i would like to get into addon making and have acquired 3D STUDIO MAX 9 :thumb lol...
so i was wondering if this program would allow me to create addons, because it seems like a very intense program :dontgetit
i have tried opening a p3d file on 3ds max but no luck, even though i searched .p3d in google and it came up with this program :O_o so im wondering if theres an addon i need??
bis are being tight with the tools so this is all i have at the moment.
We are a bit short on addon makers here.........myself included.
I once really tried to make something following a tutorial for 3dsmax but even the first box I couldnt succeed in making :lol
Anyway, you should be able to make addons with 3dsmax, however how and what I can not help you with. I suggest you check out the BI forums for some more info (even the older OFP section for nice tuts etc etc).
Also, for making units/weapons and vehicles many people used the tools made available for it with OFP, the program is called O2.
Now with Arma BIS said there is a new version which they would make available for the public, I suspect that to be not to far after the 505 release.
I finally got my greedy mits on a copy of 3dsmax8 and intend on getting familiar with it as well.
What would be cool is if a few of us here started monkeying around with an ArmA object of mutual interest such as alternate vehicle damage models or perhaps scaleable building damage models, and see if we can get anywhere with the mods.
Hell who knows, maybe we'll get to the point where we could actually release something to the ArmA commmunity?
This would also be a great learing tool for us all to compare notes and learn the finer points of 3dsmax at the same time. I guess the only comparison I can level is that of a 3dsmax study group at armaholic.com.
I can only say go for it :)
I personally dont have time to invest in learning modelling in 3dsmax or similair program. I have a business to run, a site to keep up, make arma missions/scripts, read arma related news, work on other arma stuff in background etc etc
Luckily outside of my business I dont have a life so any time remaining I spend on the rest :lol
However, I can support you by just commenting, beta testing, search for help and solutions and request new models :wink
However, one suggestion from me to start with would be:
Start simple, dont try to make something to advanced, just try making some basic models and only when you get those to work expand to other more complex area's.
Big :
And maybe providing some webspace/ftp so they can share work, no? :lol
Offcourse :thumb
Duke :
I would suggest we're wasting our time if it wasn't some sort of ingame model.
I guess we just gotta find something to start monkeying with and forge ahead.
Yeah, definatly. Build arma models offcourse, so we can actually test them as well :D
With a basic model I meant like a simple vehicle.
Starting with an aircraft carrier :lol or a chopper/plane would be a lot more difficult I think.
Sorry websnake, I was just fast forwarding ahead a little in the interests of fellow rookies with 3ds studiomax. I was hoping that we could progress together because you always learn more as a member of a team than as an individual and all tips/tricks learned can be shared and absorbed faster and easier.
Anyway, I too have webspace available as I currently have three webhosts allotting me close to 1TB bandwidth/month.
@websnake
I am 100% sure you can make working models in 3dsmax. I know some people who do and they already showed some of their work.
I will ask them how they opened/make arma models in 3dsmax.
Maybe thats the point as well......opening an existing isnt possible, making a new one is.
I'm thiking that they used the current versions of Oxygen but I've been wrong before. I'm sure there must be a trick to it or else more people would be model making.
Well hopefully we see some mod tools in the upcoming weeks because the English release is just around the corner. I also hope we see better dedicated server software with the English release but I'm not holding my breath.
I know there's been a lot of wonking when it comes to the bugginess of ArmA, performance related issues, optimization, animations, sounds, etc., so please don't misinterpret my post above as whining. For me, I've been watching ArmA develop since the first details were released so I simply find myself twitchy and over-excited at the thought of ArmA once all the bugs are worked out and the mod community is in full swing.