Forum Jump :

Author Message


Posts: 499
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 42
In-game name:

 
#1 Posted at 2014-08-05 04:20        
     
AI Compilation List of Addons/Mods/Scripts & Misc
This is a compilation list of all the AI enhancements for anyone looking for any AI Addons/Mods/Scripts & Misc
for Arma3.

BIS FORUMS
here: LINK

For my Arma2/Arma2OA,CO AI Compilation list refer to this thread
==========

This post was edited by Gunter Severloh (2017-11-28 15:39, 17 days ago)


Author Message


Posts: 63
Rank:


Level: Member

Country: 00
Location: Planet Earth
Occupation: Sometimes
Age:
In-game name: xgrunt

 
#2 Posted at 2014-08-05 08:11        
     
Sweet. One stop shopping. Bookmarking now. Thanks

FUBAR

Advertisement


Author Message


Posts: 499
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 42
In-game name:

 
#3 Posted at 2014-08-05 14:41        
     
Welcome.

Update
Added to the list under Scripts:

Infantry Occupy House Script SP/MP
by Zenophon
http://www.armaholic.com/page.php?id=26343
This script teleports AI units into the nearest building at appropriate window positions.

Garrison script A3 [BETA] SP/MP
by zorilya
http://www.armaholic.com/page.php?id=22522
This script will allow you to make a more lively urban environment where you have to
check every window and door in every house, the Ai will patrol and garrison nearby buildings.

Grimes' Building Occupation Script SP/MP
by Grimes [3rd ID]
http://www.armaholic.com/page.php?id=25268
This script provides the mission maker an extremely simple way to occupy a set of buildings within a radius with a random or fixed amount of AI.

Infected Script SP/MP
by gulozwood
http://www.armaholic.com/page.php?id=26438
Spawns infected in houses

Civilian Occupation System (COS) SP/MP
by BangaBob
http://www.armaholic.com/page.php?id=25194
Civilian Occupation System efficiently populates all towns and villages with realistic AI civilians
and vehicles when needed and removes them when not needed.

Civilian Patrol Script SP/MP
by [b]Leberwurst
http://www.armaholic.com/page.php?id=25281
use script to simulate a living city.

Random House Patrol Script SP/MP
by Tophe of Östgöta Ops
http://www.armaholic.com/page.php?id=26083
This script will allow you to have a unit patrol a house, randomly.

Simple AI Recruitment Dialog / Script SP/MP
by Dadds Army
http://www.armaholic.com/page.php?id=23844
this will allow you to recruit different types of AI into your squad.

Simple ParaDrop SP/MP
by Beerkan
http://www.armaholic.com/page.php?id=25458
A simple ParaDrop script that works with both AI and Players.
====================
If you guys see any addons, mods, scripts, ect,. anything dealing with AI thats not currently on
the list please post your reply, or send me a pm and let me know and i will update the list accordingly.

Thanks Foxhound for making this list a sticky!

This post was edited by Günter Severloh (2014-08-08 16:36, ago)


Author Message


Posts: 499
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 42
In-game name:

 
#4 Posted at 2014-08-12 19:48        
     
Update
added new script

Bon's Infantry Recruitment Redux SP/MP
by Bon_Inf & Moser
http://www.armaholic.com/page.php?id=26312
Bon's AI recruitment script ported to Arma 3


Author Message


Posts: 499
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 42
In-game name:

 
#5 Posted at 2014-08-20 16:38        
     
Update
added to the scripts section:

Smarter tanks SP/MP
by alarm9k
http://www.armaholic.com/page.php?id=26618
Armored vehicles rotate to face the threat and pick priority targets


Author Message


Posts: 499
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 42
In-game name:

 
#6 Posted at 2014-08-31 02:37        
     
Update
added new script and addon

POLPOX's Calm Animations Script SP/MP-?
by POLPOX
http://www.armaholic.com/page.php?id=26640
This script adds calm animation for some units which they cancel when under fire.

Drongo's Command Enhancement SP/MP
by Drongo69
http://www.armaholic.com/page.php?id=26411
DCE has two goals. The first is to enhance control of the player's squad with a simple dialog. The second is to place the player in command of all
groups of his side. The command aspect of DCE is a combination of BIS's High Command Module and my earlier mod Drongo's Toolkit.

This post was edited by Günter Severloh (2014-08-31 03:11, ago)


Author Message


Posts: 499
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 42
In-game name:

 
#7 Posted at 2014-09-09 00:08        
     
Update
added new script

T8 Units - a less dynamic AI creator MP
by T-800a
http://forums.bistudio.com/showthread.php?182914-RELEASE-T8-Units-a-less-dynamic-AI-creator
spawn units in coop missions,mostly based around Infantry combat, but you can spawn vehicles with it, too. The script is based on groups and adding waypoints to those groups, and "FiredNear"/"Killed" eventhandlers added to the group leaders.


Author Message


Posts: 499
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 42
In-game name:

 
#8 Posted at 2014-09-21 06:50        
     
Update
added threads to the list

AI to stalk player group
http://forums.bistudio.com/showthread.php?183416-AI-to-stalk-player-group

AI hunting player
http://www.armaholic.com/forums.php?...&n=last#bottom

Making enemy units chase player
http://forums.bistudio.com/showthrea...ighlight=chase

All remaining enemy Chase player/team
http://forums.bistudio.com/showthrea...ighlight=chase

Trying do make enemy hunt player script
http://forums.bistudio.com/showthrea...-player-script

Enemies follow players?
http://forums.bistudio.com/showthrea...light=paradrop

Group chasing/hunting the player
http://forums.bistudio.com/showthrea...light=paradrop


Author Message


Posts: 499
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 42
In-game name:

 
#9 Posted at 2014-09-27 14:20        
     
Update
added to scripts

Automedic SP/MP-?
by bardosy
http://www.armaholic.com/page.php?id=25534
This script adds a medic which does his job without the order of a squad leader.

Added 19 hours 8 minutes later:

Update
added script

Editor based AI script by trigger SP/MP
by Murklor
http://www.armaholic.com/page.php?id=26909
This script caches the units placed on the map and spawns them when needed.

This post was edited by Günter Severloh (2014-09-28 09:29, ago)


Author Message


Posts: 499
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 42
In-game name:

 
#10 Posted at 2014-09-30 12:38        
     
Update
added script

[TOG] Garrison Script SP/MP
by bp.sushi
http://www.armaholic.com/page.php?id=26930
building garrison script you can use to populate area by placing one group in editor


Author Message


Posts: 499
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 42
In-game name:

 
#11 Posted at 2014-10-15 13:48        
     
Update
added addon

Chessmaster's Wounding System SP/MP
by chessmaster42
http://www.armaholic.com/page.php?id=25074
Injured players and AI can call for help and get medical attention from friendly AI


Author Message


Posts: 499
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 42
In-game name:

 
#12 Posted at 2014-10-27 04:27        
     
Update
added the following threads to the list

General
So, AI can still see through completely obscuring grass and shoot at the player.
http://forums.bistudio.com/showthread.php?183844-So-AI-can-still-see-through-completely-obscuring-grass-and-shoot-at-the-player

Questions and Answers
How do you order an AI to arm/rearm at dead soldiers?
http://forums.bistudio.com/showthread.php?181968-How-do-you-order-an-AI-to-arm-rearm-at-dead-soldiers

AI controlling zeus possible ?
http://forums.bistudio.com/showthread.php?182123-AI-controlling-zeus-possible

Want to find proper A.I. mod for multiplay
http://forums.bistudio.com/showthread.php?182434-Wnat-to-find-proper-A-I-mod-for-multiplay

Is there a way to turn off AI auto engage?
http://forums.bistudio.com/showthread.php?182493-Is-there-a-way-to-turn-off-AI-auto-engage

Please recommend a noob friendly gameplay AI mod
http://forums.bistudio.com/showthread.php?181137-Please-recommend-a-noob-friendly-gameplay-AI-mod

Does AI air transport not work by AI??
http://forums.bistudio.com/showthread.php?183751-Does-AI-air-transport-not-work-by-AI

Is there any mod that makes your unitl stay in formation?
http://forums.bistudio.com/showthread.php?183795-Is-there-any-mod-that-makes-your-unitl-stay-in-formaton

Order AI to use specific weapon?
http://forums.bistudio.com/showthread.php?178392-Order-AI-to-use-specific-weapon

When to use AI mods?
http://forums.bistudio.com/showthread.php?178551-When-to-use-AI-mods

is it the AI that effects the FPS the most?
http://forums.bistudio.com/showthread.php?180483-is-it-the-AI-that-effects-the-FPS-the-most

Force AI slots in editor
http://forums.bistudio.com/showthread.php?180793-Force-AI-slots-in-editor

Mission Editing & Scripting
Individual AI hold fire command
http://forums.bistudio.com/showthread.php?162111-Individual-AI-hold-fire-command

How to order a Squad to Get in multiple vehicles several times.
http://forums.bistudio.com/showthread.php?184628-How-to-order-a-Squad-to-Get-in-multiple-vehicles-several-times

Max numbers of units per group
http://forums.bistudio.com/showthread.php?184654-Max-numbers-of-units-per-group

Force Ai to attack if player is in trigger
http://forums.bistudio.com/showthread.php?184529-Force-Ai-to-aatck-if-player-is-in-trigger

Make AI stay stood up
http://forums.bistudio.com/showthread.php?184559-Make-AI-stay-stood-up

Infantry sitting on armor?
http://forums.bistudio.com/showthread.php?184425-Infantry-sitting-on-armour

Manipulating AI subordinates gear in MP
http://forums.bistudio.com/showthread.php?184394-Manipulating-AI-subordinates-gear-in-MP

Editor based AI spawn by trigger
http://forums.bistudio.com/showthread.php?167588-Editor-based-AI-spawn-by-trigger

AI Squad respawn problem.
http://forums.bistudio.com/showthread.php?184251-AI-Squad-respawn-problem

Disable AI from fighting back in Init line?
http://forums.bistudio.com/showthread.php?184293-Disable-AI-from-fighting-back-in-Init-line
========================
Went back 10 pages on BIS forums for the general, troubleshooting, questions and answers,
and editing and scripting forum sections,if I missed any threads let me know, all threads listed have answers to them.

Added 13 hours 19 minutes later:

Update
added addon

R3F AiComTarget SP/MP
by ~R3F~ Mapoule
http://www.armaholic.com/page.php?id=26005
Improve AI's behavior, fighting skill and player detection.

This post was edited by Gunter Severloh (2014-10-27 17:47, ago)


Author Message


Posts: 499
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 42
In-game name:

 
#13 Posted at 2014-11-07 13:30        
     
Update
added addon

DR Skill SP/MP
by Drongo69
http://www.armaholic.com/page.php?id=25554
This is a very simple addon/script that sets AI units to more reasonable skill levels (less first-round 200 meter headshots over iron sights).

added threads
ai auto engaging how do you stop them?
http://forums.bistudio.com/showthrea...-you-stop-them

How to make AI squad members use burst fire ?
http://forums.bistudio.com/showthrea...use-burst-fire


Author Message


Posts: 499
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 42
In-game name:

 
#14 Posted at 2014-11-18 13:50        
     
Update
added threads
added addon

Threads
Simple random AI Respawn location question
http://forums.bistudio.com/showthrea...ation-question

AI crew exit vehicle when moved from player group to a separate AI group
http://forums.bistudio.com/showthrea...arate-AI-group

Limiting Effectiveness of Tank AI
http://forums.bistudio.com/showthrea...ess-of-Tank-AI

AI Helicopter search light

http://forums.bistudio.com/showthrea...r-search-light
============
Addon
SAMO Squad Action Menu Orders SP/MP-?
by ~R3F~ Mapoule
http://www.armaholic.com/page.php?id=27359
Provides you with easy access to commands on demand.


Author Message


Posts: 499
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 42
In-game name:

 
#15 Posted at 2014-11-20 04:30        
     
Update
- added new threads

Dev branch
Development Branch Captain's AI Log
http://forums.bistudio.com/showthread.php?159711-Development-Branch-Captain-s-AI-Log

AI issue: Static ai behavior lowers gameplay
http://forums.bistudio.com/showthread.php?182283-AI-issue-Static-ai-behavior-lowers-gameplay

General
Ai seeing at night not fixed
http://forums.bistudio.com/showthread.php?185351-Ai-seeing-at-night-not-fixed

Weapon tests against AI
http://forums.bistudio.com/showthread.php?175240-Weapon-tests

AI Helicopters REALLY slow with cargo?
http://forums.bistudio.com/showthread.php?185266-AI-Helicopters-REALLY-slow-with-cargo

Is new helicopter simulation affect AI?
http://forums.bistudio.com/showthread.php?185274-Is-new-helicopter-simulation-affect-AI

Is Arma 3's AI so unusually accurate? I don't think so
http://forums.bistudio.com/showthread.php?173791-Is-Arma-3-s-AI-so-unusually-accurate-I-don-t-think-so

Suppressive Fire Command?
http://forums.bistudio.com/showthread.php?185071-Suppresive-Fire-Command

Questions and answers
(My) AI using GL launcher how to
http://forums.bistudio.com/showthread.php?184982-%28My%29-AI-using-GL-launcher-how-to

Mission Editing & Scripting
How to disable AI movement but still can turn around and shoot?
http://forums.bistudio.com/showthread.php?185767-How-to-disable-AI-movement-but-still-can-turn-around-and-shoot

How to make AI shoot artillery in a specific way
http://forums.bistudio.com/showthread.php?182616-How-to-make-AI-shoot-artillery-in-a-specific-way





This topic is locked, new posts are not allowed.

Tags: Ai, Compilation