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Age: 23
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#1 Posted at 2014-11-04 15:49        
     


Putin's Dream

by
Spencer42


Description:
The year is 2017. Having taken the Crimean Peninsula 2 years ago, Vladimir Putin then marched troops into a large part of Central Ukraine. NATO and the Western Powers issued sanctions and tried to persuade Putin to stand down. Putin ignored all attempts at brokering a deal, and so, on the 17th of May, 2017, the US declared war on Russia. Putin's forces were now heading East, clearly on the march towards the main port cities of Chernogorsk and Elektrozavodsk. In an attempt to halt his progress, and stop him taking these key strategic positions, the US landed a relatively small force at these Major towns, and the neighbouring small airfield of Balota. Severely out-numbered, you must try to hold ground against the attacking Russian forces, wait for your forces to be aided by the steady stream of reinforcements, and then fight back, and force the Russians out of Eastern Ukraine, and crucially out of their airfields to the North-West and North-East of the region. Good Luck!


Mission Aids:
There are several things you have to help you on your way:
  • You can call in CAS and Transport via your ALiVE menu, provided you have an ALiVE tablet on your person. By default these are given to only Squad Leader's and Team Leader's, but can be found in the Supply boxes at HQ and at each FOB.
  • At HQ and each FOB there will be an Officer, where you can add AI squad members, Advance Time (This does not mean you will suddenly have lost ground, it merely sets the time of day if you particularly wish to start a night-time stealth raid on an enemy base, or a large-scale attack at dawn), or select an Assault or Defence Mission, which will HELO your squad onto an AI team that's attacking or defending an objective.
  • Also at HQ and the FOB's is a large Cargo Container, which has an option to 'Open Creation Factory' on it. From this, you can create any vehicle or object in the game (But for realism, obviously only spawn in things from the RHS mod).
  • You can create an FOB at your current position with Radio Alpha, which will take a few minutes to set-up, and once set-up it will create a respawn point there, a factory to create things from, and an Officer, with all the actions above.

Installation:
Extract the .pbo file to your Steam/SteamApps/common/ArmA 3/MPMissions folder, or use this Steam link and subscribe to it on the workshop.


Notes:
Enjoy this mission and want more? Consider Donating, as it would really help me out. :)


Disclaimer:
This mission does not reflect any real-world operations, nor is it meant to cause any offence.


Changes:
v2.3
  • Added number of AI parameter;
  • Added fatigue parameter;
  • Added ability to Teleport between FOB's;
  • Added ability to create High Command Squads;
  • Added Grimes' Revive Script;
  • Added Ready-filled logistics trucks;
  • Added VAS (Virtual Ammo System);
  • Added Arsenal and VAS at each created FOB;
  • ALiVE 0.9.4 update compatibility (Artillery now works);
  • Converted long Sleep commands to uiSleep, fixing extended delays (Notably Creating FOB's);
  • Fixed crazy number of enemy heli patrols;
  • Script Cleaning;
  • Code Optimising;
  • Minor fixes.

  • v2.2
  • Fixed FOB Officers not appearing at created FOB's (Radio Alpha);
  • Fixed created FOB factories now usable by all;
  • Fixed Enemy FOB factories can now be used;
  • Improved add Night Vision script;
  • Added Designator Batteries to supply box;
  • Changed SquadGUI to not auto-close;
  • Minor fixes.

  • v2.1
  • Added HALO Jump option to HQ and FOB Officers;
  • Added Enemy Camps and FOB's, with Russian factories;
  • Added NVG to AI units;
  • Moved FOB's around to more suitable positions;
  • Changed ALiVE's unit placement & priorities for improved battle balance;
  • Fixed Civilian modules;
  • Code Optimisations;
  • Many other minor fixes;

  • v2.0
  • Now works with A3MP as intended;
  • Added parameter to Enable/Disable civillians;
  • Added heli support at FOB Dragon;
  • Added Items to Supply boxes at base and FOB's;
  • Added Briefing;
  • Fixed gap in walls at base;
  • Fixed Date changes;
  • Fixed heli stuck in hanger at NWAF;
  • Fixed MP COOP size restriction;
  • Fixed other minor fixes;
  • Updated to [R3F] Logistics v3.1, which adds:
      -Ability to send/sell back objects to the creation factory;-The objects are locked to the side/faction/player/none;
      -Planes and wheeled vehicles have been set as towable in default configuration;
      -Countdown during the helicopter lift hooking process (stay hover);
      -Logistics configuration for the "All In Arma" addon;
      -Logistics configuration update from A3 1.22 to A3 1.35;
      -Disable the R3F's airlift when the BIS' airlift is currently in use;
      -Autonomous vehicles from the creation factory can now be used;
      -Autonomous vehicles can now be loaded/moved/towed.


    Credits & thanks:
    Team ~R3F~ (team-r3f.org) for their Logistics System;
    Deamon Cleaner for his DMC Air Patrol script;
    Bohemia Studios for their Game Engine.


    Forum topic:
    - BI forums



  • This post was edited by Spencer42 (2014-12-10 22:05, ago)

    If I've helped you out, or you like my missions, consider donating, however small :-) PayPal Donations. Or check out My Wordpress Site for my content!

    Author Message


    Posts: 1
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    Country: fr
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    #2 Posted at 2014-11-06 00:26        
         
    Hi Spencer42, gonna try this ! ignore my last message ,i just see me that I was missing the alive mod... *WALL*

    Keep up the good work !

    This post was edited by stonedsub (2014-11-06 00:34, ago)


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    Author Message


    Posts: 69
    Rank:


    Level: Member

    Country: uk
    Location:
    Occupation:
    Age: 23
    In-game name: Mr. Ryan

     
    #3 Posted at 2014-11-06 16:12        
         
    Aha thanks, let me know how you get on if you get the ALiVE mod :-)

    (Defo worth it) ;-)

    If I've helped you out, or you like my missions, consider donating, however small :-) PayPal Donations. Or check out My Wordpress Site for my content!

    Author Message


    Posts: 69
    Rank:


    Level: Member

    Country: uk
    Location:
    Occupation:
    Age: 23
    In-game name: Mr. Ryan

     
    #4 Posted at 2014-11-18 02:55        
         
    Mission has now been updated to v2.0, fixing use for the A3MP, and also a number of other additions and fixes. :-)

    If I've helped you out, or you like my missions, consider donating, however small :-) PayPal Donations. Or check out My Wordpress Site for my content!

    Author Message


    Posts: 69
    Rank:


    Level: Member

    Country: uk
    Location:
    Occupation:
    Age: 23
    In-game name: Mr. Ryan

     
    #5 Posted at 2014-11-21 09:47        
         
    Updated to 2.1:

    - Added HALO Jump option to HQ and FOB Officers;
    - Added Enemy Camps and FOB's, with Russian factories;
    - Added NVG to AI units;
    - Moved FOB's around to more suitable positions;
    - Changed ALiVE's unit placement & priorities for improved battle balance;
    - Fixed Civilian modules;
    - Code Optimisations;
    - Many other minor fixes;

    If I've helped you out, or you like my missions, consider donating, however small :-) PayPal Donations. Or check out My Wordpress Site for my content!

    Author Message


    Posts: 69
    Rank:


    Level: Member

    Country: uk
    Location:
    Occupation:
    Age: 23
    In-game name: Mr. Ryan

     
    #6 Posted at 2014-11-25 22:19        
         
    Updated to 2.2:

    - Fixed FOB Officers not appearing at created FOB's (Radio Alpha);
    - Fixed created FOB factories now usable by all;
    - Fixed Enemy FOB factories can now be used;
    - Improved add Night Vision script;
    - Added Designator Batteries to supply box;
    - Changed SquadGUI to not auto-close;
    - Minor fixes.

    If I've helped you out, or you like my missions, consider donating, however small :-) PayPal Donations. Or check out My Wordpress Site for my content!

    Author Message


    Posts: 69
    Rank:


    Level: Member

    Country: uk
    Location:
    Occupation:
    Age: 23
    In-game name: Mr. Ryan

     
    #7 Posted at 2014-12-10 22:00        
         
    Updated to v2.3:

    - Added number of AI parameter;
    - Added fatigue parameter;
    - Added ability to Teleport between FOB's;
    - Added ability to create High Command Squads;
    - Added Grimes' Revive Script;
    - Added Ready-filled logistics trucks;
    - Added VAS (Virtual Ammo System);
    - Added Arsenal and VAS at each created FOB;
    - ALiVE 0.9.4 update compatibility (Artillery now works);
    - Converted long Sleep commands to uiSleep, fixing extended delays (Notably Creating FOB's);
    - Fixed crazy number of enemy heli patrols;
    - Script Cleaning;
    - Code Optimising;
    - Minor fixes.

    If I've helped you out, or you like my missions, consider donating, however small :-) PayPal Donations. Or check out My Wordpress Site for my content!