Forum Jump :

Author Message

ir0n  



Posts: 33
Rank:


Level: Member

Country: de
Location: Bayern/Munich
Occupation:
Age:
In-game name: Iron

 
#1 Posted at 2014-09-14 20:44        
     
Hey Armaholics,
Sorry, if someone already asked this, or I´m complete I´m trying to play my terian, which I made in L3DT. I put it into Visitor 3. Everything worked. I placed some objects and expoted it as .wrp and tryed to pack it in binPBO. But it didn´t worked, first it showed 2 erros, after a litte bit trying it showed no erros, but it also didnt worked -.- I´ve searched a litte bit in the internet and found the config from smokedog6969 (http://www.armaholic.com/forums.php?m=posts&q=13680), but it wont work (now it showes some erros again). Any answer?

Another question: I have my Map in this folder: P:\workspace\MYMAP
What have I write in the worldName="\highway\MayMap.wrp"; or worldName="\workspace\highway\MyMap.wrp";?

The config.cpp:
{
class highway
{
units[] = {};
weapons[] = {};
requiredVersion = 1.03;
requiredAddons[] = {"Utes"};
version = "2009-9-1";
fileName = "highway.pbo";
author = "ir0n";
mail = "";
};
};
class CfgWorlds
{
class CAWorld;
class Utes: CAWorld
{
class Grid;
class DefaultClutter;
};
class highway: Utes
{
description = "The Highway";
worldName= "\highway\highway.wrp";
pictureShot = "";
centerPosition[] = {10240,10240,500};
seagullPos[] = {10240,10240,500};
longitude = 30; // positive is east, in degrees?
latitude = -45; // positive is south, in degrees?

class Clutter
{
#include "cfgClutter.hpp"
};
class Names
{
#include "highway.hpp"
};
};
};

class CfgWorldList
{
class highway{};
};
class CfgMissions
{
class Cutscenes
{
class highwayIntro
{
directory = "highway\data\scenes\Intro.highway";
};
};
};

cfgSurfaces.hpp
class CfgSurfaces 
{
	class Default {};
	class SMgrassSurface : Default
	{	
		 files = "sm_grass_*";
		 rough = 0.1;
		 dust = 0.1;
		 soundEnviron = "grass";
		 character = "sm_grassClutter";
	};
};

class CfgSurfaceCharacters
{
	class sm_grassClutter
  	{
			probability[]={0.79,0.1,0.1,0.01};
			names[]={sm_GrassCrookedGreen,sm_GrassCrooked,sm_AutumnFlowers,sm_WeedDead};
  	};
};

cfgClutter.hpp
	class sm_AutumnFlowers: DefaultClutter
	{
		model=ca\plants2\clutter\c_autumn_flowers.p3d;
		affectedByWind = 0.4;
		swLighting = true;
		scaleMin = 0.7;
		scaleMax = 1.0;
	};

	class sm_GrassCrooked: DefaultClutter
	{
		model=ca\plants2\clutter\c_GrassCrooked.p3d;
		affectedByWind = 0.3;
		swLighting = true;
		scaleMin = 0.7;
		scaleMax = 1.4;
	};

	class sm_GrassCrookedGreen: DefaultClutter
	{
		model=ca\plants2\clutter\c_GrassCrookedGreen.p3d;
		affectedByWind = 0.3;
		swLighting = true;
		scaleMin = 0.9;
		scaleMax = 1.3;
	};

	class sm_WeedDead: DefaultClutter
	{
		model=ca\plants2\clutter\c_WeedDead.p3d;
		affectedByWind = 0.3;
		swLighting = true;
		scaleMin = 0.75;
		scaleMax = 1.1;
	};

My highway.hpp is emty

Pls Help :)

ir0n

Added 21 hours 51 minutes later:

Solved!

Problem: you have to detle the old .pbo manualy, because addonbilder/BinPBO dont change the .cfg -.-

This post was edited by ir0n (2014-09-15 18:37, ago)

http://steamcommunity.com/id/ir0nboy/
"You just don't in the 21st century behave in 19th century fashion by invading another country on completely trumped up pre-text" -John Kerry





Tags: Arma2, Mapping