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#16 Posted at 2014-08-05 15:14        
     
I just did it with this addweapon its not a mod, the weapons are from The Aggressors unit pack if you want them.


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#17 Posted at 2014-08-05 15:17        
     
# big_wilk : I just did it with this addweapon its not a mod, the weapons are from The Aggressors unit pack if you want them.

Ok what is the command for it


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#18 Posted at 2014-08-05 19:55        
     
Put this in your units init lines:

remove allweapons this; this addweapon "classnameofweapon"; this addmagazine "classnameofmagazine"; this addmagazine "classnameofmagazine"; this addmagazine "classnameofmagazine";


You just need to add the classnames of the weapons and magazines from those AK mods instead of my "classnameofweapon" etc. You may find those classnames somewhere in the mods package if the author was so kind : )

Or drop an ammobox from an AK mod in the editor and get an AK from there.





Updated the test Package slightly,
-UAV Terminals working again,
-Textures of Vest, Kuma and CRV updated

Version 06 Alpha(check first post for newest version)

@Armaholic staff: not public yet but soon :)
I'll fill out a release form then ^^


oh and big thanks for testing guys, much appreciated!!!

This post was edited by SabreD (2014-08-11 15:21, ago)

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#19 Posted at 2014-08-06 11:01        
     
# SabreD : Put this in your units init lines:

remove allweapons this; this addweapon "classnameofweapon"; this addmagazine "classnameofmagazine"; this addmagazine "classnameofmagazine"; this addmagazine "classnameofmagazine";


You just need to add the classnames of the weapons and magazines from those AK mods instead of my "classnameofweapon" etc. You may find those classnames somewhere in the mods package if the author was so kind : )

Or drop an ammobox from an AK mod in the editor and get an AK from there.







Updated the test Package slightly,
-UAV Terminals working again,
-Textures of Vest, Kuma and CRV updated

Version 06 Alpha

@Armaholic staff: not public yet but soon :)
I'll fill out a release form then ^^


oh and big thanks for testing guys, much appreciated!!!
Thanks for the help! by the way i found a bug :(
There is a big blue ball of textures above some of the units Units are Hunter HMG OR GMG i don't know which And the Truck Hope that helps.


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#20 Posted at 2014-08-06 15:53        
     
Thanks Xof,

could you link/attach a screenshot of that bug please? Anyone else having an issue there?



Thanks for the screenshots Big_Wilk,

I have updated the vest slightly, think it is better now. Also will add AKs and some other Uniforms in the UN1990 version : )


This post was edited by SabreD (2014-08-06 22:03, ago)

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#21 Posted at 2014-08-07 12:12        
     
# SabreD : Thanks Xof,

could you link/attach a screenshot of that bug please? Anyone else having an issue there?



Thanks for the screenshots Big_Wilk,

I have updated the vest slightly, think it is better now. Also will add AKs and some other Uniforms in the UN1990 version : )

[img ]http://duster.cwsurf.de/Arma3/UN_Vest.jpg[/img]

Yeah can do. thanks for taking notice of feedback


Modedit:
Please do not quote embedded images. Sorry Foxhound i thought i deleted the post and re posted (SabreD i just looked for that bug could not find it will have another look on monday)

This post was edited by XOF (2014-08-08 22:13, ago)


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#22 Posted at 2014-08-11 15:36        
     
changed some textures, check first post for test version






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#23 Posted at 2014-08-25 06:07        
     
Were is the Bikey files, i click the link and it takes me to the front page of this post, can i get a little help?


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#24 Posted at 2014-08-31 09:57        
     
Hey Neon,

There's none yet as it's still Work in Progress. I plan to release it properly sometime in the near future : )

busy with rl atm

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#25 Posted at 2014-09-06 07:54        
     
Ok thanks hope all goes well!


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#26 Posted at 2014-09-13 18:56        
     
Very Cool. I know its wip but I would still like to leave some feedback. Personally the regular Panther re textured to UN would be cool as a sort of close combat vehicle. Also the Zamack support trucks would be good for community play. And this may be a little far but maybe the ghost hawk as a utility helicopter, for transporting a larger number of troops and such. Very cool mod looking forward to future updates.


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#27 Posted at 2014-09-13 19:46        
     
Thanks J.Cook. Yes I can add the regular panther, good idea. Will look into the Zamacks too when I have time again.

I went with Orca and Mohawk as helicopters, probly will leave it at that since I wanted to have half realistic units an UN contributing nation may have access too in the future. India was actually close to buying the merlin as far as I know.

Of course this isn't true for the ground units or weapons I used, lack of choices here : )

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#28 Posted at 2014-09-14 05:57        
     
Sine when were the UN allowed to use tanks? :-D


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#29 Posted at 2014-09-14 09:32        
     
The UN does not have any equipment, so they use X equipment as often as it is donated by contributors:

http://dalje.com/en/foto.php?id=19&rbr=10890&idrf=497846


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#30 Posted at 2014-09-21 15:37        
     
Update to Version 0.8


-added Panther,
-added Support Trucks (Fuel, Ammo, Repair, Medical)


Version 0.8


Have Fun!

This post was edited by SabreD (2015-01-13 19:11, 1065 days ago)

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