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In-game name: remi.dalleac@orange.fr

 
#1 Posted at 2014-09-30 19:15        
     
Hey there, Arma Community,
I'm coming here because, I'm planning a campaign : Taking Arms, where you play as a guerillero against CSATs.
Basically what i want to do is that, when a player ends "Mission n°1" with a truck full of ammo and stuff grabbed during the mission and took back to base, the loot saves and somehow load on "Mission n°2" and so goes on. It's kinda like the gear persistency in the main campaign.I don't know anything about scripting and stuff like that. I tried searching the web for answers but couldn't find any. I would really appreciate if any of you could redirect me to a similar post or give me an answer.

This is the original thing asked by a sub : http://steamcommunity.com/workshop/filedetails/discussion/319872433/616189106685906940/

Thank you for your time and see you on the battlefield y'all.


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Tajin  



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In-game name: Tajin

 
#2 Posted at 2014-10-01 13:05        
     
# TiiKeyZ : I don't know anything about scripting and stuff like that.
Well then, time to get started!

Here are a few links to send you on your way:
https://community.bistudio.com/wiki/sqf (general info about the syntax)

https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3 (list of all commands)

https://community.bistudio.com/wiki/Category:Command_Group:_Weapon_Pool (commands relevant for gear persistency)

There are a lot of very capable people on this forum, willing to spend some of their time to help you out. So if you have a problem, it surely isn't too much to ask that you atleast take the time to describe it properly. Thanks.

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Posts: 2
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Country: fr
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In-game name: remi.dalleac@orange.fr

 
#3 Posted at 2014-10-03 13:51        
     
Thank you ! Looks like easy enough for me to try it :)