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#1 Posted at 2015-01-03 20:59        
     
BW Mod Backpacks
by [AWC] Adrian

Description:
This addon includes 16 different types of backpacks (“Tropentarn, Flecktarn”) .
These 16 types of backpacks contain 6 types of medic backpacks. Those backpacks’ textures are similar to the gear’s textures in the BW mod so they will fit perfectly. If you come up with any suggestions how to improve this mod I am looking forward to hearing from you.


Included files:
bags.pbo


Usage:
16 new "Bundeswehr" backpacks for your Arsenal, 2D Editor and Supporbox.
5 "Tropentarn"
5 "Flecktarn"
3 Medic backpacks "Tropentarn"
3 Medic backpacks "Flecktarn"


Classlist:

feldpack_fleck - Feldpack Flecktarn
feldpack_tropen - Feldpack Tropentarn
seesack_tropen - Seesack Tropentarn
seesack_fleck - Seesack Flecktarn
seesack_tropen_m - Seesack Tropentarn (Medic)
seesack_fleck_m - Seesack Flecktarn (Medic)
taktisch_tropen - Taktischer Rucksack Tropentarn
taktisch_fleck - Taktischer Rucksack Flecktarn
taktisch_tropen_m - Taktischer Rucksack Tropentarn (Medic)
taktisch_fleck_m - Taktischer Rucksack Flecktarn (Medic)
big_fleck - Großer Rucksack Flecktarn
big_tropen - Großer Rucksack Tropentarn
attack_fleck - Angriffspack Flecktarn
attack_tropen - Angriffspack Tropentarn
attack_fleck_m - Angriffspack Flecktarn (MEDIC)
attack_tropen_m - Angriffspack Tropentarn (MEDIC)

Change log:
1.4
- Add .bisign and .bikey

v1.3
- Add two Medic Backpacks (Angriffspack)

v1.2
- Add a Supportbox with all Backpacks inside

v1.1
- 3 backpacks improved

v1.0
- first release


Credits & Thanks:
BW Mod Team - Feedback
.Ghost - Feedback


Greez

Adrian

This post was edited by [AWC] Adrian (2015-03-16 17:41, 950 days ago)


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#2 Posted at 2015-01-04 16:04        
     
Thanks for posting the release here :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#3 Posted at 2015-01-05 19:15        
     
Thanks for sending us the updated release :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#4 Posted at 2015-01-06 01:49        
     
Love your backpacks, but with the new update I can't create a bisign-file using DSSignfile. With the first release it was working perfectly.


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#5 Posted at 2015-03-15 10:26        
     
New version is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#6 Posted at 2015-03-16 02:19        
     
VERY NICE...
But where the .bisign and the .key ?

Any further Updates planed?


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#7 Posted at 2015-03-16 16:12        
     
Thank you @CHIMERA_Cyborg

Yes in update 1.4 comes .bisign and .key

In future also the following things are planned :

7 new bags (MG, Mortar, HMG, UAV)
"Topen -" and "Flecktarn" hats

If anyone has ideas how to improve this mod I am looking forward to hearing from you.

Greets

Adrian

Added 49 minutes later:

Version 1.4 - - - - > http://www.armaholic.com/page.php?id=27774

Change log:

1.4
- Add .bisign and .bikey

Greets

This post was edited by [AWC] Adrian (2015-03-16 17:40, 950 days ago)


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#8 Posted at 2015-03-17 01:13        
     
Thanks for your quick reaction!

there are several issues with Backpacks which have predefined stuff in.
for example the "R3F Uniformes" Mod is adding googles and headgear to every Backpack....but thats not a good Idea, because everytime you enter the Virtual Arsenal it adds a pair of googles and headgear to your Backpack.:(

another example is:
Vanilla Backpacks with predefined loadout cant be saved in a restricted Arsenal even when they are whitelisted!

it makes sense to make several different looking Bags, but it is not reasonable to make bags with predefined loadout.

In this case its better to use an Initscript for the specific unit and fill the Backpack when the unit is created!

this also offers the possibility to add weapon items like silencers,pointers,flashlights and scopes without adding new weaponclasses.

an Initscript for example can look like this:

private ["_unit","_cloth","_hat","_gogg","_unarmed","_lau","_airsup"];
_unit = _this select 0;
_unarmed = false;
_airsup = false;
switch (typeof _unit) do {
case "FARC_Officer_F" : {_cloth = "U_I_OfficerUniform";_hat = "H_Beret_blk";_gogg = "G_Aviator"};
case "FARC_Officer_unarmed_F" : {_cloth = "U_I_OfficerUniform";_hat = "H_Beret_blk";_gogg = "G_Aviator";_unarmed = true;};
case "FARC_Leader_F" : {_cloth = "U_I_CombatUniform";_hat = "H_MilCap_dgtl";_gogg = "G_Aviator";_airsup = true;};
case "FARC_Soldier_F" : {_cloth = "U_I_CombatUniform";_hat = "H_MilCap_dgtl";};
case "FARC_Marksman_F" : {_cloth = "U_I_CombatUniform";_hat = "H_MilCap_dgtl";};
case "FARC_Grenadier_F" : {_cloth = "U_I_CombatUniform";_hat = "H_MilCap_dgtl";};
case "FARC_Medic_F" : {_cloth = "U_I_CombatUniform";_hat = "H_Booniehat_dgtl";};
case "FARC_Guard_F" : {_cloth = "U_I_CombatUniform";_hat = "H_Booniehat_dgtl";};
case "FARC_Rookie_F" : {_cloth = "U_BG_leader";};
case "FARC_Courier_F" : {_cloth = "U_BG_Guerilla3_1";_hat = "H_Hat_camo";};
case "FARC_ATSoldier_F" : {_cloth = "U_I_CombatUniform";_hat = "H_MilCap_dgtl";_lau ="launch_NLAW_F"};
case "FARC_AASoldier_F" : {_cloth = "U_I_CombatUniform";_hat = "H_MilCap_dgtl";_lau ="launch_I_Titan_F"};
case "FARC_ARSoldier_F" : {_cloth = "U_I_CombatUniform";_hat = "H_MilCap_dgtl";};
case "FARC_ARBearer_F" : {_cloth = "U_I_CombatUniform";_hat = "H_Bandanna_camo";};
case "FARC_Engineer_F" : {_cloth = "U_I_CombatUniform";_hat = "H_Watchcap_camo";};
case "FARC_Demoman_F" : {_cloth = "U_I_CombatUniform";_hat = "H_Watchcap_camo";};
case "FARC_Driver_F" : {_cloth = "U_I_CombatUniform";_hat = "H_MilCap_dgtl";};
case "FARC_Pilot_F" : {_cloth = "U_BG_Guerrilla_6_1";_hat = "H_Cap_headphones";_gogg = "G_Aviator";_unarmed = true;};
case "FARC_Unarmed_F" : {_cloth = "U_I_CombatUniform";_hat = "H_MilCap_dgtl";_unarmed = true;};
default {_cloth = "U_I_CombatUniform";_hat = "H_MilCap_dgtl";};
};

if (!isNil "_cloth") then {removeUniform _unit;_unit forceAddUniform _cloth};
if (!isNil "_hat") then {removeHeadgear _unit;_unit addHeadgear _hat};
if (!isNil "_gogg") then {removeGoggles _unit;_unit addGoggles _gogg} else {removeGoggles _unit;if (random 1 < 0.2) then {_unit addGoggles (["G_Aviator","G_Balaclava_oli","G_Spectacles","G_Bandanna_oli"] select (floor random 3));};};
_unit addItemToUniform "FirstAidKit";
_unit addItemToUniform "Handgrenade";
if (_unarmed) then {} else {for "_i" from 1 to 3 do {_unit addItemToUniform "16Rnd_9x21_Mag";};};
if (_unarmed) then {} else {_unit addWeapon "hgun_Rook40_F"};
if (_unarmed) then {} else {if (!isNil "_lau") then {_unit addWeapon _lau};};
if (_unarmed) then {} else {_unit addPrimaryWeaponItem "acc_flashlight";};
if (daytime < 8 || daytime > 17) then {_unit enableGunLights "forceOn"};


Greetz Cyborg

This post was edited by CHIMERA_Cyborg (2015-03-17 14:05, 949 days ago)


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#9 Posted at 2015-03-17 17:51        
     
I understand what you are trying to say but, I´m not able to relate to your information because other people I asked told me that everything was fine with my backpacks :D ^^ :). But anyways, I´m going to check the problem regarding my Backpacks! Thanks for the Init and your feedback.

Greets

Adrian


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#10 Posted at 2015-03-22 00:30        
     
BW Mod Backpacks now on Playwithsix

LINK

Greets

Adrian


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#11 Posted at 2015-05-28 13:27        
     
http://www.armaholic.com/page.php?id=27774

New Version


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#12 Posted at 2015-06-05 16:50        
     
When I try to use this mod after the update. When I try to load the game it just attempts to load core configs and after like... 3 mins the launcher crashes and it says that the game ran out of memory. I have run this with other mods so I disabled the others and launched this one by its self, same problem. Any ideas on how to fix it?


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#13 Posted at 2015-06-06 17:49        
     
Yes, soory for this Problem I fixed it. Download the new Version.


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#14 Posted at 2015-06-06 18:35        
     
Thanks for the fix, your the best :D