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#1 Posted at 2014-08-30 23:42        
     
Hi guys

Im in the middle of creating a template map for zeus missions, where a base is setup for the players to spawn in, and setup their own equipment, while zeus is creating the objectives. The problem is i would like to make it possible to change the zeus parameters in the lobby as you can in the standard bohemia zeus maps.

I know this can be done through the description.ext by using the params class, but i cannot really find the zeus classes. Nothing is to find on the wiki, and the web has not been much help so far. I found a script from one guy, but it seemed to break the zeus interface.

Anyone got some resources ?


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#2 Posted at 2014-09-01 21:23        
     
class Params
{
	class CuratorGodMode
	{
		title = $STR_A3_MP_ZGM_m11.Altis_Params_CuratorUnlock;
		values[] = {0,1};
		texts[] = {$STR_DISABLED,$STR_ENABLED};
		default = 0;
	};
	class CuratorModeratorRights
	{
		title = $STR_A3_MP_ZGM_m11.Altis_Params_CuratorModeratorRights;
		values[] = {0,1,2};
		texts[] = {
			$STR_A3_MP_ZGM_m11.Altis_Params_CuratorModeratorRights_0,
			$STR_A3_MP_ZGM_m11.Altis_Params_CuratorModeratorRights_1,
			$STR_A3_MP_ZGM_m11.Altis_Params_CuratorModeratorRights_2
		};
		default = 0;
	};
	class PlayerEditingAreaSize
	{
		title = $STR_A3_MP_ZGM_m11.Altis_Params_PlayerEditingAreaSize;
		values[] = {0,100,200,500,1000};
		texts[] = {0,100,200,500,1000};
		default = 100;
	};
	#include "\a3\functions_f\Params\paramGuerFriendly.hpp"
	#include "\a3\functions_f\Params\paramDebugConsole.hpp"
};

Those are from the default zeus mode description.ext.

Some delicious stuff:
3D marker script
Some WIP delicious stuff:
Modular Customization Interface