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Posts: 8

Level: Member

Country: de
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#1 Posted at 2015-03-15 16:37        


I´ve recently tried some new tools and techniques when creating fictional terrain for Arma 3.
Usually I delete my projects when I´m done because most of the time I don´t add any detail.

This map however, turned out quite nice. So I kept working on it.
This is what I´ve got so far:

  • 8.2 x 8.2 km
  • northern European setting
  • 10 - 15 small villages
  • 3 bigger cities

More images here!

The map is using Arma 2 vegetation assets and will require something like AiA!

These are the tools used for creating the fictional island:
    Terrain creation
  • World machine basic (complete fictional and random terrain using errosion)
  • L3DT (resclaing terrain and adjusting rough parts)
  • buldozer (smoothing roads and objects)
  • Texture creation
  • L3DT (very basic ground texture and !mask_layer!
  • Gimp 2 (modifying sat_map and mask_layer)
  • Google earth pro (getting real world land textures for overlay on base texture)
  • Object placement
  • World Tools 2 for Arma2 (Still works with Arma 3)
  • V3-TB-Object-Importer (convert World Tools exports to new Arma 3 standarts)
  • Config editing
  • Notepad ++
  • Sublime Text 2 (my favorite)

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Author Message


Posts: 22

Level: Member

Country: gr
Age: 32
In-game name: CyDoN

#2 Posted at 2015-03-18 21:11        
nice is there any lore behind it?


Author Message

Posts: 8

Level: Member

Country: ch
In-game name:

#3 Posted at 2015-04-24 16:12        
when a converting a World tool file into a txt file that like it


You see, there is 2 "" so the program cannot load it cause he need just 1 "

I have tried to erase 1 " and its works but i cannot do that for the other 25 000 tree, so , wtf ???

How you made this work ?

Nice island anyway :-)

Sorry, bad english

Also the .exp is fine; "b_FicusC1s_F";7108.987;20473.067;0;178.000; no "" is just the converter that add it

before the convertion (.exp): "b_FicusC1s_F";7108.987;20473.067;0;178.000;
after (.txt): ""b_FicusC1s_F";7108.987;20473.067;0;178.000;

This post was edited by jesus007 (2015-04-24 18:06, ago)