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#1 Posted at 2015-01-14 20:43        
     
This addon is hugely inspired by Sniperwolf572's Arma 3 Fluid Door/Hatch Opening although not a port of it.

It relies on many different techniques to emulate the same results due to BI's awkward naming of memory points and geometry objects in LOD in Arma 2. It is dependent on the building's addon creator and whether or not they have implemented their own names for the door geometry objects. If they have, these buildings' doors will not work until they have been added into the script.

Beta (unsigned pbo) for testers/contributors

https://dl.dropboxusercontent.com/u/187563416/dynamic_doors_debug.rar

v0.3 Public Release with mod folder:

https://dl.dropboxusercontent.com/u/187563416/%40Dynamic_Doors.rar



Shift + "User16" key, default V -> Incrementally Open
"User16" key, default V -> Fully Open/ Quick Open
Shift + "User17" key, default B -> Incrementally Close
"User17" key, default B -> Fully Close/ Quick Close

Please report any buildings and doors that open the opposite way or do not detect well using the dynamic_doors_debug.pbo which will copy to your clipboard the building and door object name, thanks. Run either the debug or normal versions, not both!

Changelog:

v0.3 -----------------------------
Changed keybindings to "User16" and "User17"
Faster Execution
Global Execution via CBA globalexecute instead of RE - thanks Sickboy!
-----------------------------------

v0.2 -----------------------------
Changed keybindings to "GetOver" and "Binoculars"
Exceptions for EP1 Backwards doors and gates
Exceptions for Certain MBG Buildings and Industrial Sheds
-----------------------------------

v0.1 ------------------------------
first changelog entry
------------------------------------

This post was edited by PiZZADOX (2015-01-18 20:13, 1004 days ago)


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#2 Posted at 2015-01-14 22:10        
     
# PiZZADOX :although not a complete port of it.

So, its a partial port? If so, did you ask the author for his permission to use his work?

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#3 Posted at 2015-01-14 22:21        
     
Other than the use of similar commands it is completely rewritten, or rather written from an arma 2 perspective with limited commands and functions.

The idea is obviously the same so i felt the need to post my reason for inspiration. The arma 3 script was useless in arma 2 obviously because of the added commands, i had to generate all the data through alternative means, including accounting for the abysmal animation naming of BI assets.


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#4 Posted at 2015-01-16 11:38        
     
Thank you very much for clearyfing this. Ideas cant be copyrighted so all should be fine (crediting Sniperwolf572 for the idea I am sure he would appreciate though, once you release the file ;-)

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#5 Posted at 2015-01-17 18:32        
     
Sniperwolf is added as an author since the idea is so similar, and I've contacted him just in case. I'll make a bikey for this, thanks Foxhound


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#6 Posted at 2015-01-18 17:54        
     
Thanks for posting the release and for providing a proper folder with pbo and readme etc! :-)
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#7 Posted at 2015-01-18 20:29        
     
Quick update for global execution and custom useraction keys


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#8 Posted at 2015-01-18 23:22        
     
Updated version is up on the frontpage and you can find our mirror here:



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#9 Posted at 2015-01-18 23:56        
     
Thanks again :)