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#1 Posted at 2015-03-29 04:23        
     
Hey all,

So i've been quietly working on all my missions throughout the past year or so and i've come to work on my latest challenge; reverse engineering the firing range challenges! Far easier said than done however. I have pulled out all the files found in the .PBO containing the firing range missions and you can view them here: http://tinyurl.com/qhrtye4

I have included some screenshots and to my dismay the editor holds no clues (at least to my eye) as to how the system works. I cannot find the code that actually manages the whole scenario. I assume there is a module that handles this but i've yet to find the code in the PBOs i've thus far digged through.

does anyone have any interest in helping a relative noob figure this out?

Thanks a ton guys!