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#1 Posted at 2014-08-05 04:20        
     
AI Compilation List of Addons/Mods/Scripts & Misc
This is a compilation list of all the AI enhancements for anyone looking for any AI Addons/Mods/Scripts & Misc
for Arma3.

BIS FORUMS Official Arma3 AI Compilation list
here: LINK

For my Arma2/Arma2OA,CO AI Compilation list refer to this thread
==========
Legend (for addons & script Listings)
SP = Singleplayer Compatible
MP = Multiplayer Compatible
SP/MP = Both Singleplayer & Multiplayer Compatible
SP/MP-? = Singleplayer Compatible but unsure about Mulitplayer compatibility

Addons & Mods
Advanced Squad Movement SP/MP by Mad_Cheese
http://www.armaholic.com/page.php?id=28040
AI tool to order complex squad movement.

ALiVE - Advanced Light Infantry Virtual Environment SP/MP
by ALiVE Dev Team
http://www.armaholic.com/page.php?id=23684
ALiVE is a dynamic campaign mission framework. The editor placed modules are designed to be intuitive but highly flexible so
you can create a huge range of different scenarios by simply placing a few modules and markers. The AI Commanders have an
overall mission and a prioritized list of objectives that they will work through autonomously. Players can choose to tag along with the AI and join the fight, take your own squad of AI or other players and tackle your own objectives or just sit back and watch it all unfold.

AISS3 Feat of Arms SP/MP
by Mikey74 and the A.I.M Team
http://www.armaholic.com/page.php?id=28386
AI enhancement suite designed around Combined Arms and engaging Gameplay versus AI opponents.

AI Loadout Swapper SP/MP
by gpgpgpgp
http://www.armaholic.com/page.php?id=27611
Easy way to make friendly AI units use custom community contents without editing configs & missions.

ASR AI 3 SP/MP
by Robalo
http://www.armaholic.com/page.php?id=24080
AI enhancement mod for Arma3

Artificial Intelligence Support System 2 (AISS2) SP/MP
by Mikey74
http://www.armaholic.com/page.php?id=22892
Waypoints play a role, Infantry, Mech units, Armor, and CAS, Radio calls for support by AI

Advanced Squad Movement SP/MP
by Mad_Cheese
http://www.armaholic.com/page.php?id=28040
AI tool to order complex squad movement.

Basic AI Medic FSM SP/MP
by austin(medic)
http://www.armaholic.com/page.php?id=28029
This FSM creates AI behavior to simulate a medic standing around in a base that will heal people that
are injured inside the defined radius.

Chessmaster's Wounding System SP/MP
by chessmaster42
http://www.armaholic.com/page.php?id=25074
Injured players and AI can call for help and get medical attention from friendly AI

Custom formations system SP/MP
by Igitur
http://www.armaholic.com/page.php?id=25600
This addon was initially designed to get round AI units' inability to keep formations when walking, safe, weapons lowered. I wanted something similar to Arma 2,
which I found more realistic and immersive in that regard.
Working on that, I developed the mod and added a few features to the game's formations mechanism, making the player able to define new formations at will and on the move.
It happened that the whole system worked pretty well for all combat and speed modes, allowing for a tactical use of the mod.

Dynamic-AI-Creator - DAC SP/MP
by Silola
http://www.armaholic.com/page.php?id=25550
In (so called) "DAC-zones", waypoints and units of different categories and sides are being generated. If you play a mission using DAC, you will get a different game experience every time restarting the mission.

Drongo's Command Enhancement SP/MP
by Drongo69
http://www.armaholic.com/page.php?id=26411
DCE has two goals. The first is to enhance control of the player's squad with a simple dialog. The second is to place the player in command of all
groups of his side. The command aspect of DCE is a combination of BIS's High Command Module and my earlier mod Drongo's Toolkit.

DR Skill SP/MP
by Drongo69
http://www.armaholic.com/page.php?id=25554
This is a very simple addon/script that sets AI units to more reasonable skill levels (less first-round 200 meter headshots over iron sights).

Fire For Effect: The God Of War SP/MP
by Rydygier
http://www.armaholic.com/page.php?id=23544
Fire For Effect adds smart and simple AI artillery.

Fire-Fight Improvement System SP/MP
by Zooloo75/Stealthstick & sproyd
http://www.armaholic.com/page.php?id=22096
This changes that by prolonging firefights; making AI lay down suppression; Evade incoming fire by moving around, attempting to find cover;
and also report that they are taking fire and where. Units that are taking fire are difficult to command as they disregard orders in an attempt to keep themselves alive. Groups also attempt to flank their shooters and continue combat instead of cluelessly standing around after taking fire.

Group Link 5 Core (AI Enhancement) SP/MP
by zorrobyte
http://www.armaholic.com/page.php?id=25217
Features: https://www.dropbox.com/s/zkoim1w4t5l5lfw/Features.pdf

Group Manager, Loadout and Paper Doll SP/MP
by JonieTurnock
http://www.armaholic.com/page.php?id=23456
This Group Manager, Loadout and Paper Doll addon allows you to
1- Recruit the cursor target to your group.
2- add the cursor target to a global array
3- create new groups (normal and highcommand) from this array
4- grab someones ass and drag him out of that cammo netting
5- reset someones animation state so you can recruit a decorative dude.

GX Addons V2 SP/MP
by geloxo
http://www.armaholic.com/page.php?id=24783
This addon features scripts mainly intended to create air formations and allow real operations with AI.

HAL Protocol: Reduced AI radio chatter SP/MP
by Pepe Hal
http://www.armaholic.com/page.php?id=27444
This addon aims to fix the constant radio chatter when leading an AI squad in Arma3.

HETMAN - Artificial Leader SP/MP
by Rydygier
http://www.armaholic.com/page.php?id=23293
HAL is intended to enliven the battlefield of Arma 3 the same way a human leader would operate. HAL does not deal with the manner in which orders are executed (unit level), but mainly deals with the issuing of orders. In other words, this addon gives one or both sides of a conflict a field-commander level AI.

Incognito SP/MP
by Rydygier
http://www.armaholic.com/page.php?id=27496
Incognito makes you and your group not attacked by enemies as long you don't act in the compromising way or close too much to them.

Liability Insurance SP/MP
by Rydygier
http://www.armaholic.com/page.php?id=27485
a small workaround for the problem of vehicles ramming to death allied infantry.

Mission Control Center Sandbox 4 SP/MP
by Shay_gman, Spirit and Ollem
http://www.armaholic.com/page.php?id=19580
MCC Sandbox 3 is a dynamic mission creating tool for Arma 3 (SP/MP)
About GAIA in MCC GAIA stands for Greater Artificial Intelligence.

MB’s Universal AI Skill Adjustment [BETA] SP/MP
by Loophole_62ndFF
http://www.armaholic.com/page.php?id=21320
This add-on gives you detailed control over the AI skill level in any ArmA3 mission, when you play singleplayer or act as a multiplayer host.

MRB Voice Stop SP/MP
by Mr Burns
http://www.armaholic.com/page.php?id=18879
This addon fully disables the AI radio protocols in ArmA3 Alpha.

R3F AiComTarget SP/MP
by ~R3F~ Mapoule
http://www.armaholic.com/page.php?id=26005
Improve AI's behavior, fighting skill and player detection.

SAMO Squad Action Menu Orders SP/MP-?
by ~R3F~ Mapoule
http://www.armaholic.com/page.php?id=27359
Provides you with easy access to commands on demand.

TPW MODS SP
by tpw
http://www.armaholic.com/page.php?id=22592
TPW MODS consists of a number of independently configurable mods for AI Enhanced realism/immersion for Arma 3 singleplayer

VCOM AI Driving Mod SP/MP
by Genesis92x
http://www.armaholic.com/page.php?id=27874
If AI are actively driving a vehicle they will check for objects/buildings that may get in their way while driving.

VTS Duck Hunt SP/MP
by L_etranger
http://www.armaholic.com/page.php?id=23797
AI is now suppressing you for farther away, bringing a new dimension of tactical maneuvering and engagement decision.
Features:
- Increase AI range of engagement
- Does not change AI Skills, Behavior or Accuracy (only the AI Max Spot Distance)
- Only work on vanilla Arma 3 weapons used by AI (for now?)

WW AICover SP/MP
by Windwalking, Ollem, TPW
http://www.armaholic.com/page.php?id=22152
This addons force AI into aware mode if there is an audible gunfire near them.

WW AIMenu SP/MP-?
by Windwalking
http://www.armaholic.com/page.php?id=22380
This is a really simple mod that adds a few needed commands for otherwise either buggy or incomplete
behavior for friendly AI units in group.

ZBE Caching SP/MP
by zorrobyte
http://www.armaholic.com/page.php?id=26093
This caching script/addon enablesimulation false & hideobject true all AI units but Team Leaders if players are not within X distance OR enemy AI units are not within X distance.

Zeu CfgAIskill MP
by Terox
http://www.armaholic.com/page.php?id=22677
This addon redefines the "CfgAIskills" class values in the config and is much more powerful in scope than my previously released Zeu_Serverskill
addon which only edited values using Setskill.
This addon is designed for Serverside or Single player only.
It does not require any other addons.
It changes the upper and lower values that Setskill or the mission editor unit skill slider can use.
This addon effects:
- Editor placed AI
- Respawning A.I
- AI Created dynamically via scripts
This addon DOES NOT effect:
Multiplayer AI local to the clients. I could create a clientside version but the values would be non editable and unless I define for example a gamelogic to be placed in the mission, the client would not require it as the mission would not have any addon dependency.

Scripts
AI Caching and Distribution SP/MP by Naught
http://www.armaholic.com/page.php?id=23929
An SQF script designed to dynamically cache and distribute AI units across machines for maximum performance.
This script will be my first fully-autonomous script, meaning no setup required! This script is completely plug-and-play, with no dirty work required.
It will cache all AI units and spawn them when players get close to them, and will automatically distribute AI across multiple headless clients.
And the best part is is that you can still use your current method of AI spawning, whether it's through the editor or via a script. The only requirement is making a headless client slot.

AI First Aid Support [BETA] SP/MP
by DAP
http://www.armaholic.com/page.php?id=19424
This script will add to the AI the ability to pull aside wounded teammates and give them first aid.

AI HALO Jump SP/MP
by cobra4v320
http://www.armaholic.com/page.php?id=23113
allows AI units to HALO jump and it will also work with players.

AI Spawn Script Pack SP/MP
by spunFIN
http://www.armaholic.com/page.php?id=19832
adds Ambient Combat, adds AI to buildings, creates patrols.

AIRS - AI Respawn System [BETA] SP/MP
by spunFIN
http://www.armaholic.com/page.php?id=22520
makes AI group to respawn on defined marker(s) after spawning delay and sends it for it's task.

Airsupport SP/MP
by VinceMagic
http://www.armaholic.com/page.php?id=24057
This script allows you to use air support in your missions.

AiLift - AI Reinforcement ScriptSP/MP
by AAmdahl
http://www.armaholic.com/page.php?id=25566
This script will allow spawned AI to transport troops, vehicles and ammo by helicopter

Angry Spartan SP/MP-?
by Rydygier
http://www.armaholic.com/page.php?id=23652
Angry Spartan makes chosen vehicles (turrets) fire at pointed objects in chosen way, with chosen effectiveness,
if chosen distance and direction conditions are met.

ARTEMIS - Hunting Instinct SP/MP-?
by Rydygier
http://www.armaholic.com/page.php?id=23573
ARTEMIS is an AI algorithm that simulates animal-like hunting behavior of controlled unit against chosen units

Automedic SP/MP-?
by bardosy
http://www.armaholic.com/page.php?id=25534
This script adds a medic which does his job without the order of a squad leader.

Basic AI Medic FSM SP/MP
by austin(medic)
http://www.armaholic.com/page.php?id=28029
creates AI behavior to simulate a medic standing around in a base that
will heal people that are injured inside the defined radius.

Bon's Infantry Recruitment Redux SP/MP
by Bon_Inf & Moser
http://www.armaholic.com/page.php?id=26312
Bon's AI recruitment script ported to Arma 3

Cent Squad Link SP/MP-?
by Mr_Centipede
http://www.armaholic.com/page.php?id=22814
This script will try to mimic a cooperation between squads within the BIS High Command structure.

Civilian Occupation System (COS) SP/MP-?
by BangaBob
http://www.armaholic.com/page.php?id=25194
Civilian Occupation System efficiently populates all towns and villages with realistic AI civilians
and vehicles when needed and removes them when not needed.

Civilian Patrol Script SP/MP-?
by [b]Leberwurst
http://www.armaholic.com/page.php?id=25281
use script to simulate a living city.

Close Air Support Field System SP/MP
by JW Custom
http://www.armaholic.com/page.php?id=23139
A script to add close air support to your mission.

Combatant Detection SP/MP=?
by austin(medic)
http://www.armaholic.com/page.php?id=26475
This script mainly detects when your unarmed, or armed, then will set the AI to not attack you if your unarmed

Dynamic Altis Airports (Template) SP
by penneyfour
http://www.armaholic.com/page.php?id=25070
Description:
realistic fixed wing ground and air traffic for Altis.
With this mission, all six (6) Altis airports now have working AI traffic with realistic flight plans, ground service, embellished engine sounds
(ie. spool-up, taxi, departure), taxi queues and taxi priority, hold-short at runway, departure, landing, and go-around.

DMC Air Patrol [BETA] SP/MP
by Demon Cleaner
http://www.armaholic.com/page.php?id=22353
A script that can spawn a configurable amount air patrol vehicles including crew.

Dynamic AI Spawn System SP/MP
by Lt.Killer(SAS) and Cpt.Killer(SAS)
http://www.armaholic.com/page.php?id=28107
Spawns groups of enemy and Randomizes everything about them

Dynamic Civilian Life (DCL) SP/MP
by code34
http://www.armaholic.com/page.php?id=23644
a simple and efficient scripts that create civilians Life.

Easy Hostage Script (E.H.S) SP/MP-?
by djotacon
http://www.armaholic.com/page.php?id=24675
transform one unit in a hostage.

Enemy Occupation System (EOS) SP/MP
by BangaBob
http://www.armaholic.com/page.php?id=20262
Enemy Occupation System (EOS) enables mission designers to easily populate their scenarios with units. Simple place
markers covering areas of the map and EOS will do the rest.

Editor based AI script by trigger SP/MP
by Murklor
http://www.armaholic.com/page.php?id=26909
This script caches the units placed on the map and spawns them when needed.

Fire Support System SP
by Grumpy Old Man
http://www.armaholic.com/page.php?id=23967
will give you AI Forward Observers which will report spotted targets to the Fire Direction Centre, who will then
issue firing orders to subordinate artillery guns.

[FOCK] AI Recruit - Cheap and cheer full [ALPHA] SP/MP
by Mikie boy
http://www.armaholic.com/page.php?id=19041
enables you to recruit 6 types of different units

Garrison script A3 [BETA] SP/MP
by zorilya
http://www.armaholic.com/page.php?id=22522
This script will allow you to make a more lively urban environment where you have to
check every window and door in every house, the Ai will patrol and garrison nearby buildings.

Grimes' Building Occupation Script SP/MP
by Grimes [3rd ID]
http://www.armaholic.com/page.php?id=25268
This script provides the mission maker an extremely simple way to occupy a set of buildings within a radius with a random or fixed amount of AI.

Helicopter Air Assault Troops Anywhere SP/MP
by big_wilk
http://www.armaholic.com/page.php?id=23891
will spawn in helicopters and have them drop of troops where you want them

Immediate Contact Template SP/MP
by Lazarus1177
http://www.armaholic.com/page.php?id=28094
Script dependent template allowing to quickly populate any area with OPFOR.

Infantry Occupy House Script SP/MP
by Zenophon
http://www.armaholic.com/page.php?id=26343
This script teleports AI units into the nearest building at appropriate window positions.

Infected Script SP/MP
by gulozwood
http://www.armaholic.com/page.php?id=26438
Spawns infected in houses

Jebus - Just Editor Based Unit Spawning SP/MP
by DreadPirate
http://www.armaholic.com/page.php?id=27160
takes editor-based groups and respawns them when the group is eliminated.

L_Civs SP/MP
by LAxemann
http://www.armaholic.com/page.php?id=28258
Dynamic and MP-compatible ai traffic

Shock's Building Garrison Function (SBGF) SP/MP
by JShock
http://www.armaholic.com/page.php?id=27535
Function allows a mission developer to garrison buildings in a town/city/village with a user defined percentage based on the overall building count.

MAD Ambient Life SP/MP
by MAD T
http://www.armaholic.com/page.php?id=23087
features civilians wandering around and cars driving around.

NORRN Aerial Taxi Service Script [ALPHA] SP/MP-?
by norrin
http://www.armaholic.com/page.php?id=20015
This suite of scripts allows you to jump on an AI piloted chopper and then command it to fly to a map point where it
will land and you can disembark.

POLPOX's Calm Animations Script SP/MP-?
by POLPOX
http://www.armaholic.com/page.php?id=26640
This script adds calm animation for some units which they cancel when under fire.

Random Displacements SP/MP
by Drongo69
http://www.armaholic.com/page.php?id=25269
Random displacements is a set of scripts to quickly and easily setup enemy forces and objectives.
The mission maker places markers on the map for possible locations of enemy forces and edits a single .sqf file that specifies the number and types of enemy groups in the mission. The scripts then select locations from the available markers and spawn groups at them.

Random House Garrison Script [ALPHA] SP/MP
by Desrat
http://www.armaholic.com/page.php?id=19353
This script counts all available positions in radius, and spawns the units for you.

Random House Patrol Script SP/MP
by Tophe of Östgöta Ops
http://www.armaholic.com/page.php?id=26083
This script will allow you to have a unit patrol a house, randomly.

Random loadout generator SP/MP
by zorilya
http://www.armaholic.com/page.php?id=23072
This script allows you to spawn units with random loadouts.

Smarter tanks SP/MP
by alarm9k
http://www.armaholic.com/page.php?id=26618
Armored vehicles rotate to face the threat and pick priority targets

Shaun - A simple zombie AI SP/MP-?
by BlueBär
http://www.armaholic.com/page.php?id=24679
simple zombie AI Shaun.

SHK Patrol [BETA] SP/MP
by Shuko
http://www.armaholic.com/page.php?id=22516
will create waypoints in a circlish manner around the starting position of the group.

Simple Patrol Script SP/MP
by Iceman77
http://www.armaholic.com/page.php?id=23725
Spawn a random group that patrols an area.

Simple Reinforcements SP/MP
by Iceman77
http://www.armaholic.com/page.php?id=23756
A function that will create a fully manned helo which inserts infantry units into an AO.

Simple Reinforcement Script SP/MP
by Anthonyfromtheuk
http://www.armaholic.com/page.php?id=23561
When the script is triggered the units defined in the script will spawn at the marker and move towards
the player following him wherever he may go.

simpleCachev2 for AISSP (AI Spawn Script Pack) SP/MP
by Na_Palm
http://www.armaholic.com/page.php?id=25073
A revisited version of the simpleCache script included in AI Spawn Script Pack which does not require to execute any
controlled militarize and fillHouse script before.

Simple AI Recruitment Dialog / Script SP/MP
by Dadds Army
http://www.armaholic.com/page.php?id=23844
this will allow you to recruit different types of AI into your squad.

Simple ParaDrop SP/MP
by Beerkan
http://www.armaholic.com/page.php?id=25458
A simple ParaDrop script that works with both AI and Players.

SLP Spawning script [BETA] SP/MP
by Nomadd
http://www.armaholic.com/page.php?id=19015
You can use this to spawn units\vehicles and have them patrol,defend,attack,hunt the players group etc.

Soldier Spawner SP/MP
by Fusion13
http://www.armaholic.com/page.php?id=23805
This is a soldier spawner script contains 2 types:
- OnMapClick that spawns a group
- Recruit Soldier system

TeamSupport SP/MP-?
by VinceMagic
http://www.armaholic.com/page.php?id=23903
HCommand Squad Mission Support

T8 Units - a less dynamic AI creator MP
by T-800a
http://forums.bistudio.com/showthread.php?182914-RELEASE-T8-Units-a-less-dynamic-AI-creator
spawn units in coop missions,mostly based around Infantry combat, but you can spawn vehicles with it, too. The script is
based on groups and adding waypoints to those groups, and "FiredNear"/"Killed" eventhandlers added to the group leaders.

TPWCAS - TPWC AI Suppression System A3 [ALPHA] SP/MP
by Ollem
http://www.armaholic.com/page.php?id=19467
Singleplayer, Multiplayer and Dedicated Server Compatible AI Suppression System

[TOG] Garrison Script SP/MP
by bp.sushi
http://www.armaholic.com/page.php?id=26930
building garrison script you can use to populate area by placing one group in editor

Urban Patrol Script [BETA] SP/MP
by Kronzky
http://www.armaholic.com/page.php?id=18802
Allows easy creation of randomly patrolling units, with improved AI behavior.

UPSMON - Urban Patrol Script SP/MP
by Cool=Azroul13 & Beerkan & Monsada & Rafalski
http://www.armaholic.com/page.php?id=21935
created by Monsada for Arma2, improved by Rafalsky, Nordin and Shay_Gman and ported to Arma 3 by Ollem.
This is a personal project to enhance IA in combat and making easier mission edition.

Vcom AI SP/MP
by Genesis92x
http://www.armaholic.com/page.php?id=25381
This script suite is a plug-and-play script package
Features:
Varying AI accuracy
AI Communication
AI Cover
Improved Flanking
AI Responsiveness
AI Suppression
Weapon Utilization
Garrisoning
Formations
Vehicle Disembarking
Visual Cues
Customization
Respect

Credits
Authors of these addons, mods, and scripts need credit for their work, I would hope that this compilation
list will bring more attention and appreciation from the community to them.
List Note:
If there is an addon, mod, scripts I have missed for AI please post your reply,
or send me a pm and let me know, and I will update the list accordingly.

This post was edited by Gunter Severloh (2015-03-25 05:05, 877 days ago)


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#2 Posted at 2014-08-05 08:11        
     
Sweet. One stop shopping. Bookmarking now. Thanks

FUBAR

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#3 Posted at 2014-08-05 14:41        
     
Welcome.

Update
Added to the list under Scripts:

Infantry Occupy House Script SP/MP
by Zenophon
http://www.armaholic.com/page.php?id=26343
This script teleports AI units into the nearest building at appropriate window positions.

Garrison script A3 [BETA] SP/MP
by zorilya
http://www.armaholic.com/page.php?id=22522
This script will allow you to make a more lively urban environment where you have to
check every window and door in every house, the Ai will patrol and garrison nearby buildings.

Grimes' Building Occupation Script SP/MP
by Grimes [3rd ID]
http://www.armaholic.com/page.php?id=25268
This script provides the mission maker an extremely simple way to occupy a set of buildings within a radius with a random or fixed amount of AI.

Infected Script SP/MP
by gulozwood
http://www.armaholic.com/page.php?id=26438
Spawns infected in houses

Civilian Occupation System (COS) SP/MP
by BangaBob
http://www.armaholic.com/page.php?id=25194
Civilian Occupation System efficiently populates all towns and villages with realistic AI civilians
and vehicles when needed and removes them when not needed.

Civilian Patrol Script SP/MP
by [b]Leberwurst
http://www.armaholic.com/page.php?id=25281
use script to simulate a living city.

Random House Patrol Script SP/MP
by Tophe of Östgöta Ops
http://www.armaholic.com/page.php?id=26083
This script will allow you to have a unit patrol a house, randomly.

Simple AI Recruitment Dialog / Script SP/MP
by Dadds Army
http://www.armaholic.com/page.php?id=23844
this will allow you to recruit different types of AI into your squad.

Simple ParaDrop SP/MP
by Beerkan
http://www.armaholic.com/page.php?id=25458
A simple ParaDrop script that works with both AI and Players.
====================
If you guys see any addons, mods, scripts, ect,. anything dealing with AI thats not currently on
the list please post your reply, or send me a pm and let me know and i will update the list accordingly.

Thanks Foxhound for making this list a sticky!

This post was edited by Günter Severloh (2014-08-08 16:36, ago)


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#4 Posted at 2014-08-12 19:48        
     
Update
added new script

Bon's Infantry Recruitment Redux SP/MP
by Bon_Inf & Moser
http://www.armaholic.com/page.php?id=26312
Bon's AI recruitment script ported to Arma 3


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#5 Posted at 2014-08-20 16:38        
     
Update
added to the scripts section:

Smarter tanks SP/MP
by alarm9k
http://www.armaholic.com/page.php?id=26618
Armored vehicles rotate to face the threat and pick priority targets


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#6 Posted at 2014-08-31 02:37        
     
Update
added new script and addon

POLPOX's Calm Animations Script SP/MP-?
by POLPOX
http://www.armaholic.com/page.php?id=26640
This script adds calm animation for some units which they cancel when under fire.

Drongo's Command Enhancement SP/MP
by Drongo69
http://www.armaholic.com/page.php?id=26411
DCE has two goals. The first is to enhance control of the player's squad with a simple dialog. The second is to place the player in command of all
groups of his side. The command aspect of DCE is a combination of BIS's High Command Module and my earlier mod Drongo's Toolkit.

This post was edited by Günter Severloh (2014-08-31 03:11, 1083 days ago)


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#7 Posted at 2014-09-09 00:08        
     
Update
added new script

T8 Units - a less dynamic AI creator MP
by T-800a
http://forums.bistudio.com/showthread.php?182914-RELEASE-T8-Units-a-less-dynamic-AI-creator
spawn units in coop missions,mostly based around Infantry combat, but you can spawn vehicles with it, too. The script is based on groups and adding waypoints to those groups, and "FiredNear"/"Killed" eventhandlers added to the group leaders.


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#8 Posted at 2014-09-21 06:50        
     
Update
added threads to the list

AI to stalk player group
http://forums.bistudio.com/showthread.php?183416-AI-to-stalk-player-group

AI hunting player
http://www.armaholic.com/forums.php?...&n=last#bottom

Making enemy units chase player
http://forums.bistudio.com/showthrea...ighlight=chase

All remaining enemy Chase player/team
http://forums.bistudio.com/showthrea...ighlight=chase

Trying do make enemy hunt player script
http://forums.bistudio.com/showthrea...-player-script

Enemies follow players?
http://forums.bistudio.com/showthrea...light=paradrop

Group chasing/hunting the player
http://forums.bistudio.com/showthrea...light=paradrop


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#9 Posted at 2014-09-27 14:20        
     
Update
added to scripts

Automedic SP/MP-?
by bardosy
http://www.armaholic.com/page.php?id=25534
This script adds a medic which does his job without the order of a squad leader.

Added 19 hours 8 minutes later:

Update
added script

Editor based AI script by trigger SP/MP
by Murklor
http://www.armaholic.com/page.php?id=26909
This script caches the units placed on the map and spawns them when needed.

This post was edited by Günter Severloh (2014-09-28 09:29, 1055 days ago)


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#10 Posted at 2014-09-30 12:38        
     
Update
added script

[TOG] Garrison Script SP/MP
by bp.sushi
http://www.armaholic.com/page.php?id=26930
building garrison script you can use to populate area by placing one group in editor


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#11 Posted at 2014-10-15 13:48        
     
Update
added addon

Chessmaster's Wounding System SP/MP
by chessmaster42
http://www.armaholic.com/page.php?id=25074
Injured players and AI can call for help and get medical attention from friendly AI


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#12 Posted at 2014-10-27 04:27        
     
Update
added the following threads to the list

General
So, AI can still see through completely obscuring grass and shoot at the player.
http://forums.bistudio.com/showthread.php?183844-So-AI-can-still-see-through-completely-obscuring-grass-and-shoot-at-the-player

Questions and Answers
How do you order an AI to arm/rearm at dead soldiers?
http://forums.bistudio.com/showthread.php?181968-How-do-you-order-an-AI-to-arm-rearm-at-dead-soldiers

AI controlling zeus possible ?
http://forums.bistudio.com/showthread.php?182123-AI-controlling-zeus-possible

Want to find proper A.I. mod for multiplay
http://forums.bistudio.com/showthread.php?182434-Wnat-to-find-proper-A-I-mod-for-multiplay

Is there a way to turn off AI auto engage?
http://forums.bistudio.com/showthread.php?182493-Is-there-a-way-to-turn-off-AI-auto-engage

Please recommend a noob friendly gameplay AI mod
http://forums.bistudio.com/showthread.php?181137-Please-recommend-a-noob-friendly-gameplay-AI-mod

Does AI air transport not work by AI??
http://forums.bistudio.com/showthread.php?183751-Does-AI-air-transport-not-work-by-AI

Is there any mod that makes your unitl stay in formation?
http://forums.bistudio.com/showthread.php?183795-Is-there-any-mod-that-makes-your-unitl-stay-in-formaton

Order AI to use specific weapon?
http://forums.bistudio.com/showthread.php?178392-Order-AI-to-use-specific-weapon

When to use AI mods?
http://forums.bistudio.com/showthread.php?178551-When-to-use-AI-mods

is it the AI that effects the FPS the most?
http://forums.bistudio.com/showthread.php?180483-is-it-the-AI-that-effects-the-FPS-the-most

Force AI slots in editor
http://forums.bistudio.com/showthread.php?180793-Force-AI-slots-in-editor

Mission Editing & Scripting
Individual AI hold fire command
http://forums.bistudio.com/showthread.php?162111-Individual-AI-hold-fire-command

How to order a Squad to Get in multiple vehicles several times.
http://forums.bistudio.com/showthread.php?184628-How-to-order-a-Squad-to-Get-in-multiple-vehicles-several-times

Max numbers of units per group
http://forums.bistudio.com/showthread.php?184654-Max-numbers-of-units-per-group

Force Ai to attack if player is in trigger
http://forums.bistudio.com/showthread.php?184529-Force-Ai-to-aatck-if-player-is-in-trigger

Make AI stay stood up
http://forums.bistudio.com/showthread.php?184559-Make-AI-stay-stood-up

Infantry sitting on armor?
http://forums.bistudio.com/showthread.php?184425-Infantry-sitting-on-armour

Manipulating AI subordinates gear in MP
http://forums.bistudio.com/showthread.php?184394-Manipulating-AI-subordinates-gear-in-MP

Editor based AI spawn by trigger
http://forums.bistudio.com/showthread.php?167588-Editor-based-AI-spawn-by-trigger

AI Squad respawn problem.
http://forums.bistudio.com/showthread.php?184251-AI-Squad-respawn-problem

Disable AI from fighting back in Init line?
http://forums.bistudio.com/showthread.php?184293-Disable-AI-from-fighting-back-in-Init-line
========================
Went back 10 pages on BIS forums for the general, troubleshooting, questions and answers,
and editing and scripting forum sections,if I missed any threads let me know, all threads listed have answers to them.

Added 13 hours 19 minutes later:

Update
added addon

R3F AiComTarget SP/MP
by ~R3F~ Mapoule
http://www.armaholic.com/page.php?id=26005
Improve AI's behavior, fighting skill and player detection.

This post was edited by Gunter Severloh (2014-10-27 17:47, 1026 days ago)


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#13 Posted at 2014-11-07 13:30        
     
Update
added addon

DR Skill SP/MP
by Drongo69
http://www.armaholic.com/page.php?id=25554
This is a very simple addon/script that sets AI units to more reasonable skill levels (less first-round 200 meter headshots over iron sights).

added threads
ai auto engaging how do you stop them?
http://forums.bistudio.com/showthrea...-you-stop-them

How to make AI squad members use burst fire ?
http://forums.bistudio.com/showthrea...use-burst-fire


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#14 Posted at 2014-11-18 13:50        
     
Update
added threads
added addon

Threads
Simple random AI Respawn location question
http://forums.bistudio.com/showthrea...ation-question

AI crew exit vehicle when moved from player group to a separate AI group
http://forums.bistudio.com/showthrea...arate-AI-group

Limiting Effectiveness of Tank AI
http://forums.bistudio.com/showthrea...ess-of-Tank-AI

AI Helicopter search light

http://forums.bistudio.com/showthrea...r-search-light
============
Addon
SAMO Squad Action Menu Orders SP/MP-?
by ~R3F~ Mapoule
http://www.armaholic.com/page.php?id=27359
Provides you with easy access to commands on demand.


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#15 Posted at 2014-11-20 04:30        
     
Update
- added new threads

Dev branch
Development Branch Captain's AI Log
http://forums.bistudio.com/showthread.php?159711-Development-Branch-Captain-s-AI-Log

AI issue: Static ai behavior lowers gameplay
http://forums.bistudio.com/showthread.php?182283-AI-issue-Static-ai-behavior-lowers-gameplay

General
Ai seeing at night not fixed
http://forums.bistudio.com/showthread.php?185351-Ai-seeing-at-night-not-fixed

Weapon tests against AI
http://forums.bistudio.com/showthread.php?175240-Weapon-tests

AI Helicopters REALLY slow with cargo?
http://forums.bistudio.com/showthread.php?185266-AI-Helicopters-REALLY-slow-with-cargo

Is new helicopter simulation affect AI?
http://forums.bistudio.com/showthread.php?185274-Is-new-helicopter-simulation-affect-AI

Is Arma 3's AI so unusually accurate? I don't think so
http://forums.bistudio.com/showthread.php?173791-Is-Arma-3-s-AI-so-unusually-accurate-I-don-t-think-so

Suppressive Fire Command?
http://forums.bistudio.com/showthread.php?185071-Suppresive-Fire-Command

Questions and answers
(My) AI using GL launcher how to
http://forums.bistudio.com/showthread.php?184982-%28My%29-AI-using-GL-launcher-how-to

Mission Editing & Scripting
How to disable AI movement but still can turn around and shoot?
http://forums.bistudio.com/showthread.php?185767-How-to-disable-AI-movement-but-still-can-turn-around-and-shoot

How to make AI shoot artillery in a specific way
http://forums.bistudio.com/showthread.php?182616-How-to-make-AI-shoot-artillery-in-a-specific-way






Tags: Ai, Compilation