fixed some text.


  • Credits & Thanks:
    Sgt.Killo(Killz) for creating this mission.



    This post was edited by Big (2014-07-27 06:20, ago)


    Author Message


    Posts: 62
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    In-game name: Brainbug

     
    #2 Posted at 2014-07-20 14:12        
         
    I'd suggest to allow saving (i.e. take out the saving=0; line in the description.ext), otherwise it would be extremely frustrating to play in that fragile chopper. Otherwise nice mission.

    As an idea to prolong the mission, you could also unlock the empty chopper on the airfield and make it a secondary objective in case the player has to emergency land (you could force that by script at some point) and needs another means to leave the island.


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    Author Message


    Posts: 21
    Rank:


    Level: Hidden

    Country: ae
    Location:
    Occupation:
    Age: 20
    In-game name: Sgt.Killo

     
    #3 Posted at 2014-07-21 21:38        
         
    Mission updated.


    Author Message


    Posts: 62
    Rank:


    Country: de
    Location:
    Occupation:
    Age:
    In-game name: Brainbug

     
    #4 Posted at 2014-07-25 17:40        
         
    you should make the task "leave the island" dependent from clearing the area (trigger that covers the area with "enemy is not present") instead of making it dependent from some unrelative guy running a certain distance and thus simulating some time. Because it could be that the player is either not done yet or that he is already done for quite a long time and doesn't know what to do.