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#1 Posted at 2014-08-10 20:19        
     
Hey, I've been struggling with making a mini-campaign that has alternate endings based alternate mission outcomes. I have no idea what I'm doing wrong.

I'd appreciate it if anyone has any ideas on how I could fix this so I can finally publish the campaign.

Thanks.

class Campaign
{
name = "Two Man Team";
firstBattle = Missions;
disableMP = 1;
enableHub = 0;

briefingName = "Two Man Team";
author = "FormerlyKnownAsEric";
overviewPicture = "\Campaigns\Two Man Team\title.jpg";
overviewText = "An undercover CIA informant, embedded in the AAF's chain of command, has alerted NATO of a possible WMD prototype attained by the Altis Armed Forces. Classified as ""Operation DEFCON 2"", lead one of NATO's most indispensable special operational units behind the lines of AAF controlled Stratis to covertly investigate this claim.";

class MissionDefault
{
lives = -1;

lost = ;
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
};

class Missions
{
name = "Operation DEFCON 2";
cutscene = ;
firstMission = M1;
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
lost = ;

class M1: MissionDefault
{
briefingName = "20/20";
author = "FormerlyKnownAsEric";
overviewPicture = "\Campaigns\Two Man Team\Missions\M1.Stratis\20_20_loading.jpg";
overviewText = "Secure top secret AAF information to verify the CIA informant's report of WMDs.";
end1 = M3_Easy;
end2 = M2;
lost = M1;
template = M1.Stratis;
};

class M2: MissionDefault
{
briefingName = "Second Chance";
author = "FormerlyKnownAsEric";
overviewPicture = "\Campaigns\Two Man Team\Missions\\Second_Chance_loading.jpg";
overviewText = "Identify and eliminate AAF officer.";
end1 = M3_Easy;
end2 = M3_Hard;
lost = M2;
template = M2.Stratis;
};

class M3_Easy: MissionDefault
{
briefingName = "Double Take";
author = "FormerlyKnownAsEric";
overviewPicture = "\Campaigns\Two Man Team\Missions\M3_Easy.Stratis\Double_Take_loading.jpg";
overviewText = "Rescue Pilot Cpt. Larkin from the AAF.";
end1 = M4_Easiest;
end2 = M4_Easy;
lost = M3_Easy;
template = M3_Easy.Stratis;
};

class M3_Hard: MissionDefault
{
briefingName = "Double Take";
author = "FormerlyKnownAsEric";
overviewPicture = "\Campaigns\Two Man Team\Missions\M3_Hard.Stratis\Double_Take_loading.jpg";
overviewText = "Rescue Pilot Cpt. Larkin from the AAF.";
end1 = M4_Hard;
end2 = M4_Hardest;
lost = M3_Hard;
template = M3_Hard.Stratis;
};

class M4_Easiest: MissionDefault
{
briefingName = "It Takes Two...";
author = "FormerlyKnownAsEric";
overviewPicture = "\Campaigns\Two Man Team\Missions\M4_Easiest.Stratis\It Takes Two_loading.jpg";
overviewText = "Destroy the Seismic Device.";
end1 = ;
lost = M4_Easiest;
template = M4_Easiest.Stratis;
};

class M4_Easy: MissionDefault
{
briefingName = "It Takes Two...";
author = "FormerlyKnownAsEric";
overviewPicture = "\Campaigns\Two Man Team\Missions\M4_Easy.Stratis\It Takes Two_loading.jpg";
overviewText = "Find and destroy the Seismic Device.";
end1 = ;
lost = M4_Easy;
template = M4_Easy.Stratis;
};

class M4_Hard: MissionDefault
{
briefingName = "It Takes Two...";
author = "FormerlyKnownAsEric";
overviewPicture = "\Campaigns\Two Man Team\Missions\M4_Hard.Stratis\It Takes Two_loading.jpg";
overviewText = "Destroy the Seismic Device.";
end1 = ;
lost = M4_Hard;
template = M4_Hard.Stratis;
};

class M4_Hardest: MissionDefault
{
briefingName = "It Takes Two...";
author = "FormerlyKnownAsEric";
overviewPicture = "\Campaigns\Two Man Team\Missions\M4_Hardest.Stratis\It Takes Two_loading.jpg";
overviewText = "Find and destroy the Seismic Device.";
end1 = ;
lost = M4_Hardest;
template = M4_Hardest.Stratis;
};
};
};